/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_ENH_CHARACTER_INFO_H #define MM1_VIEWS_ENH_CHARACTER_INFO_H #include "mm/mm1/views_enh/party_view.h" #include "mm/mm1/views_enh/scroll_popup.h" #include "mm/shared/xeen/sprites.h" namespace MM { namespace MM1 { namespace ViewsEnh { #define CHAR_ICONS_COUNT 22 class CharacterInfo : public PartyView { struct IconPos { int _frame; int _x; int _y; }; class AttributeView : public ScrollPopup { public: AttributeView() : ScrollPopup("ScrollText") {} virtual ~AttributeView() {} bool msgFocus(const FocusMessage &msg) override; }; private: Shared::Xeen::SpriteResource _viewIcon; static const IconPos ICONS[CHAR_ICONS_COUNT]; Common::String ICONS_TEXT[CHAR_ICONS_COUNT]; int _cursorCell = 0; bool _cursorVisible = false; AttributeView _statInfo; private: /** * Draw the title text */ void drawTitle(); /** * Draw the icons */ void drawIcons(); /** * Draw the stats */ void drawStats(); /** * Toggle display of cursor */ void showCursor(bool flag); /** * Show the details of a given attribute */ void showAttribute(int attrib); protected: void timeout() override; /** * Called when the selected character has been switched */ void charSwitched(Character *priorChar) override; public: CharacterInfo(); virtual ~CharacterInfo() {} bool msgFocus(const FocusMessage &msg) override; bool msgUnfocus(const UnfocusMessage &msg) override; bool msgGame(const GameMessage &msg) override; bool msgKeypress(const KeypressMessage &msg) override; bool msgAction(const ActionMessage &msg) override; bool msgMouseUp(const MouseUpMessage &msg) override; void draw() override; }; class CharacterInfoCombat : public CharacterInfo { public: CharacterInfoCombat() : CharacterInfo() { _name = "CharacterViewCombat"; } virtual ~CharacterInfoCombat() { } }; } // namespace ViewsEnh } // namespace MM1 } // namespace MM #endif