60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_DATA_TRAP_H
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#define MM1_DATA_TRAP_H
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#include "common/scummsys.h"
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#include "mm/mm1/game/game_logic.h"
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namespace MM {
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namespace MM1 {
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class TrapData : public Game::GameLogic {
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private:
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/**
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* Damages a party member from the trap
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*/
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void damageChar(uint partyIndex);
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protected:
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static int8 RESISTANCE_INDEXES[11];
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static byte CONDITIONS1[11];
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static byte CONDITIONS2[11];
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static byte CONDITIONS3[11];
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static byte DAMAGE_TYPE[7];
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int _trapType = 0;
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int _hpInitial = 0;
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int _reduced = 0;
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int _resistanceIndex = 0;
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byte _condition = 0;
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virtual void trap();
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public:
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virtual ~TrapData() {}
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};
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} // namespace MM1
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} // namespace MM
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#endif
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