Files
scummvm-cursorfix/engines/mm/mm1/views_enh/locations/inn.cpp
2026-02-02 04:50:13 +01:00

229 lines
6.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/locations/inn.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/mm1.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Locations {
Inn::Inn() : ScrollView("Inn") {
_bounds.setBorderSize(10);
_escSprite.load("esc.icn");
addButton(&_escSprite, Common::Point(119, 166), 0, KEYBIND_ESCAPE, true);
addButton(&_escSprite, Common::Point(85, 166), 0, KEYBIND_SELECT, true);
setButtonEnabled(1, false);
}
bool Inn::msgFocus(const FocusMessage &msg) {
if (g_maps->_currentMap)
// Update the starting town
g_globals->_startingTown = (Maps::TownId)g_maps->_currentMap->dataByte(Maps::MAP_ID);
// Save the roster
g_globals->_roster.update(_partyChars);
g_globals->_roster.save();
// Get a list of characters in the town
_charNums.clear();
for (uint i = 0; i < ROSTER_COUNT; ++i) {
if (g_globals->_roster._towns[i] == g_globals->_startingTown)
_charNums.push_back(i);
}
// Build up a list of characters in the party
// (for if we're opening the inn from in-game)
_partyChars.clear();
for (uint i = 0; i < g_globals->_party.size(); ++i) {
for (uint j = 0; j < ROSTER_COUNT; ++j) {
if (g_globals->_roster[j] == g_globals->_party[i]) {
_partyChars.push_back(j);
break;
}
}
}
return true;
}
void Inn::draw() {
setButtonEnabled(1, !_partyChars.empty());
if (!_partyChars.empty()) {
setButtonPos(0, Common::Point(155, 166));
} else {
setButtonPos(0, Common::Point(119, 166));
}
ScrollView::draw();
Graphics::ManagedSurface s = getSurface();
// Write title
Common::String title = Common::String::format(
STRING["dialogs.inn.title"].c_str(),
'0' + g_globals->_startingTown);
title += STRING[Common::String::format(
"stats.towns.%d", g_globals->_startingTown)];
setReduced(false);
writeString(0, 0, title, ALIGN_MIDDLE);
if (_charNums.empty()) {
writeString(0, 40, STRING["dialogs.misc.no_characters"], ALIGN_MIDDLE);
} else {
// Write out the roster
setReduced(true);
for (uint idx = 0; idx < _charNums.size(); ++idx) {
uint charNum = _charNums[idx];
const Character &c = g_globals->_roster[charNum];
bool isInParty = _partyChars.contains(charNum);
// Build up character portrait and/or frame
Graphics::ManagedSurface portrait;
portrait.create(30, 30);
c._faceSprites.draw(&portrait, 0, Common::Point(0, 0));
Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
* (idx % 3), 20 + 20 * (idx / 3));
s.blitFrom(portrait, Common::Rect(0, 0, 30, 30),
Common::Rect(pt.x + 2, pt.y + 2, pt.x + 17, pt.y + 17));
if (isInParty)
s.frameRect(Common::Rect(pt.x, pt.y, pt.x + 19, pt.y + 19), 37);
writeString(pt.x - _innerBounds.left + 22, pt.y - _innerBounds.top + 5, c._name);
}
setReduced(false);
if (_partyChars.size() == 6)
writeString(0, 130, STRING["dialogs.inn.full"], ALIGN_MIDDLE);
writeString(0, 142, STRING["enhdialogs.inn.left_click"], ALIGN_MIDDLE);
writeString(0, 152, STRING["enhdialogs.inn.right_click"], ALIGN_MIDDLE);
}
if (!_partyChars.empty()) {
writeString(100, 168, STRING["enhdialogs.inn.exit"]);
writeString(170, 168, STRING["enhdialogs.misc.go_back"]);
} else {
writeString(134, 168, STRING["enhdialogs.misc.go_back"]);
}
}
bool Inn::msgMouseDown(const MouseDownMessage &msg) {
// Cycle through portraits
for (uint idx = 0; idx < _charNums.size(); ++idx) {
Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
* (idx % 3), 20 + 20 * (idx / 3));
if (Common::Rect(pt.x, pt.y, pt.x + 19, pt.y + 19).contains(msg._pos)) {
int charNum = _charNums[idx];
if (msg._button == MouseMessage::MB_LEFT) {
// Toggle in party
if (_partyChars.contains(charNum))
_partyChars.remove(charNum);
else
_partyChars.push_back(charNum);
setButtonEnabled(0, !_partyChars.empty());
redraw();
} else {
g_globals->_currCharacter = &g_globals->_roster[charNum];
_characterView.addView();
}
break;
}
}
return ScrollView::msgMouseDown(msg);
}
bool Inn::msgKeypress(const KeypressMessage &msg) {
if (msg.keycode >= Common::KEYCODE_a &&
msg.keycode < (Common::KeyCode)(Common::KEYCODE_a + _charNums.size())) {
int charNum = _charNums[msg.keycode - Common::KEYCODE_a];
if (msg.flags & Common::KBD_CTRL) {
// Toggle in party
if (_partyChars.contains(charNum))
_partyChars.remove(charNum);
else
_partyChars.push_back(charNum);
setButtonEnabled(0, !_partyChars.empty());
redraw();
} else {
// View character
g_globals->_currCharacter = &g_globals->_roster[charNum];
_characterView.addView();
}
return true;
} else if (msg.keycode == Common::KEYCODE_x) {
exitInn();
return true;
}
return false;
}
bool Inn::msgAction(const ActionMessage &msg) {
switch (msg._action) {
case KEYBIND_ESCAPE:
replaceView("MainMenu");
return true;
case KEYBIND_SELECT:
exitInn();
return true;
default:
break;
}
return false;
}
void Inn::exitInn() {
if (_partyChars.empty())
return;
// Load party from selected characters
g_globals->_party.clear();
for (uint i = 0; i < _partyChars.size(); ++i)
g_globals->_party.push_back(
g_globals->_roster[_partyChars[i]]);
g_globals->_currCharacter = &g_globals->_party.front();
// Load the given town
g_globals->_maps.loadTown(g_globals->_startingTown);
}
} // namespace Location
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM