Files
scummvm-cursorfix/engines/mm/mm1/views/create_characters.cpp
2026-02-02 04:50:13 +01:00

493 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/create_characters.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/mm1.h"
namespace MM {
namespace MM1 {
namespace Views {
void CreateCharacters::NewCharacter::clear() {
Common::fill(_attribs1, _attribs1 + 7, 0);
Common::fill(_attribs2, _attribs2 + 7, 0);
_class = KNIGHT;
_race = HUMAN;
_alignment = GOOD;
_sex = MALE;
_name = "";
Common::fill(_classesAllowed, _classesAllowed + 7, 0);
}
void CreateCharacters::NewCharacter::reroll() {
clear();
// Generate attributes
for (int attrib = INTELLECT; attrib <= LUCK; ++attrib)
_attribs1[attrib] = g_engine->getRandomNumber(4, 17);
Common::copy(_attribs1, _attribs1 + 7, _attribs2);
// Select which classes are available
_classesAllowed[KNIGHT] = _attribs1[MIGHT] >= 12;
_classesAllowed[PALADIN] = _attribs1[MIGHT] >= 12 && _attribs1[PERSONALITY] >= 12 &&
_attribs1[ENDURANCE] >= 12;
_classesAllowed[ARCHER] = _attribs1[INTELLECT] >= 12 && _attribs1[ACCURACY] >= 12;
_classesAllowed[CLERIC] = _attribs1[PERSONALITY] >= 12;
_classesAllowed[SORCERER] = _attribs1[INTELLECT] >= 12;
_classesAllowed[ROBBER] = true;
}
void CreateCharacters::NewCharacter::save() {
uint i = 0;
while (i < ROSTER_COUNT && g_globals->_roster._towns[i])
++i;
g_globals->_roster._towns[i] = Maps::SORPIGAL;
g_globals->_currCharacter = &g_globals->_roster[i];
Character &re = *g_globals->_currCharacter;
re.clear();
Common::strcpy_s(re._name, _name.c_str());
re._sex = _sex;
re._alignment = re._alignmentInitial = _alignment;
re._race = _race;
re._class = _class;
re._intelligence = _attribs1[INTELLECT];
re._might = _attribs1[MIGHT];
re._personality = _attribs1[PERSONALITY];
re._endurance = _attribs1[ENDURANCE];
re._speed = _attribs1[SPEED];
re._accuracy = _attribs1[ACCURACY];
re._luck = _attribs1[LUCK];
switch (_class) {
case KNIGHT:
setHP(12);
break;
case PALADIN:
case ARCHER:
setHP(10);
break;
case CLERIC:
setHP(8);
setSP(_attribs1[PERSONALITY]);
break;
case SORCERER:
setHP(6);
setSP(_attribs1[INTELLECT]);
break;
case ROBBER:
setHP(8);
re._trapCtr = 50;
break;
default:
break;
}
switch (_race) {
case HUMAN:
re._resistances._s._fear = 70;
re._resistances._s._psychic = 25;
break;
case ELF:
re._resistances._s._fear = 70;
break;
case DWARF:
re._resistances._s._poison = 25;
break;
case GNOME:
re._resistances._s._magic = 20;
break;
case HALF_ORC:
re._resistances._s._psychic = 50;
break;
}
re._food = 10;
re._backpack[0]._id = 1;
const int ALIGNMENT_VALS[3] = { 0, 0x10, 0x20 };
re._alignmentCtr = ALIGNMENT_VALS[re._alignmentInitial];
g_globals->_roster.save();
}
void CreateCharacters::NewCharacter::setHP(int hp) {
Character &re = *g_globals->_currCharacter;
if (_attribs1[ENDURANCE] >= 19)
hp += 4;
else if (_attribs1[ENDURANCE] >= 17)
hp += 3;
else if (_attribs1[ENDURANCE] >= 15)
hp += 2;
else if (_attribs1[ENDURANCE] >= 13)
hp += 1;
else if (_attribs1[ENDURANCE] < 5)
hp -= 2;
else if (_attribs1[ENDURANCE] < 8)
hp -= 1;
re._hpCurrent = re._hp = re._hpMax = hp;
int ac = 0;
if (_attribs1[SPEED] >= 19)
ac = 4;
else if (_attribs1[SPEED] >= 17)
ac = 3;
else if (_attribs1[SPEED] >= 15)
ac = 2;
if (_attribs1[SPEED] >= 13)
ac = 1;
re._ac = ac;
}
void CreateCharacters::NewCharacter::setSP(int amount) {
Character &re = *g_globals->_currCharacter;
int level = 0;
if (amount >= 19)
level = 4;
else if (amount >= 17)
level = 3;
else if (amount >= 15)
level = 2;
else if (amount >= 13)
level = 1;
re._sp = level + 3;
re._spellLevel = 1;
}
/*------------------------------------------------------------------------*/
void CreateCharacters::draw() {
drawTextBorder();
writeString(10, 0, STRING["dialogs.create_characters.title"]);
writeString(3, 5, STRING["dialogs.create_characters.intellect"]);
