Files
scummvm-cursorfix/engines/mm/mm1/views/spells/duplication.cpp
2026-02-02 04:50:13 +01:00

71 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/spells/duplication.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/mm1.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Spells {
Duplication::Duplication() : SpellView("Duplication") {
_bounds = getLineBounds(20, 24);
}
void Duplication::draw() {
clearSurface();
escToGoBack(0);
writeString(10, 0, STRING["dialogs.character.which"]);
}
bool Duplication::msgKeypress(const KeypressMessage &msg) {
Inventory &inv = g_globals->_currCharacter->_backpack;
if (msg.keycode >= Common::KEYCODE_a &&
msg.keycode < (Common::KEYCODE_a + (int)inv.size())) {
int itemIndex = msg.keycode - Common::KEYCODE_a;
if (duplicate(*g_globals->_currCharacter, inv, itemIndex))
spellDone();
else
spellFailed();
}
return true;
}
bool Duplication::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_ESCAPE) {
spellFailed();
return true;
}
return false;
}
} // namespace Spells
} // namespace Views
} // namespace MM1
} // namespace MM