/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PEGASUS_AI_AIACTION_H #define PEGASUS_AI_AIACTION_H #include "common/list.h" #include "pegasus/input.h" #include "pegasus/types.h" namespace Pegasus { class AIRule; class AITimerCondition; ///////////////////////////////////////////// // // AIAction class AIAction { friend class AIRule; public: AIAction() { _actionCount = 1; } virtual ~AIAction() {} virtual void performAIAction(AIRule *) = 0; void setActionCount(const uint32 count) { _actionCount = count; } protected: uint32 _actionCount; }; typedef Common::List AIActionList; ///////////////////////////////////////////// // // AICompoundAction class AICompoundAction : public AIAction { public: AICompoundAction() {} ~AICompoundAction() override; void addAction(AIAction *action) { _compoundActions.push_back(action); } void performAIAction(AIRule *) override; protected: AIActionList _compoundActions; }; ///////////////////////////////////////////// // // AIPlayMessageAction class AIPlayMessageAction : public AIAction { public: AIPlayMessageAction(const Common::Path &movieName, bool keepLastFrame, const InputBits = kWarningInterruption); void performAIAction(AIRule *) override; protected: Common::Path _movieName; InputBits _interruptionFilter; bool _keepLastFrame; }; ///////////////////////////////////////////// // // AIStartTimerAction class AIStartTimerAction : public AIAction { public: AIStartTimerAction(AITimerCondition *); void performAIAction(AIRule *) override; protected: AITimerCondition *_timerCondition; }; ///////////////////////////////////////////// // // AIActivateRuleAction class AIActivateRuleAction : public AIAction { public: AIActivateRuleAction(AIRule *); void performAIAction(AIRule *) override; protected: AIRule *_rule; }; ///////////////////////////////////////////// // // AIDeactivateRuleAction class AIDeactivateRuleAction : public AIAction { public: AIDeactivateRuleAction(AIRule *rule); void performAIAction(AIRule *) override; protected: AIRule *_rule; }; } // End of namespace Pegasus #endif