/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/party_view.h" #include "mm/mm1/views_enh/game_party.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/mm1.h" namespace MM { namespace MM1 { namespace ViewsEnh { void PartyView::draw() { debug(11, "PartyView::draw()"); ScrollView::draw(); } bool PartyView::msgFocus(const FocusMessage &msg) { // Turn on highlight for selected character if (!g_globals->_currCharacter && selectCharByDefault()) g_globals->_currCharacter = &g_globals->_party[0]; g_events->send("GameParty", GameMessage("CHAR_HIGHLIGHT", (int)true)); MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_PARTY_MENUS); return true; } bool PartyView::msgUnfocus(const UnfocusMessage &msg) { // Turn off highlight for selected character g_events->send("GameParty", GameMessage("CHAR_HIGHLIGHT", (int)false)); MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS); return true; } bool PartyView::msgMouseDown(const MouseDownMessage &msg) { if (canSwitchChar()) { if (send("GameParty", msg)) return true; } return ScrollView::msgMouseDown(msg); } bool PartyView::msgGame(const GameMessage &msg) { if (msg._name == "UPDATE") { draw(); return true; } return true; } bool PartyView::msgAction(const ActionMessage &msg) { if (msg._action >= KEYBIND_VIEW_PARTY1 && msg._action < (int)(KEYBIND_VIEW_PARTY1 + g_globals->_party.size()) && canSwitchChar()) { Character *priorChar = g_globals->_currCharacter; Character *newChar = &g_globals->_party[msg._action - KEYBIND_VIEW_PARTY1]; if (canSwitchToChar(newChar)) { g_globals->_currCharacter = newChar; charSwitched(priorChar); redraw(); } return true; } return false; } void PartyView::charSwitched(Character *priorChar) { g_events->findView("GameParty")->draw(); } } // namespace ViewsEnh } // namespace MM1 } // namespace MM