writeString(3, 7, STRING["dialogs.create_characters.might"]);
writeString(3, 9, STRING["dialogs.create_characters.personality"]);
writeString(3, 11, STRING["dialogs.create_characters.endurance"]);
writeString(3, 13, STRING["dialogs.create_characters.speed"]);
writeString(3, 15, STRING["dialogs.create_characters.accuracy"]);
writeString(3, 17, STRING["dialogs.create_characters.luck"]);
printAttributes();
switch (_state) {
case SELECT_CLASS:
printClasses();
if (g_globals->_roster.full())
writeString(9, 21, STRING["dialogs.create_characters.full"]);
escToGoBack();
break;
case SELECT_RACE:
printRaces();
break;
case SELECT_ALIGNMENT:
printAlignments();
break;
case SELECT_SEX:
printSexes();
break;
case SELECT_NAME:
printSummary(false);
break;
case SAVE_PROMPT:
printSummary(true);
break;
}
}
void CreateCharacters::printAttributes() {
_textPos.y = 5;
for (int i = 0; i < 7; ++i, _textPos.y += 2) {
_textPos.x = 17;
if (_newChar._attribs1[i] < 10)
writeChar(' ');
writeNumber(_newChar._attribs1[i]);
}
}
void CreateCharacters::printClasses() {
if (_newChar._classesAllowed[KNIGHT]) {
writeString(23, 5, "1) ");
writeString(STRING["stats.classes.1"]);
}
if (_newChar._classesAllowed[PALADIN]) {
writeString(23, 6, "2) ");
writeString(STRING["stats.classes.2"]);
}
if (_newChar._classesAllowed[ARCHER]) {
writeString(23, 7, "3) ");
writeString(STRING["stats.classes.3"]);
}
if (_newChar._classesAllowed[CLERIC]) {
writeString(23, 8, "4) ");
writeString(STRING["stats.classes.4"]);
}
if (_newChar._classesAllowed[SORCERER]) {
writeString(23, 9, "5) ");
writeString(STRING["stats.classes.5"]);
}
writeString(23, 10, "6) ");
writeString(STRING["stats.classes.6"]);
writeString(22, 13, STRING["dialogs.create_characters.select_class"]);
writeString(26, 15, "(1-6)");
writeString(21, 17, STRING["dialogs.create_characters.reroll"]);
}
void CreateCharacters::printRaces() {
writeString(22, 5, STRING["dialogs.create_characters.class"]);
writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
writeString(23, 7, "1) ");
writeString(STRING["stats.races.1"]);
writeString(23, 8, "2) ");
writeString(STRING["stats.races.2"]);
writeString(23, 9, "3) ");
writeString(STRING["stats.races.3"]);
writeString(23, 10, "4) ");
writeString(STRING["stats.races.4"]);
writeString(23, 11, "5) ");
writeString(STRING["stats.races.5"]);
writeString(22, 13, STRING["dialogs.create_characters.select_race"]);
writeString(26, 15, "(1-5)");
writeString(21, 17, STRING["dialogs.create_characters.start_over"]);
}
void CreateCharacters::printAlignments() {
writeString(22, 5, STRING["dialogs.create_characters.class"]);
writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
writeString(22, 6, STRING["dialogs.create_characters.race"]);
writeString(STRING[Common::String::format("stats.races.%d", _newChar._race)]);
writeString(23, 8, "1) ");
writeString(STRING["stats.alignments.1"]);
writeString(23, 9, "2) ");
writeString(STRING["stats.alignments.2"]);
writeString(23, 10, "3) ");
writeString(STRING["stats.alignments.3"]);
writeString(21, 13, STRING["dialogs.create_characters.select_alignment"]);
writeString(26, 15, "(1-3)");
writeString(21, 17, STRING["dialogs.create_characters.start_over"]);
}
void CreateCharacters::printSexes() {
writeString(22, 5, STRING["dialogs.create_characters.class"]);
writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
writeString(22, 6, STRING["dialogs.create_characters.race"]);
writeString(STRING[Common::String::format("stats.races.%d", _newChar._race)]);
writeString(22, 7, STRING["dialogs.create_characters.alignment"]);
writeString(STRING[Common::String::format("stats.alignments.%d", _newChar._alignment)]);
writeString(23, 9, "1) ");
writeString(STRING["stats.sex.1"]);
writeString(23, 10, "2) ");
writeString(STRING["stats.sex.2"]);
writeString(23, 13, STRING["dialogs.create_characters.select_sex"]);
