Files
scummvm-cursorfix/engines/mm/mm1/gfx/gfx.cpp
2026-02-02 04:50:13 +01:00

87 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/system.h"
#include "common/debug.h"
#include "graphics/paletteman.h"
#include "graphics/screen.h"
#include "mm/mm1/gfx/gfx.h"
namespace MM {
namespace MM1 {
namespace Gfx {
byte EGA_INDEXES[EGA_PALETTE_COUNT];
static const uint32 EGA_PALETTE[16] = {
0x000000, 0x0000aa, 0x00aa00, 0x00aaaa,
0xaa0000, 0xaa00aa, 0xaa5500, 0xaaaaaa,
0x555555, 0x5555ff, 0x55ff55, 0x55ffff,
0xff5555, 0xff55ff, 0xffff55, 0xffffff
};
void GFX::setEgaPalette() {
byte pal[16 * 3];
byte *pDest = pal;
for (int i = 0; i < EGA_PALETTE_COUNT; ++i) {
*pDest++ = (EGA_PALETTE[i] >> 16) & 0xff;
*pDest++ = (EGA_PALETTE[i] >> 8) & 0xff;
*pDest++ = EGA_PALETTE[i] & 0xff;
EGA_INDEXES[i] = i;
}
g_system->getPaletteManager()->setPalette(pal, 0, 16);
uint32 c = 0xffffffff;
g_system->getPaletteManager()->setPalette((const byte *)&c, 255, 1);
// Set the EGA palette indexes to be themselves
}
void GFX::findPalette(const byte palette[256 * 3]) {
for (int col = 0; col < 16; ++col) {
byte r = (EGA_PALETTE[col] >> 16) & 0xff;
byte g = (EGA_PALETTE[col] >> 8) & 0xff;
byte b = EGA_PALETTE[col] & 0xff;
int closestDiff = 0x7fffffff;
byte closest = 0;
const byte *pal = &palette[0];
for (int i = 0; i < 256; ++i, pal += 3) {
int diff = ABS((int)r - (int)pal[0]) +
ABS((int)g - (int)pal[1]) +
ABS((int)b - (int)pal[2]);
if (diff < closestDiff) {
closestDiff = diff;
closest = i;
}
}
EGA_INDEXES[col] = closest;
}
}
} // namespace Gfx
} // namespace MM1
} // namespace MM