Files
scummvm-cursorfix/engines/mohawk/sound.cpp
2026-02-02 04:50:13 +01:00

401 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "common/config-manager.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "audio/audiostream.h"
#include "audio/decoders/adpcm.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/wave.h"
#include "mohawk/mohawk.h"
#include "mohawk/sound.h"
#include "mohawk/resource.h"
namespace Mohawk {
/**
* Applies a heuristic to detect and address discontinuity
* at the end of 8-bit unsigned PCM samples, which were present in the
* original game assets. The function modifies the DataChunk and dataSize
* directly if a fix is applied.
*
* @param dataChunk The DataChunk containing sample metadata.
* @param dataSize The total size of the data.
* @param stream The stream to look for samples.
*/
void scanAndFixAudioPops(DataChunk &dataChunk, uint32 &dataSize, Common::SeekableReadStream *stream) {
const int PCM8_U_SILENCE = 0x80;
const int SQUELCH = 32; // Threshold of discontinuity before removing. Lower values = increased sensitivity.
bool is_safe = false;
// Peek at the last 4 samples without permanently moving the stream pointer.
uint32 current_pos = stream->pos();
stream->seek(current_pos + dataSize - 4, SEEK_SET);
byte s[4];
stream->read(s, 4);
stream->seek(current_pos, SEEK_SET); // Return to original position
// Path 1: Check for sustained quietness. If all samples are very close to silence,
// any minor fluctuation is inaudible and the sound is considered safe.
bool is_stable_and_quiet = true;
for (int i = 0; i < 4; i++) {
if (abs(s[i] - PCM8_U_SILENCE) > SQUELCH) {
is_stable_and_quiet = false;
break;
}
}
if (is_stable_and_quiet) {
is_safe = true;
}
// Path 2: If not stable/quiet, check for a consistent fade-out trend.
if (!is_safe) {
int dist_last = abs(s[3] - PCM8_U_SILENCE);
int dist_prev = abs(s[2] - PCM8_U_SILENCE);
int dist_ante = abs(s[1] - PCM8_U_SILENCE);
if (dist_last < dist_prev && dist_prev < dist_ante) {
is_safe = true;
}
}
// If the ending is neither stable nor fading, apply the fix.
if (!is_safe) {
debug(0, "MOHAWK: Pop/click detected at sample %u. Final samples: %02x %02x %02x %02x. Truncating one sample.",
dataChunk.sampleCount, s[0], s[1], s[2], s[3]);
dataChunk.sampleCount--;
dataSize--; // Also decrement the total data size to be read.
if (dataChunk.loopCount == 0xFFFF && dataChunk.loopEnd > dataChunk.sampleCount) {
dataChunk.loopEnd = dataChunk.sampleCount;
}
}
}
Audio::RewindableAudioStream *makeMohawkWaveStream(Common::SeekableReadStream *stream, CueList *cueList) {
uint32 tag = 0;
ADPCMStatus adpcmStatus;
DataChunk dataChunk;
uint32 dataSize = 0;
memset(&dataChunk, 0, sizeof(DataChunk));
if (stream->readUint32BE() != ID_MHWK) // MHWK tag again
error ("Could not find tag 'MHWK'");
stream->readUint32BE(); // Skip size
if (stream->readUint32BE() != ID_WAVE)
error ("Could not find tag 'WAVE'");
while (!dataChunk.audioData) {
tag = stream->readUint32BE();
switch (tag) {
case ID_ADPC:
debug(2, "Found Tag ADPC");
// ADPCM Sound Only
//
// This is useful for seeking in the stream, and is actually quite brilliant
// considering some of the other things Broderbund did with the engine.
// Only Riven and CSTime are known to use ADPCM audio and only CSTime
// actually requires this for seeking. On the other hand, it may be interesting
// to look at that one Riven sample that uses the cue points.
//
// Basically, the sample frame from the cue list is looked up here and then
// sets the starting sample and step index at the point specified. Quite
// an elegant/efficient system, really.
adpcmStatus.size = stream->readUint32BE();
adpcmStatus.itemCount = stream->readUint16BE();
adpcmStatus.channels = stream->readUint16BE();
adpcmStatus.statusItems = new ADPCMStatus::StatusItem[adpcmStatus.itemCount];
assert(adpcmStatus.channels <= 2);
for (uint16 i = 0; i < adpcmStatus.itemCount; i++) {
adpcmStatus.statusItems[i].sampleFrame = stream->readUint32BE();
for (uint16 j = 0; j < adpcmStatus.channels; j++) {
adpcmStatus.statusItems[i].channelStatus[j].last = stream->readSint16BE();
adpcmStatus.statusItems[i].channelStatus[j].stepIndex = stream->readUint16BE();
}
}
// TODO: Actually use this chunk. For now, just delete the status items...
