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scummvm-cursorfix/engines/neverhood/modules/module2700.h
2026-02-02 04:50:13 +01:00

151 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE2700_H
#define NEVERHOOD_MODULES_MODULE2700_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/modules/module1600_sprites.h" // for Tracks
namespace Neverhood {
// Module2700
class Module2700 : public Module {
public:
Module2700(NeverhoodEngine *vm, Module *parentModule, int which);
~Module2700() override;
protected:
int _sceneNum;
int _soundIndex;
bool _radioMusicInitialized;
uint32 _scene2711StaticSprites[6];
uint32 _musicFileHash;
void createScene(int sceneNum, int which);
void updateScene();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void createScene2703(int which, uint32 trackInfoId);
void createScene2704(int which, uint32 trackInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
};
class AsCommonCar;
class Scene2701 : public Scene {
public:
Scene2701(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
AsCommonCar *_asCar;
Sprite *_ssTrackShadowBackground;
Sprite *_asCarShadow;
Sprite *_asCarTrackShadow;
Sprite *_asCarConnectorShadow;
Sprite *_asCarConnector;
int _which1, _which2;
NPointArray *_trackPoints;
uint32 hmRidingCar(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmCarAtHome(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2702 : public Scene {
public:
Scene2702(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
AsCommonCar *_asCar;
Sprite *_ssTrackShadowBackground;
Sprite *_asCarShadow;
Sprite *_asCarTrackShadow;
Sprite *_asCarConnectorShadow;
NPoint _newTrackDest;
bool _isInLight;
int _currTrackIndex, _newTrackIndex;
bool _isUpperTrack;
Tracks _tracks;
NPointArray *_trackPoints;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void moveCarToPoint(NPoint pt);
void changeTrack();
};
class Scene2703 : public Scene {
public:
Scene2703(NeverhoodEngine *vm, Module *parentModule, int which, uint32 trackInfoId);
protected:
AsCommonCar *_asCar;
Sprite *_ssTrackShadowBackground;
Sprite *_asCarShadow;
Sprite *_asCarConnector;
Sprite *_asCarTrackShadow;
Sprite *_asCarConnectorShadow;
int _palStatus;
int _which1, _which2;
NPointArray *_trackPoints;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2704 : public Scene {
public:
Scene2704(NeverhoodEngine *vm, Module *parentModule, int which, uint32 trackInfoId, int16 value,
const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
protected:
AsCommonCar *_asCar;
Sprite *_ssTrackShadowBackground;
Sprite *_asCarShadow;
Sprite *_asCarConnector;
Sprite *_asCarTrackShadow;
Sprite *_asCarConnectorShadow;
int _which1, _which2;
NPointArray *_trackPoints;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2706 : public Scene {
public:
Scene2706(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
AsCommonCar *_asCar;
Sprite *_ssTrackShadowBackground;
Sprite *_asCarShadow;
Sprite *_asCarConnector;
Sprite *_asCarTrackShadow;
Sprite *_asCarConnectorShadow;
NPoint _newTrackDest;
int _currTrackIndex, _newTrackIndex;
Tracks _tracks;
NPointArray *_trackPoints;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void moveCarToPoint(NPoint pt);
void changeTrack();
};
class Scene2732 : public Scene {
public:
Scene2732(NeverhoodEngine *vm, Module *parentModule);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE2700_H */