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scummvm-cursorfix/engines/m4/riddle/rooms/section6/room603.h
2026-02-02 04:50:13 +01:00

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2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION6_ROOM603_H
#define M4_RIDDLE_ROOMS_SECTION6_ROOM603_H
#include "m4/riddle/rooms/room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Room603 : public Room {
private:
int _val2 = 0;
int _val3 = 0;
int _val4 = 0;
int _val5 = 0;
int _val9 = 0;
int _val10 = 0;
bool _showingNoteCloseup = false;
int _ripleyMode = 0;
int _ripleyShould = 0;
int _ttMode = 0;
int _ttShould = 0;
int _trigger1 = 0;
machine *_shed = nullptr;
machine *_shenWalker = nullptr;
machine *_kuangWalker = nullptr;
machine *_note = nullptr;
machine *_pole = nullptr;
machine *_shirt = nullptr;
machine *_sleeve = nullptr;
machine *_door = nullptr;
machine *_tt = nullptr;
machine *_ttShadow = nullptr;
machine *_pu01 = nullptr;
machine *_ripley = nullptr;
machine *_shadow = nullptr;
machine *_ttNote = nullptr;
machine *_explosion = nullptr;
int _rp01 = 0;
int _rp02 = 0;
int _ttDigShirtOff = 0;
int _ttDigShirtOn = 0;
int _tt03 = 0;
int _ttD01 = 0;
int _rp04 = 0;
int _ripHandsBehindBack = 0;
int _ripTalk = 0;
int _ripHandsHips = 0;
int _ripHandChin = 0;
int _ripTwoHandTalk = 0;
int _ripAction = 0;
void conv603a();
void conv603b();
void unloadSeries();
bool takeSleeve();
bool takeNote();
bool takePole();
void enter();
void playRandomDigi(int max);
public:
Room603() : Room() {}
~Room603() override {}
void preload() override;
void init() override;
void daemon() override;
void pre_parser() override;
void parser() override;
void syncGame(Common::Serializer &s) override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif