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scummvm-cursorfix/engines/nancy/state/help.h
2026-02-02 04:50:13 +01:00

68 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_STATE_HELP_H
#define NANCY_STATE_HELP_H
#include "common/ptr.h"
#include "common/singleton.h"
#include "engines/nancy/commontypes.h"
#include "engines/nancy/time.h"
#include "engines/nancy/state/state.h"
#include "engines/nancy/ui/fullscreenimage.h"
namespace Nancy {
namespace UI {
class Button;
}
namespace State {
class Help : public State, public Common::Singleton<Help> {
public:
enum State { kInit, kBegin, kRun, kWait };
// State API
void process() override;
void onStateEnter(const NancyState::NancyState prevState) override;
bool onStateExit(const NancyState::NancyState nextState) override;
private:
void init();
void begin();
void run();
void wait();
State _state = kInit;
UI::FullScreenImage _image;
Common::ScopedPtr<UI::Button> _button;
Time _buttonPressActivationTime;
};
#define NancyHelpState Nancy::State::Help::instance()
} // End of namespace State
} // End of namespace Nancy
#endif // NANCY_STATE_HELP_H