/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/locations/inn.h" #include "mm/mm1/globals.h" #include "mm/mm1/mm1.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace ViewsEnh { namespace Locations { Inn::Inn() : ScrollView("Inn") { _bounds.setBorderSize(10); _escSprite.load("esc.icn"); addButton(&_escSprite, Common::Point(119, 166), 0, KEYBIND_ESCAPE, true); addButton(&_escSprite, Common::Point(85, 166), 0, KEYBIND_SELECT, true); setButtonEnabled(1, false); } bool Inn::msgFocus(const FocusMessage &msg) { if (g_maps->_currentMap) // Update the starting town g_globals->_startingTown = (Maps::TownId)g_maps->_currentMap->dataByte(Maps::MAP_ID); // Save the roster g_globals->_roster.update(_partyChars); g_globals->_roster.save(); // Get a list of characters in the town _charNums.clear(); for (uint i = 0; i < ROSTER_COUNT; ++i) { if (g_globals->_roster._towns[i] == g_globals->_startingTown) _charNums.push_back(i); } // Build up a list of characters in the party // (for if we're opening the inn from in-game) _partyChars.clear(); for (uint i = 0; i < g_globals->_party.size(); ++i) { for (uint j = 0; j < ROSTER_COUNT; ++j) { if (g_globals->_roster[j] == g_globals->_party[i]) { _partyChars.push_back(j); break; } } } return true; } void Inn::draw() { setButtonEnabled(1, !_partyChars.empty()); if (!_partyChars.empty()) { setButtonPos(0, Common::Point(155, 166)); } else { setButtonPos(0, Common::Point(119, 166)); } ScrollView::draw(); Graphics::ManagedSurface s = getSurface(); // Write title Common::String title = Common::String::format( STRING["dialogs.inn.title"].c_str(), '0' + g_globals->_startingTown); title += STRING[Common::String::format( "stats.towns.%d", g_globals->_startingTown)]; setReduced(false); writeString(0, 0, title, ALIGN_MIDDLE); if (_charNums.empty()) { writeString(0, 40, STRING["dialogs.misc.no_characters"], ALIGN_MIDDLE); } else { // Write out the roster setReduced(true); for (uint idx = 0; idx < _charNums.size(); ++idx) { uint charNum = _charNums[idx]; const Character &c = g_globals->_roster[charNum]; bool isInParty = _partyChars.contains(charNum); // Build up character portrait and/or frame Graphics::ManagedSurface portrait; portrait.create(30, 30); c._faceSprites.draw(&portrait, 0, Common::Point(0, 0)); Common::Point pt(_innerBounds.left + _innerBounds.width() / 3 * (idx % 3), 20 + 20 * (idx / 3)); s.blitFrom(portrait, Common::Rect(0, 0, 30, 30), Common::Rect(pt.x + 2, pt.y + 2, pt.x + 17, pt.y + 17)); if (isInParty) s.frameRect(Common::Rect(pt.x, pt.y, pt.x + 19, pt.y + 19), 37); writeString(pt.x - _innerBounds.left + 22, pt.y - _innerBounds.top + 5, c._name); } setReduced(false); if (_partyChars.size() == 6) writeString(0, 130, STRING["dialogs.inn.full"], ALIGN_MIDDLE); writeString(0, 142, STRING["enhdialogs.inn.left_click"], ALIGN_MIDDLE); writeString(0, 152, STRING["enhdialogs.inn.right_click"], ALIGN_MIDDLE); } if (!_partyChars.empty()) { writeString(100, 168, STRING["enhdialogs.inn.exit"]); writeString(170, 168, STRING["enhdialogs.misc.go_back"]); } else { writeString(134, 168, STRING["enhdialogs.misc.go_back"]); } } bool Inn::msgMouseDown(const MouseDownMessage &msg) { // Cycle through portraits for (uint idx = 0; idx < _charNums.size(); ++idx) { Common::Point pt(_innerBounds.left + _innerBounds.width() / 3 * (idx % 3), 20 + 20 * (idx / 3)); if (Common::Rect(pt.x, pt.y, pt.x + 19, pt.y + 19).contains(msg._pos)) { int charNum = _charNums[idx]; if (msg._button == MouseMessage::MB_LEFT) { // Toggle in party if (_partyChars.contains(charNum)) _partyChars.remove(charNum); else _partyChars.push_back(charNum); setButtonEnabled(0, !_partyChars.empty()); redraw(); } else { g_globals->_currCharacter = &g_globals->_roster[charNum]; _characterView.addView(); } break; } } return ScrollView::msgMouseDown(msg); } bool Inn::msgKeypress(const KeypressMessage &msg) { if (msg.keycode >= Common::KEYCODE_a && msg.keycode < (Common::KeyCode)(Common::KEYCODE_a + _charNums.size())) { int charNum = _charNums[msg.keycode - Common::KEYCODE_a]; if (msg.flags & Common::KBD_CTRL) { // Toggle in party if (_partyChars.contains(charNum)) _partyChars.remove(charNum); else _partyChars.push_back(charNum); setButtonEnabled(0, !_partyChars.empty()); redraw(); } else { // View character g_globals->_currCharacter = &g_globals->_roster[charNum]; _characterView.addView(); } return true; } else if (msg.keycode == Common::KEYCODE_x) { exitInn(); return true; } return false; } bool Inn::msgAction(const ActionMessage &msg) { switch (msg._action) { case KEYBIND_ESCAPE: replaceView("MainMenu"); return true; case KEYBIND_SELECT: exitInn(); return true; default: break; } return false; } void Inn::exitInn() { if (_partyChars.empty()) return; // Load party from selected characters g_globals->_party.clear(); for (uint i = 0; i < _partyChars.size(); ++i) g_globals->_party.push_back( g_globals->_roster[_partyChars[i]]); g_globals->_currCharacter = &g_globals->_party.front(); // Load the given town g_globals->_maps.loadTown(g_globals->_startingTown); } } // namespace Location } // namespace ViewsEnh } // namespace MM1 } // namespace MM