delete[] adpcmStatus.statusItems;
break;
case ID_CUE:
debug(2, "Found Tag Cue#");
// Cues are used for animation sync. There are a couple in Myst and
// Riven but are not used there at all.
if (!cueList) {
uint32 size = stream->readUint32BE();
stream->skip(size);
break;
}
cueList->size = stream->readUint32BE();
cueList->pointCount = stream->readUint16BE();
if (cueList->pointCount == 0)
debug(2, "Cue# chunk found with no points!");
else
debug(2, "Cue# chunk found with %d point(s)!", cueList->pointCount);
cueList->points.resize(cueList->pointCount);
for (uint16 i = 0; i < cueList->pointCount; i++) {
cueList->points[i].sampleFrame = stream->readUint32BE();
byte nameLength = stream->readByte();
cueList->points[i].name.clear();
for (byte j = 0; j < nameLength; j++)
cueList->points[i].name += stream->readByte();
// Realign to an even boundary
if (!(nameLength & 1))
stream->readByte();
debug (3, "Cue# chunk point %d (frame %d): %s", i, cueList->points[i].sampleFrame, cueList->points[i].name.c_str());
}
break;
case ID_DATA:
debug(2, "Found Tag DATA");
// We subtract 20 from the actual chunk size, which is the total size
// of the chunk's header
dataSize = stream->readUint32BE() - 20;
dataChunk.sampleRate = stream->readUint16BE();
dataChunk.sampleCount = stream->readUint32BE();
dataChunk.bitsPerSample = stream->readByte();
dataChunk.channels = stream->readByte();
dataChunk.encoding = stream->readUint16BE();
dataChunk.loopCount = stream->readUint16BE();
dataChunk.loopStart = stream->readUint32BE();
dataChunk.loopEnd = stream->readUint32BE();
// For unsigned 8-bit PCM, check for and fix a potential pop/click at the end of the sample.
if (dataChunk.encoding == kCodecRaw && dataChunk.bitsPerSample == 8 && dataChunk.sampleCount >= 4) {
MohawkEngine *mohawkEngine = static_cast<MohawkEngine *>(g_engine);
const char *gameId = mohawkEngine->getGameId();
// Myst does not have pops and Riven does not have unsigned 8-bit PCM and so is ignored.
if (strcmp(gameId, "myst") != 0 && strcmp(gameId, "riven") != 0 && ConfMan.getBool("fix_audio_pops")) {
scanAndFixAudioPops(dataChunk, dataSize, stream);
}
}
// NOTE: We currently ignore all of the loop parameters here. Myst uses the
// loopCount variable but the loopStart and loopEnd are always 0 and the size of
// the sample. Myst ME doesn't use the Mohawk Sound format and just standard WAVE
// files and therefore does not contain any of this metadata and we have to specify
// whether or not to loop elsewhere.
dataChunk.audioData = stream->readStream(dataSize);
break;
default:
error ("Unknown tag found in 'tWAV' chunk -- '%s'", tag2str(tag));
}
}
// makeMohawkWaveStream always takes control of the original stream
delete stream;
// The sound in Myst uses raw unsigned 8-bit data
// The sound in the CD version of Riven is encoded in Intel DVI ADPCM
// The sound in the DVD version of Riven is encoded in MPEG-2 Layer II or Intel DVI ADPCM
if (dataChunk.encoding == kCodecRaw) {
byte flags = 0;
if (dataChunk.channels == 2)
flags |= Audio::FLAG_STEREO;
if (dataChunk.bitsPerSample == 16)
flags |= Audio::FLAG_16BITS;
else
flags |= Audio::FLAG_UNSIGNED;
return Audio::makeRawStream(dataChunk.audioData, dataChunk.sampleRate, flags);
} else if (dataChunk.encoding == kCodecADPCM) {
uint32 blockAlign = dataChunk.channels * dataChunk.bitsPerSample / 8;
return Audio::makeADPCMStream(dataChunk.audioData, DisposeAfterUse::YES, dataSize, Audio::kADPCMDVI, dataChunk.sampleRate, dataChunk.channels, blockAlign);
} else if (dataChunk.encoding == kCodecMPEG2) {
#ifdef USE_MAD
return Audio::makeMP3Stream(dataChunk.audioData, DisposeAfterUse::YES);
#else
warning ("MAD library not included - unable to play MP2 audio");
#endif
} else {
error ("Unknown Mohawk WAVE encoding %d", dataChunk.encoding);
