Files
scummvm-cursorfix/engines/nancy/action/puzzle/cubepuzzle.cpp
2026-02-02 04:50:13 +01:00

323 lines
8.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/graphics.h"
#include "engines/nancy/resource.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/input.h"
#include "engines/nancy/util.h"
#include "engines/nancy/state/scene.h"
#include "engines/nancy/action/puzzle/cubepuzzle.h"
namespace Nancy {
namespace Action {
void CubePuzzle::init() {
Common::Rect screenBounds = NancySceneState.getViewport().getBounds();
_drawSurface.create(screenBounds.width(), screenBounds.height(), g_nancy->_graphics->getInputPixelFormat());
_drawSurface.clear(g_nancy->_graphics->getTransColor());
setTransparent(true);
setVisible(true);
moveTo(screenBounds);
g_nancy->_resource->loadImage(_imageName, _image);
_image.setTransparentColor(_drawSurface.getTransparentColor());
for (uint i = 0; i < 5; ++i) {
_drawSurface.blitFrom(_image, _pieceSrcs[i], _pieceDests[i]);
}
_placedPieces.resize(5, false);
_curRotation = _startRotation;
_drawSurface.blitFrom(_image, _placedSrcs[_curRotation][0], _placedDest);
}
void CubePuzzle::registerGraphics() {
_curPiece.registerGraphics();
RenderActionRecord::registerGraphics();
}
void CubePuzzle::readData(Common::SeekableReadStream &stream) {
readFilename(stream, _imageName);
readRect(stream, _cwCursorDest);
readRect(stream, _ccwCursorDest);
readRect(stream, _placedDest);
// four pieces on the side, 1 on top
_pieceSrcs.resize(5);
_pieceDests.resize(5);
for (uint i = 0; i < 5; ++i) {
readRect(stream, _pieceSrcs[i]);
readRect(stream, _pieceDests[i]);
}
_placedSrcs.resize(4);
for (uint i = 0; i < 4; ++i) {
readRectArray(stream, _placedSrcs[i], 9);
}
_startRotation = stream.readUint16LE();
_rotateSound.readNormal(stream);
_pickUpSound.readNormal(stream);
_placeDownSound.readNormal(stream);
_solveSceneIDs.resize(4);
for (uint i = 0; i < 3; ++i) {
_solveSceneIDs[i] = stream.readUint16LE();
}
_solveScene.readData(stream);
_solveSceneIDs[3] = _solveScene._sceneChange.sceneID;
_solveSound.readNormal(stream);
_exitScene.readData(stream);
readRect(stream, _exitHotspot);
}
void CubePuzzle::execute() {
switch (_state) {
case kBegin:
init();
registerGraphics();
g_nancy->_sound->loadSound(_rotateSound);
g_nancy->_sound->loadSound(_pickUpSound);
g_nancy->_sound->loadSound(_placeDownSound);
_state = kRun;
// fall through
case kRun:
for (uint i = 0; i < 5; ++i) {
if (!_placedPieces[i]) {
return;
}
}
g_nancy->_sound->loadSound(_solveSound);
g_nancy->_sound->playSound(_solveSound);
NancySceneState.setEventFlag(_solveScene._flag);
_completed = true;
_state = kActionTrigger;
break;
case kActionTrigger:
if (g_nancy->_sound->isSoundPlaying(_solveSound)) {
return;
}
if (_completed) {
_solveScene._sceneChange.sceneID = _solveSceneIDs[_curRotation];
NancySceneState.changeScene(_solveScene._sceneChange);
} else {
_exitScene.execute();
}
g_nancy->_sound->stopSound(_solveSound);
g_nancy->_sound->stopSound(_rotateSound);
g_nancy->_sound->stopSound(_pickUpSound);
g_nancy->_sound->stopSound(_placeDownSound);
break;
}
}
void CubePuzzle::handleInput(NancyInput &input) {
if (_state != kRun) {
return;
}
if (_pickedUpPiece == -1 && NancySceneState.getViewport().convertViewportToScreen(_exitHotspot).contains(input.mousePos)) {
g_nancy->_cursor->setCursorType(g_nancy->_cursor->_puzzleExitCursor);
if (input.input & NancyInput::kLeftMouseButtonUp) {
_state = kActionTrigger;
_completed = false;
}
return;
}
if (_pickedUpPiece == -1 && NancySceneState.getViewport().convertViewportToScreen(_cwCursorDest).contains(input.mousePos)) {
g_nancy->_cursor->setCursorType(CursorManager::kRotateCW);
if (input.input & NancyInput::kLeftMouseButtonUp && !g_nancy->_sound->isSoundPlaying(_rotateSound)) {
g_nancy->_sound->playSound(_rotateSound);
rotateBase(-1);
