229 lines
6.2 KiB
C++
229 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/locations/inn.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Locations {
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Inn::Inn() : ScrollView("Inn") {
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_bounds.setBorderSize(10);
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_escSprite.load("esc.icn");
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addButton(&_escSprite, Common::Point(119, 166), 0, KEYBIND_ESCAPE, true);
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addButton(&_escSprite, Common::Point(85, 166), 0, KEYBIND_SELECT, true);
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setButtonEnabled(1, false);
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}
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bool Inn::msgFocus(const FocusMessage &msg) {
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if (g_maps->_currentMap)
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// Update the starting town
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g_globals->_startingTown = (Maps::TownId)g_maps->_currentMap->dataByte(Maps::MAP_ID);
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// Save the roster
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g_globals->_roster.update(_partyChars);
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g_globals->_roster.save();
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// Get a list of characters in the town
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_charNums.clear();
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for (uint i = 0; i < ROSTER_COUNT; ++i) {
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if (g_globals->_roster._towns[i] == g_globals->_startingTown)
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_charNums.push_back(i);
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}
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// Build up a list of characters in the party
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// (for if we're opening the inn from in-game)
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_partyChars.clear();
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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for (uint j = 0; j < ROSTER_COUNT; ++j) {
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if (g_globals->_roster[j] == g_globals->_party[i]) {
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_partyChars.push_back(j);
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break;
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}
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}
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}
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return true;
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}
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void Inn::draw() {
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setButtonEnabled(1, !_partyChars.empty());
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if (!_partyChars.empty()) {
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setButtonPos(0, Common::Point(155, 166));
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} else {
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setButtonPos(0, Common::Point(119, 166));
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}
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ScrollView::draw();
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Graphics::ManagedSurface s = getSurface();
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// Write title
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Common::String title = Common::String::format(
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STRING["dialogs.inn.title"].c_str(),
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'0' + g_globals->_startingTown);
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title += STRING[Common::String::format(
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"stats.towns.%d", g_globals->_startingTown)];
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setReduced(false);
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writeString(0, 0, title, ALIGN_MIDDLE);
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if (_charNums.empty()) {
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writeString(0, 40, STRING["dialogs.misc.no_characters"], ALIGN_MIDDLE);
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} else {
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// Write out the roster
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setReduced(true);
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for (uint idx = 0; idx < _charNums.size(); ++idx) {
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uint charNum = _charNums[idx];
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const Character &c = g_globals->_roster[charNum];
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bool isInParty = _partyChars.contains(charNum);
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// Build up character portrait and/or frame
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Graphics::ManagedSurface portrait;
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portrait.create(30, 30);
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c._faceSprites.draw(&portrait, 0, Common::Point(0, 0));
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Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
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* (idx % 3), 20 + 20 * (idx / 3));
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s.blitFrom(portrait, Common::Rect(0, 0, 30, 30),
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Common::Rect(pt.x + 2, pt.y + 2, pt.x + 17, pt.y + 17));
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if (isInParty)
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s.frameRect(Common::Rect(pt.x, pt.y, pt.x + 19, pt.y + 19), 37);
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writeString(pt.x - _innerBounds.left + 22, pt.y - _innerBounds.top + 5, c._name);
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}
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setReduced(false);
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if (_partyChars.size() == 6)
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writeString(0, 130, STRING["dialogs.inn.full"], ALIGN_MIDDLE);
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writeString(0, 142, STRING["enhdialogs.inn.left_click"], ALIGN_MIDDLE);
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writeString(0, 152, STRING["enhdialogs.inn.right_click"], ALIGN_MIDDLE);
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}
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if (!_partyChars.empty()) {
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writeString(100, 168, STRING["enhdialogs.inn.exit"]);
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writeString(170, 168, STRING["enhdialogs.misc.go_back"]);
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} else {
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writeString(134, 168, STRING["enhdialogs.misc.go_back"]);
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}
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}
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bool Inn::msgMouseDown(const MouseDownMessage &msg) {
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// Cycle through portraits
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for (uint idx = 0; idx < _charNums.size(); ++idx) {
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Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
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* (idx % 3), 20 + 20 * (idx / 3));
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if (Common::Rect(pt.x, pt.y, pt.x + 19, pt.y + 19).contains(msg._pos)) {
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int charNum = _charNums[idx];
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if (msg._button == MouseMessage::MB_LEFT) {
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// Toggle in party
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if (_partyChars.contains(charNum))
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_partyChars.remove(charNum);
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else
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_partyChars.push_back(charNum);
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setButtonEnabled(0, !_partyChars.empty());
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redraw();
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} else {
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g_globals->_currCharacter = &g_globals->_roster[charNum];
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_characterView.addView();
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}
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break;
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}
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}
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return ScrollView::msgMouseDown(msg);
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}
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bool Inn::msgKeypress(const KeypressMessage &msg) {
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if (msg.keycode >= Common::KEYCODE_a &&
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msg.keycode < (Common::KeyCode)(Common::KEYCODE_a + _charNums.size())) {
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int charNum = _charNums[msg.keycode - Common::KEYCODE_a];
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if (msg.flags & Common::KBD_CTRL) {
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// Toggle in party
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if (_partyChars.contains(charNum))
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_partyChars.remove(charNum);
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else
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_partyChars.push_back(charNum);
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setButtonEnabled(0, !_partyChars.empty());
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redraw();
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} else {
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// View character
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g_globals->_currCharacter = &g_globals->_roster[charNum];
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_characterView.addView();
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}
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return true;
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} else if (msg.keycode == Common::KEYCODE_x) {
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exitInn();
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return true;
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}
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return false;
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}
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bool Inn::msgAction(const ActionMessage &msg) {
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switch (msg._action) {
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case KEYBIND_ESCAPE:
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replaceView("MainMenu");
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return true;
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case KEYBIND_SELECT:
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exitInn();
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return true;
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default:
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break;
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}
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return false;
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}
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void Inn::exitInn() {
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if (_partyChars.empty())
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return;
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// Load party from selected characters
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g_globals->_party.clear();
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for (uint i = 0; i < _partyChars.size(); ++i)
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g_globals->_party.push_back(
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g_globals->_roster[_partyChars[i]]);
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g_globals->_currCharacter = &g_globals->_party.front();
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// Load the given town
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g_globals->_maps.loadTown(g_globals->_startingTown);
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}
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} // namespace Location
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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