/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_STATE_HELP_H #define NANCY_STATE_HELP_H #include "common/ptr.h" #include "common/singleton.h" #include "engines/nancy/commontypes.h" #include "engines/nancy/time.h" #include "engines/nancy/state/state.h" #include "engines/nancy/ui/fullscreenimage.h" namespace Nancy { namespace UI { class Button; } namespace State { class Help : public State, public Common::Singleton { public: enum State { kInit, kBegin, kRun, kWait }; // State API void process() override; void onStateEnter(const NancyState::NancyState prevState) override; bool onStateExit(const NancyState::NancyState nextState) override; private: void init(); void begin(); void run(); void wait(); State _state = kInit; UI::FullScreenImage _image; Common::ScopedPtr _button; Time _buttonPressActivationTime; }; #define NancyHelpState Nancy::State::Help::instance() } // End of namespace State } // End of namespace Nancy #endif // NANCY_STATE_HELP_H