return;
}
}
if (_pickedUpPiece == -1 && NancySceneState.getViewport().convertViewportToScreen(_ccwCursorDest).contains(input.mousePos)) {
g_nancy->_cursor->setCursorType(CursorManager::kRotateCCW);
if (input.input & NancyInput::kLeftMouseButtonUp && !g_nancy->_sound->isSoundPlaying(_rotateSound)) {
g_nancy->_sound->playSound(_rotateSound);
rotateBase(1);
return;
}
}
for (uint i = 0; i < 5; ++i) {
if (NancySceneState.getViewport().convertViewportToScreen(_pieceDests[i]).contains(input.mousePos)) {
if (_pickedUpPiece == -1 && _placedPieces[i]) {
return;
}
g_nancy->_cursor->setCursorType(CursorManager::kHotspot);
if (input.input & NancyInput::kLeftMouseButtonUp) {
if (_pickedUpPiece != -1) {
_curPiece.putDown();
_curPiece.setVisible(false);
g_nancy->_sound->playSound(_placeDownSound);
_drawSurface.fillRect(_pieceDests[_pickedUpPiece], _drawSurface.getTransparentColor());
_drawSurface.blitFrom(_image, _pieceSrcs[_pickedUpPiece], _pieceDests[_pickedUpPiece]);
_needsRedraw = true;
}
if (_pickedUpPiece != (int)i && !_placedPieces[i]) {
// Clicked on another piece while holding, swap them
_drawSurface.fillRect(_pieceDests[i], _drawSurface.getTransparentColor());
if (_pickedUpPiece != -1) {
_drawSurface.fillRect(_pieceDests[_pickedUpPiece], _drawSurface.getTransparentColor());
_drawSurface.blitFrom(_image, _pieceSrcs[_pickedUpPiece], _pieceDests[_pickedUpPiece]);
}
_needsRedraw = true;
_pickedUpPiece = i;
g_nancy->_sound->playSound(_pickUpSound);
_curPiece.pickUp();
_curPiece.setVisible(true);
_curPiece._drawSurface.create(_image, _pieceSrcs[i]);
_curPiece.setVisible(true);
} else {
// Clicked the dest of the picked up piece, or an already placed one; simply put it down
_pickedUpPiece = -1;
}
}
}
}
if (_pickedUpPiece != -1) {
// Piece picked up
_curPiece.handleInput(input);
bool canPlace = false;
if (_pickedUpPiece == 0) {
// Top piece can ble placed only in the correct rotation (which is 0)
canPlace = _curRotation == 0;
} else {
canPlace = _curRotation + 1 == _pickedUpPiece;
}
if (canPlace) {
if (NancySceneState.getViewport().convertViewportToScreen(_placedDest).contains(input.mousePos)) {
g_nancy->_cursor->setCursorType(CursorManager::kHotspot);
if (input.input & NancyInput::kLeftMouseButtonUp) {
_placedPieces[_pickedUpPiece] = true;
_curPiece.putDown();
_curPiece.setVisible(false);
_pickedUpPiece = -1;
g_nancy->_sound->playSound(_placeDownSound);
rotateBase(0);
}
}
}
}
}
void CubePuzzle::rotateBase(int dir) {
_drawSurface.fillRect(_placedDest, _drawSurface.getTransparentColor());
_curRotation += dir;
if (_curRotation < 0) {
_curRotation = 3;
} else if (_curRotation > 3) {
_curRotation = 0;
}
uint srcSelect = 0;
if (_placedPieces[0]) {
if (_placedPieces[_curRotation + 1]) {
// Front piece is in, other checks are unnecessary
srcSelect = 2;
} else {
int leftIndex = _curRotation + 1;
if (leftIndex > 3) {
leftIndex = 0;
}
int rightIndex = _curRotation - 1;
if (rightIndex < 0) {
rightIndex = 3;
}
int backIndex = (_curRotation + 2) % 4;
if (_placedPieces[leftIndex + 1]) {
// Left piece is in, check for right or back
if (_placedPieces[rightIndex + 1]) {
// Draw left & right piece
srcSelect = 8;
} else if (_placedPieces[backIndex]) {
// Draw left & back piece
srcSelect = 6;
} else {
// Draw left piece only
srcSelect = 3;
}
} else if (_placedPieces[rightIndex + 1]) {
// Right piece is in, check for back
if (_placedPieces[backIndex + 1]) {
// Draw right & back piece
srcSelect = 7;
} else {
// Draw right piece only
srcSelect = 4;
}
} else if (_placedPieces[backIndex + 1]) {
// Draw back piece only
srcSelect = 5;
} else {
// Draw top piece only
srcSelect = 1;
}
}
}
_drawSurface.blitFrom(_image, _placedSrcs[_curRotation][srcSelect], _placedDest);
_needsRedraw = true;
}
} // End of namespace Action
} // End of namespace Nancy