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scummvm-cursorfix/engines/mm/mm1/views/quick_ref.h
2026-02-02 04:50:13 +01:00

53 lines
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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_QUICK_REF_H
#define MM1_VIEWS_QUICK_REF_H
#include "mm/mm1/views/character_base.h"
namespace MM {
namespace MM1 {
namespace Views {
/**
* Quick reference list of all the characters.
*/
class QuickRef : public CharacterBase {
private:
bool isInCombat() const;
size_t getPartySize() const;
public:
QuickRef() : CharacterBase("QuickRef") {}
virtual ~QuickRef() {}
bool msgFocus(const FocusMessage &msg) override;
bool msgUnfocus(const UnfocusMessage &msg) override;
void draw() override;
bool msgAction(const ActionMessage &msg) override;
};
} // namespace Views
} // namespace MM1
} // namespace MM
#endif