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scummvm-cursorfix/engines/mm/mm1/views_enh/character_info.h
2026-02-02 04:50:13 +01:00

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2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_CHARACTER_INFO_H
#define MM1_VIEWS_ENH_CHARACTER_INFO_H
#include "mm/mm1/views_enh/party_view.h"
#include "mm/mm1/views_enh/scroll_popup.h"
#include "mm/shared/xeen/sprites.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
#define CHAR_ICONS_COUNT 22
class CharacterInfo : public PartyView {
struct IconPos {
int _frame; int _x; int _y;
};
class AttributeView : public ScrollPopup {
public:
AttributeView() : ScrollPopup("ScrollText") {}
virtual ~AttributeView() {}
bool msgFocus(const FocusMessage &msg) override;
};
private:
Shared::Xeen::SpriteResource _viewIcon;
static const IconPos ICONS[CHAR_ICONS_COUNT];
Common::String ICONS_TEXT[CHAR_ICONS_COUNT];
int _cursorCell = 0;
bool _cursorVisible = false;
AttributeView _statInfo;
private:
/**
* Draw the title text
*/
void drawTitle();
/**
* Draw the icons
*/
void drawIcons();
/**
* Draw the stats
*/
void drawStats();
/**
* Toggle display of cursor
*/
void showCursor(bool flag);
/**
* Show the details of a given attribute
*/
void showAttribute(int attrib);
protected:
void timeout() override;
/**
* Called when the selected character has been switched
*/
void charSwitched(Character *priorChar) override;
public:
CharacterInfo();
virtual ~CharacterInfo() {}
bool msgFocus(const FocusMessage &msg) override;
bool msgUnfocus(const UnfocusMessage &msg) override;
bool msgGame(const GameMessage &msg) override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
bool msgMouseUp(const MouseUpMessage &msg) override;
void draw() override;
};
class CharacterInfoCombat : public CharacterInfo {
public:
CharacterInfoCombat() : CharacterInfo() {
_name = "CharacterViewCombat";
}
virtual ~CharacterInfoCombat() {
}
};
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif