97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM402_H
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#define M4_RIDDLE_ROOMS_SECTION4_ROOM402_H
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#include "m4/riddle/rooms/room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room402 : public Room {
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private:
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int _val1 = 0;
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int _val2 = 0;
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int _val4 = 0;
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int _trigger1 = 0;
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int _val6 = 0;
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int _val8 = 0;
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int _currentNode = 0;
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int _dialogMode = 0;
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int _dialogShould = 0;
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int _wolfMode = 0;
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int _wolfShould = 0;
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int _val14 = 0;
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machine *_wolfie = nullptr;
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machine *_wolfieMach = nullptr;
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int _shadow3 = 0;
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int _ripPaysWolfie = 0;
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int _ripTalkWolf = 0;
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int _ripTalker = 0;
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int _wolfClipping = 0;
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int _wolfClippersDown = 0;
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int _wolfShakesHead = 0;
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int _wolfWantsMoney = 0;
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int _ripHeadTurn = 0;
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int _ripDownStairs = 0;
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machine *_ripEnterLeave = nullptr;
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machine *_branch = nullptr;
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int _wolfTurnsClipping = 0;
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int _turtlePopup = 0;
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int _ripLeanWall = 0;
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machine *_wolfWalker = nullptr;
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machine *_safariShadow = nullptr;
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int _ripMessesBush = 0;
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int _ripClimbKnock = 0;
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int _doorOpens = 0;
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machine *_castleDoor = nullptr;
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machine *_machine1 = nullptr;
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int _machine1Series = 0;
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int _flags111 = 0;
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machine *_turtlePopupMach = nullptr;
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int _letter = 0;
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Common::String _sound1;
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Common::String _sound2;
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void conv402a();
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void conv402a777();
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void useTopiary();
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void enterCastle();
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public:
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Room402() : Room() {}
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~Room402() override {}
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void init() override;
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void daemon() override;
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void pre_parser() override;
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void parser() override;
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void syncGame(Common::Serializer &s) override;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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