}
return nullptr;
}
Sound::Sound(MohawkEngine* vm) :
_vm(vm) {
}
Sound::~Sound() {
stopSound();
}
Audio::RewindableAudioStream *Sound::makeAudioStream(uint16 id, CueList *cueList) {
Audio::RewindableAudioStream *audStream = nullptr;
switch (_vm->getGameType()) {
case GType_ZOOMBINI:
audStream = makeMohawkWaveStream(_vm->getResource(ID_SND, id));
break;
case GType_LIVINGBOOKSV1:
audStream = makeLivingBooksWaveStream_v1(_vm->getResource(ID_WAV, id));
break;
case GType_LIVINGBOOKSV2:
if (_vm->getPlatform() == Common::kPlatformMacintosh) {
audStream = makeLivingBooksWaveStream_v1(_vm->getResource(ID_WAV, id));
break;
}
// fall through
default:
audStream = makeMohawkWaveStream(_vm->getResource(ID_TWAV, id), cueList);
}
return audStream;
}
Audio::SoundHandle *Sound::playSound(uint16 id, byte volume, bool loop, CueList *cueList) {
debug (0, "Playing sound %d", id);
Audio::RewindableAudioStream *rewindStream = makeAudioStream(id, cueList);
if (rewindStream) {
SndHandle *handle = getHandle();
handle->type = kUsedHandle;
handle->id = id;
handle->samplesPerSecond = rewindStream->getRate();
// Set the stream to loop here if it's requested
Audio::AudioStream *audStream = rewindStream;
if (loop)
audStream = Audio::makeLoopingAudioStream(rewindStream, 0);
_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &handle->handle, audStream, -1, volume);
return &handle->handle;
}
return nullptr;
}
Audio::RewindableAudioStream *Sound::makeLivingBooksWaveStream_v1(Common::SeekableReadStream *stream) {
uint16 header = stream->readUint16BE();
uint16 rate = 0;
uint32 size = 0;
if (header == 'Wv') { // Big Endian
rate = stream->readUint16BE();
stream->skip(10); // Unknown
size = stream->readUint32BE();
} else if (header == 'vW') { // Little Endian
stream->readUint16LE(); // Unknown
rate = stream->readUint16LE();
stream->skip(8); // Unknown
size = stream->readUint32LE();
} else
error("Could not find Old Mohawk Sound header");
Common::SeekableReadStream *dataStream = stream->readStream(size);
delete stream;
return Audio::makeRawStream(dataStream, rate, Audio::FLAG_UNSIGNED);
}
SndHandle *Sound::getHandle() {
for (uint32 i = 0; i < _handles.size(); i++) {
if (_handles[i].type == kFreeHandle)
return &_handles[i];
if (!_vm->_mixer->isSoundHandleActive(_handles[i].handle)) {
_handles[i].type = kFreeHandle;
_handles[i].id = 0;
return &_handles[i];
}
}
// Let's add a new sound handle!
SndHandle handle;
handle.handle = Audio::SoundHandle();
handle.type = kFreeHandle;
handle.id = 0;
_handles.push_back(handle);
return &_handles[_handles.size() - 1];
}
void Sound::stopSound() {
for (uint32 i = 0; i < _handles.size(); i++)
if (_handles[i].type == kUsedHandle) {
_vm->_mixer->stopHandle(_handles[i].handle);
_handles[i].type = kFreeHandle;
_handles[i].id = 0;
}
}
void Sound::stopSound(uint16 id) {
for (uint32 i = 0; i < _handles.size(); i++)
if (_handles[i].type == kUsedHandle && _handles[i].id == id) {
_vm->_mixer->stopHandle(_handles[i].handle);
_handles[i].type = kFreeHandle;
_handles[i].id = 0;
}
}
bool Sound::isPlaying(uint16 id) {
for (uint32 i = 0; i < _handles.size(); i++)
if (_handles[i].type == kUsedHandle && _handles[i].id == id)
return _vm->_mixer->isSoundHandleActive(_handles[i].handle);
return false;
}
bool Sound::isPlaying() {
for (uint32 i = 0; i < _handles.size(); i++)
if (_handles[i].type == kUsedHandle)
if (_vm->_mixer->isSoundHandleActive(_handles[i].handle))
return true;
return false;
}
uint Sound::getNumSamplesPlayed(uint16 id) {
for (uint32 i = 0; i < _handles.size(); i++)
if (_handles[i].type == kUsedHandle && _handles[i].id == id) {
return (_vm->_mixer->getSoundElapsedTime(_handles[i].handle) * _handles[i].samplesPerSecond) / 1000;
}
return 0;
}
} // End of namespace Mohawk