Files
scummvm-cursorfix/engines/m4/riddle/rooms/section9/room903.cpp
2026-02-02 04:50:13 +01:00

123 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/m4.h"
#include "m4/riddle/rooms/section9/room903.h"
#include "m4/graphics/gr_series.h"
#include "m4/gui/gui_sys.h"
#include "m4/platform/keys.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room903::preload() {
_G(player).walker_type = WALKER_ALT;
_G(player).shadow_type = SHADOW_ALT;
_G(player).walker_in_this_scene = false;
}
void Room903::escapePressed(void *, void *) {
_G(kernel).trigger_mode = KT_DAEMON;
disable_player_commands_and_fade_init(56);
}
void Room903::init() {
player_set_commands_allowed(false);
digi_preload("INTMOAN", 901);
digi_preload("ricochet", 902);
series_load("903 hold frame");
interface_hide();
AddSystemHotkey(KEY_ESCAPE, escapePressed);
_G(kernel).call_daemon_every_loop = true;
kernel_timing_trigger(150, 100, nullptr);
}
void Room903::daemon() {
switch (_G(kernel).trigger) {
case 10:
kernel_timing_trigger(300, 20, nullptr);
break;
case 20:
case 201:
disable_player_commands_and_fade_init(30);
break;
case 30:
digi_stop(3);
adv_kill_digi_between_rooms(false);
_G(game).setRoom(905);
break;
case 55:
_G(game).setRoom(304);
break;
case 56:
_G(game).setRoom(494);
break;
case 100:
_roomStates_field4 = series_stream("EVERYTHING IN 903", 6, 2560, 200);
series_stream_break_on_frame(_roomStates_field4, 59, 102);
break;
case 102:
digi_play("gunshot2", 3, 255, -1, 902);
series_stream_break_on_frame(_roomStates_field4, 63, 104);
break;
case 104:
digi_play("ricochet", 2, 255, -1, 902);
series_stream_break_on_frame(_roomStates_field4, 292, 106);
break;
case 106:
digi_play("INTMOAN", 2, 255, -1, 901);
break;
case 200:
digi_unload("introcu-");
digi_unload("gunshot1");
digi_unload("gunshot2");
digi_unload("ricochet");
series_plain_play("903 hold frame", -1, 0, 100, 256, 3000, -1, false);
kernel_timing_trigger(120, 201, nullptr);
break;
default:
break;
}
if (_G(MouseState).ButtonState)
_buttonDown = true;
else if (_buttonDown) {
_buttonDown = false;
disable_player_commands_and_fade_init(55);
}
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4