/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION6_ROOM603_H #define M4_RIDDLE_ROOMS_SECTION6_ROOM603_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room603 : public Room { private: int _val2 = 0; int _val3 = 0; int _val4 = 0; int _val5 = 0; int _val9 = 0; int _val10 = 0; bool _showingNoteCloseup = false; int _ripleyMode = 0; int _ripleyShould = 0; int _ttMode = 0; int _ttShould = 0; int _trigger1 = 0; machine *_shed = nullptr; machine *_shenWalker = nullptr; machine *_kuangWalker = nullptr; machine *_note = nullptr; machine *_pole = nullptr; machine *_shirt = nullptr; machine *_sleeve = nullptr; machine *_door = nullptr; machine *_tt = nullptr; machine *_ttShadow = nullptr; machine *_pu01 = nullptr; machine *_ripley = nullptr; machine *_shadow = nullptr; machine *_ttNote = nullptr; machine *_explosion = nullptr; int _rp01 = 0; int _rp02 = 0; int _ttDigShirtOff = 0; int _ttDigShirtOn = 0; int _tt03 = 0; int _ttD01 = 0; int _rp04 = 0; int _ripHandsBehindBack = 0; int _ripTalk = 0; int _ripHandsHips = 0; int _ripHandChin = 0; int _ripTwoHandTalk = 0; int _ripAction = 0; void conv603a(); void conv603b(); void unloadSeries(); bool takeSleeve(); bool takeNote(); bool takePole(); void enter(); void playRandomDigi(int max); public: Room603() : Room() {} ~Room603() override {} void preload() override; void init() override; void daemon() override; void pre_parser() override; void parser() override; void syncGame(Common::Serializer &s) override; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif