100 lines
2.7 KiB
C++
100 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "mm/mm1/views_enh/party_view.h"
|
|
#include "mm/mm1/views_enh/game_party.h"
|
|
#include "mm/mm1/events.h"
|
|
#include "mm/mm1/globals.h"
|
|
#include "mm/mm1/mm1.h"
|
|
|
|
namespace MM {
|
|
namespace MM1 {
|
|
namespace ViewsEnh {
|
|
|
|
void PartyView::draw() {
|
|
debug(11, "PartyView::draw()");
|
|
|
|
ScrollView::draw();
|
|
}
|
|
|
|
bool PartyView::msgFocus(const FocusMessage &msg) {
|
|
// Turn on highlight for selected character
|
|
if (!g_globals->_currCharacter && selectCharByDefault())
|
|
g_globals->_currCharacter = &g_globals->_party[0];
|
|
|
|
g_events->send("GameParty", GameMessage("CHAR_HIGHLIGHT", (int)true));
|
|
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_PARTY_MENUS);
|
|
return true;
|
|
}
|
|
|
|
bool PartyView::msgUnfocus(const UnfocusMessage &msg) {
|
|
// Turn off highlight for selected character
|
|
g_events->send("GameParty", GameMessage("CHAR_HIGHLIGHT", (int)false));
|
|
|
|
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
|
|
return true;
|
|
}
|
|
|
|
bool PartyView::msgMouseDown(const MouseDownMessage &msg) {
|
|
if (canSwitchChar()) {
|
|
if (send("GameParty", msg))
|
|
return true;
|
|
}
|
|
|
|
return ScrollView::msgMouseDown(msg);
|
|
}
|
|
|
|
bool PartyView::msgGame(const GameMessage &msg) {
|
|
if (msg._name == "UPDATE") {
|
|
draw();
|
|
return true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool PartyView::msgAction(const ActionMessage &msg) {
|
|
if (msg._action >= KEYBIND_VIEW_PARTY1 &&
|
|
msg._action < (int)(KEYBIND_VIEW_PARTY1 + g_globals->_party.size()) &&
|
|
canSwitchChar()) {
|
|
Character *priorChar = g_globals->_currCharacter;
|
|
Character *newChar = &g_globals->_party[msg._action - KEYBIND_VIEW_PARTY1];
|
|
|
|
if (canSwitchToChar(newChar)) {
|
|
g_globals->_currCharacter = newChar;
|
|
charSwitched(priorChar);
|
|
redraw();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void PartyView::charSwitched(Character *priorChar) {
|
|
g_events->findView("GameParty")->draw();
|
|
}
|
|
|
|
} // namespace ViewsEnh
|
|
} // namespace MM1
|
|
} // namespace MM
|