writeString(26, 15, "(1-2)");
writeString(21, 17, STRING["dialogs.create_characters.start_over"]);
}
void CreateCharacters::printSummary(bool promptToSave) {
writeString(22, 5, STRING["dialogs.create_characters.class"]);
writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
writeString(22, 6, STRING["dialogs.create_characters.race"]);
writeString(STRING[Common::String::format("stats.races.%d", _newChar._race)]);
writeString(22, 7, STRING["dialogs.create_characters.alignment"]);
writeString(STRING[Common::String::format("stats.alignments.%d", _newChar._alignment)]);
writeString(22, 8, STRING["dialogs.create_characters.sex"]);
writeString(STRING[Common::String::format("stats.sex.%d", _newChar._sex)]);
writeString(22, 11, STRING["dialogs.create_characters.name"]);
writeString(22, 13, _newChar._name);
if (promptToSave) {
writeString(22, 15, STRING["dialogs.create_characters.save_character"]);
writeString(26, 17, "(Y/N)?");
} else {
writeChar('_');
writeString(21, 17, STRING["dialogs.create_characters.start_over"]);
}
}
bool CreateCharacters::msgKeypress(const KeypressMessage &msg) {
switch (_state) {
case SELECT_CLASS:
if (msg.keycode >= Common::KEYCODE_1 &&
msg.keycode <= Common::KEYCODE_6) {
if (_newChar._classesAllowed[msg.keycode - Common::KEYCODE_0] &&
!g_globals->_roster.full()) {
// Selected a valid class
_newChar._class = (CharacterClass)(msg.keycode - Common::KEYCODE_0);
_state = SELECT_RACE;
redraw();
}
}
break;
case SELECT_RACE:
if (msg.keycode >= Common::KEYCODE_1 &&
msg.keycode <= Common::KEYCODE_5) {
// Selected a race
_newChar._race = (Race)(msg.keycode - Common::KEYCODE_0);
switch (_newChar._race) {
case ELF:
_newChar._attribs1[INTELLECT]++;
_newChar._attribs1[ACCURACY]++;
_newChar._attribs1[MIGHT]--;
_newChar._attribs1[ENDURANCE]--;
break;
case DWARF:
_newChar._attribs1[ENDURANCE]++;
_newChar._attribs1[LUCK]++;
_newChar._attribs1[INTELLECT]--;
_newChar._attribs1[SPEED]--;
break;
case GNOME:
_newChar._attribs1[LUCK] += 2;
_newChar._attribs1[SPEED]--;
_newChar._attribs1[ACCURACY]--;
break;
case HALF_ORC:
_newChar._attribs1[MIGHT]++;
_newChar._attribs1[ENDURANCE]++;
_newChar._attribs1[INTELLECT]--;
_newChar._attribs1[PERSONALITY]--;
_newChar._attribs1[LUCK]--;
break;
default:
break;
}
_state = SELECT_ALIGNMENT;
redraw();
}
break;
case SELECT_ALIGNMENT:
if (msg.keycode >= Common::KEYCODE_1 &&
msg.keycode <= Common::KEYCODE_3) {
// Selected a valid alignment
_newChar._alignment = (Alignment)(msg.keycode - Common::KEYCODE_0);
_state = SELECT_SEX;
redraw();
}
break;
case SELECT_SEX:
if (msg.keycode >= Common::KEYCODE_1 &&
msg.keycode <= Common::KEYCODE_2) {
// Selected a valid sex
_newChar._sex = (Sex)(msg.keycode - Common::KEYCODE_0);
_state = SELECT_NAME;
redraw();
}
break;
case SELECT_NAME:
if (msg.ascii >= 32 && msg.ascii <= 127) {
_newChar._name += toupper(msg.ascii);
redraw();
}
if (_newChar._name.size() == 15) {
_state = SAVE_PROMPT;
redraw();
} else if (msg.keycode == Common::KEYCODE_BACKSPACE &&
!_newChar._name.empty()) {
_newChar._name.deleteLastChar();
redraw();
}
break;
case SAVE_PROMPT:
if (msg.keycode == Common::KEYCODE_y)
_newChar.save();
_state = SELECT_CLASS;
_newChar.reroll();
redraw();
break;
}
return true;
}
bool CreateCharacters::msgAction(const ActionMessage &msg) {
switch (msg._action) {
case KEYBIND_ESCAPE:
if (_state == SELECT_CLASS) {
close();
} else {
_state = SELECT_CLASS;
_newChar.reroll();
redraw();
}
return true;
case KEYBIND_SELECT:
switch (_state) {
case SELECT_CLASS:
// Re-roll attributes
_newChar.reroll();
redraw();
break;
case SELECT_NAME:
_state = SAVE_PROMPT;
redraw();
break;
case SAVE_PROMPT:
_newChar.save();
_state = SELECT_CLASS;
_newChar.reroll();
redraw();
break;
default:
break;
}
return true;
default:
break;
}
return false;
}
} // namespace Views
} // namespace MM1
} // namespace MM