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scummvm-cursorfix/engines/mediastation/mediastation.h
2026-02-02 04:50:13 +01:00

204 lines
7.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MEDIASTATION_H
#define MEDIASTATION_H
#include "audio/mixer.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "common/error.h"
#include "common/fs.h"
#include "common/hash-str.h"
#include "common/random.h"
#include "common/serializer.h"
#include "common/events.h"
#include "common/util.h"
#include "engines/engine.h"
#include "engines/savestate.h"
#include "mediastation/clients.h"
#include "mediastation/detection.h"
#include "mediastation/datafile.h"
#include "mediastation/boot.h"
#include "mediastation/context.h"
#include "mediastation/actor.h"
#include "mediastation/cursors.h"
#include "mediastation/graphics.h"
#include "mediastation/mediascript/function.h"
#include "mediastation/actors/stage.h"
namespace MediaStation {
struct MediaStationGameDescription;
class HotspotActor;
class RootStage;
class Bitmap;
// Most Media Station titles follow this file structure from the root directory
// of the CD-ROM:
// - [TITLE].EXE (main game executable, name vares based on game)
// - DATA/ (subdirectory that holds actual game data including bytecode)
// - 100.CXT
// - ... other CXTs, varies per title
static const char *const directoryGlobs[] = {
"DATA", // For most titles
"program", // For D.W. the Picky Eater
"PZDATA", // For Puzzle Castle demo
nullptr
};
// As this is currently structured, some of the methods in the main engine class are from
// the RT_ImtGod class in the original, and others are from the RT_App class in the original.
// In the interest of avoiding more indirection than is already present in the original, we will
// just keep these together for now.
class MediaStationEngine : public Engine, public ChannelClient {
public:
MediaStationEngine(OSystem *syst, const ADGameDescription *gameDesc);
~MediaStationEngine() override;
uint32 getFeatures() const;
Common::String getGameId() const;
Common::Platform getPlatform() const;
const char *getAppName() const;
bool hasFeature(EngineFeature f) const override {
return
(f == kSupportsReturnToLauncher);
};
bool isFirstGenerationEngine();
void dispatchSystemEvents();
void draw(bool dirtyOnly = true);
void registerActor(Actor *actorToAdd);
void destroyActor(uint actorId);
void destroyContext(uint contextId, bool eraseFromLoadedContexts = true);
bool contextIsLocked(uint contextId);
void readUnrecognizedFromStream(Chunk &chunk, uint sectionType);
void readHeaderSections(Subfile &subfile, Chunk &chunk);
Actor *getActorById(uint actorId);
SpatialEntity *getSpatialEntityById(uint spatialEntityId);
ChannelClient *getChannelClientByChannelIdent(uint channelIdent);
ScriptValue *getVariable(uint variableId);
VideoDisplayManager *getDisplayManager() { return _displayManager; }
CursorManager *getCursorManager() { return _cursorManager; }
FunctionManager *getFunctionManager() { return _functionManager; }
RootStage *getRootStage() { return _stageDirector->getRootStage(); }
StreamFeedManager *getStreamFeedManager() { return _streamFeedManager; }
Document *getDocument() { return _document; }
const FileInfo &fileInfoForIdent(uint fileId) { return _fileMap.getValOrDefault(fileId); }
const StreamInfo &streamInfoForIdent(uint streamId) { return _streamMap.getValOrDefault(streamId); }
const ScreenReference &screenRefWithId(uint screenActorId) { return _screenReferences.getValOrDefault(screenActorId); }
const ContextReference &contextRefWithId(uint contextId) { return _contextReferences.getValOrDefault(contextId); }
Common::Array<ParameterClient *> _parameterClients;
Common::HashMap<uint, Context *> _loadedContexts;
SpatialEntity *getMouseInsideHotspot() { return _mouseInsideHotspot; }
void setMouseInsideHotspot(SpatialEntity *entity) { _mouseInsideHotspot = entity; }
void clearMouseInsideHotspot() { _mouseInsideHotspot = nullptr; }
SpatialEntity *getMouseDownHotspot() { return _mouseDownHotspot; }
void setMouseDownHotspot(SpatialEntity *entity) { _mouseDownHotspot = entity; }
void clearMouseDownHotspot() { _mouseDownHotspot = nullptr; }
Common::RandomSource _randomSource;
static const uint SCREEN_WIDTH = 640;
static const uint SCREEN_HEIGHT = 480;
static const uint BOOT_STREAM_ID = 1;
protected:
Common::Error run() override;
private:
Common::Event _event;
Common::FSNode _gameDataDir;
const ADGameDescription *_gameDescription;
VideoDisplayManager *_displayManager = nullptr;
CursorManager *_cursorManager = nullptr;
FunctionManager *_functionManager = nullptr;
Document *_document = nullptr;
DeviceOwner *_deviceOwner = nullptr;
StageDirector *_stageDirector = nullptr;
StreamFeedManager *_streamFeedManager = nullptr;
Common::HashMap<uint, Actor *> _actors;
SpatialEntity *_mouseInsideHotspot = nullptr;
SpatialEntity *_mouseDownHotspot = nullptr;
Common::String _gameTitle;
VersionInfo _versionInfo;
Common::String _engineInfo;
Common::String _sourceString;
Common::HashMap<uint, ContextReference> _contextReferences;
Common::HashMap<uint, ScreenReference> _screenReferences;
Common::HashMap<uint, FileInfo> _fileMap;
Common::HashMap<uint, StreamInfo> _streamMap;
Common::HashMap<uint, EngineResourceDeclaration> _engineResourceDeclarations;
uint _unk1 = 0;
uint _functionTableSize = 0;
uint _unk3 = 0;
void initDisplayManager();
void initCursorManager();
void initFunctionManager();
void initDocument();
void initDeviceOwner();
void initStageDirector();
void initStreamFeedManager();
void setupInitialStreamMap();
void runEventLoop();
virtual void readChunk(Chunk &chunk) override;
void readDocumentDef(Chunk &chunk);
void readDocumentInfoFromStream(Chunk &chunk, BootSectionType sectionType);
void readVersionInfoFromStream(Chunk &chunk);
void readContextReferencesFromStream(Chunk &chunk);
void readScreenReferencesFromStream(Chunk &chunk);
void readAndAddFileMaps(Chunk &chunk);
void readAndAddStreamMaps(Chunk &chunk);
void readControlCommands(Chunk &chunk);
void readCommandFromStream(Chunk &chunk, ContextSectionType sectionType);
void readCreateContextData(Chunk &chunk);
void readDestroyContextData(Chunk &chunk);
void readCreateActorData(Chunk &chunk);
void readDestroyActorData(Chunk &chunk);
void readActorLoadComplete(Chunk &chunk);
void readCreateVariableData(Chunk &chunk);
void readContextNameData(Chunk &chunk);
void destroyActorsInContext(uint contextId);
};
extern MediaStationEngine *g_engine;
#define SHOULD_QUIT ::MediaStation::g_engine->shouldQuit()
} // End of namespace MediaStation
#endif // MEDIASTATION_H