/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM402_H #define M4_RIDDLE_ROOMS_SECTION4_ROOM402_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room402 : public Room { private: int _val1 = 0; int _val2 = 0; int _val4 = 0; int _trigger1 = 0; int _val6 = 0; int _val8 = 0; int _currentNode = 0; int _dialogMode = 0; int _dialogShould = 0; int _wolfMode = 0; int _wolfShould = 0; int _val14 = 0; machine *_wolfie = nullptr; machine *_wolfieMach = nullptr; int _shadow3 = 0; int _ripPaysWolfie = 0; int _ripTalkWolf = 0; int _ripTalker = 0; int _wolfClipping = 0; int _wolfClippersDown = 0; int _wolfShakesHead = 0; int _wolfWantsMoney = 0; int _ripHeadTurn = 0; int _ripDownStairs = 0; machine *_ripEnterLeave = nullptr; machine *_branch = nullptr; int _wolfTurnsClipping = 0; int _turtlePopup = 0; int _ripLeanWall = 0; machine *_wolfWalker = nullptr; machine *_safariShadow = nullptr; int _ripMessesBush = 0; int _ripClimbKnock = 0; int _doorOpens = 0; machine *_castleDoor = nullptr; machine *_machine1 = nullptr; int _machine1Series = 0; int _flags111 = 0; machine *_turtlePopupMach = nullptr; int _letter = 0; Common::String _sound1; Common::String _sound2; void conv402a(); void conv402a777(); void useTopiary(); void enterCastle(); public: Room402() : Room() {} ~Room402() override {} void init() override; void daemon() override; void pre_parser() override; void parser() override; void syncGame(Common::Serializer &s) override; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif