345 lines
9.0 KiB
C++
345 lines
9.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/burger/rooms/section5/room505.h"
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#include "m4/burger/rooms/section5/section5.h"
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#include "m4/burger/vars.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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const char *Room505::SAID[][4] = {
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{ "WILBUR'S ROOM", nullptr, "500w001", nullptr },
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{ "BATHROOM", nullptr, "500w001", nullptr },
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{ "AUNT POLLY'S ROOM", nullptr, "500w001", nullptr },
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{ "STAIRS", "505w001", "500w001", nullptr },
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{ "STAIRWAY BORK", "505w003", "500w002", "500w002" },
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{ "RAILING", "505w004", nullptr, "505w006" },
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{ "WINDOW", "500w003", nullptr, "500w004" },
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{ "CEILING FAN", "505w008", nullptr, nullptr },
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{ "CHANDELIER", "505w009", nullptr, nullptr },
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{ "VASE", "505w010", "505w011", "505w012" },
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{ "PICTURE", "505w013", "500w005", "505w014" },
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{ "PICTURE ", "505w015", "500w005", "505w014" },
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{ "PICTURE ", "505w016", "500w005", "505w014" },
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{ nullptr, nullptr, nullptr, nullptr }
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};
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const Section5Room::BorkPoint Room505::BORK[] = {
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{ -1, -1 }, { 257, 255 }, { 266, 257 }, { 271, 250 }, { 292, 246 },
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{ 317, 251 }, { 323, 256 }, { 338, 237 }, { 370, 227 }, { 348, 187 },
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{ 332, 165 }, { 308, 161 }, { 282, 161 }, { 303, 175 }, { 325, 179 },
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{ 374, 174 }, { 350, 172 }, { 327, 168 }, { 302, 167 }, { 282, 161 },
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{ 303, 175 }, { 325, 179 }, { 374, 174 }, { 354, 175 }, { 330, 183 },
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{ 317, 204 }, { 305, 217 }, { 284, 210 }, { 270, 227 }, { 255, 236 },
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{ -1, -1 }, { -1, -1 }
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};
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const seriesPlayBreak Room505::PLAY1[] = {
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{ 0, 3, "505_003a", 1, 100, -1, 0, 0, nullptr, 0 },
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{ 4, -1, "505_003b", 1, 100, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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const seriesPlayBreak Room505::PLAY2[] = {
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{ 0, 2, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
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{ 3, -1, "505_003a", 1, 100, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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Room505::Room505() : Section5Room() {
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Common::strcpy_s(_bork, "BORK");
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Common::strcpy_s(_lookAt, "LOOK AT");
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_borkHotspot.vocab = _bork;
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_borkHotspot.verb = _lookAt;
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_borkHotspot.prep = _bork;
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_borkHotspot.feet_x = 339;
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_borkHotspot.feet_y = 305;
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_borkHotspot.facing = 11;
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_borkHotspot.cursor_number = kArrowCursor;
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_borkThreshold = 1600;
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}
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void Room505::init() {
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Section5Room::init();
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pal_cycle_init(112, 127, 6);
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player_set_commands_allowed(false);
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_G(flags)[V246] = 0;
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switch (_G(game).previous_room) {
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case KERNEL_RESTORING_GAME:
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player_set_commands_allowed(true);
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break;
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case 502:
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ws_demand_location(333, 271, 3);
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_G(wilbur_should) = 1;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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case 506:
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ws_demand_location(52, 349, 3);
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ws_walk(328, 323, nullptr, -1, -1);
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player_set_commands_allowed(true);
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break;
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case 507:
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ws_demand_location(84, 308, 3);
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ws_walk(328, 323, nullptr, -1, -1);
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player_set_commands_allowed(true);
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break;
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case 509:
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ws_demand_location(497, 311, 9);
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ws_walk(328, 323, nullptr, -1, -1);
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player_set_commands_allowed(true);
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break;
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case 510:
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ws_demand_location(_G(flags)[V187], _G(flags)[V188], _G(flags)[V189]);
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_G(wilbur_should) = 10001;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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default:
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player_set_commands_allowed(true);
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ws_demand_location(328, 323);
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break;
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}
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if (_G(flags)[kStairsBorkState] == 5003) {
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kernel_trigger_dispatch_now(7);
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} else {
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series_load("505bk01");
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series_load("505bk01s");
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_borkTable = BORK;
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_borkState = 7;
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_G(flags)[V186] = 1;
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kernel_trigger_dispatch_now(4);
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kernel_trigger_dispatch_now(2);
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}
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_initFlag = true;
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Section5Room::init();
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}
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void Room505::daemon() {
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switch (_G(kernel).trigger) {
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case 1:
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pal_fade_init(_G(kernel).first_fade, 255, 0, 30, _destTrigger);
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break;
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case 2:
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if (_G(flags)[kStairsBorkState] == 5000) {
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player_update_info();
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if (_G(player_info).y > 280 && _G(player_info).y < 300) {
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ws_walk(_G(player_info).x, _G(player_info).y, nullptr, -1, -1);
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player_set_commands_allowed(false);
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kernel_trigger_dispatch_now(6);
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} else {
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kernel_timing_trigger(15, 2);
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}
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}
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break;
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case 3:
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player_update_info();
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if (_G(player_info).y > 300) {
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_borkState = _val3;
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kernel_trigger_dispatch_now(4);
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} else {
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kernel_timing_trigger(15, 3);
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}
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break;
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case 4:
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switch (_borkState) {
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case 4:
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_G(flags)[V186] = 0;
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_borkStairs.terminate();
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_val3 = 5;
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kernel_timing_trigger(imath_ranged_rand(240, 360), 3);
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break;
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case 5:
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_G(flags)[V186] = 1;
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_G(flags)[kStairsBorkState] = 5000;
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_borkState = 6;
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_borkStairs.play("505bk01", 0xbff, 0, 4, 6, 0, 100, 0, 0, 0, 2);
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break;
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case 6:
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_val4 = 0;
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kernel_trigger_dispatch_now(5);
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kernel_trigger_dispatch_now(2);
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_borkState = 7;
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_borkStairs.play("505bk01", 0xbff, 0, 4, 6, 0, 100, 0, 0, 3, 9);
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break;
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case 7:
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terminateMachineAndNull(_fan);
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_borkState = 8;
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_borkStairs[0] = series_play("505bk01", 0xbff, 0, 4, 6, 0, 100, 0, 0, 10, 24);
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_borkStairs[1] = series_play("505bk01s", 0xc00, 0, 7, 6, 0, 100, 0, 0, 10, 24);
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_val4 = 1;
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kernel_trigger_dispatch_now(5);
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break;
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case 8:
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_borkState = 9;
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_borkStairs.play("505bk01", 0xbff, 0, 4, 6, 0, 100, 0, 0, 25, 24);
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_val4 = 2;
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kernel_trigger_dispatch_now(5);
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break;
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case 9:
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_G(flags)[kStairsBorkState] = 5001;
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_borkState = 4;
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_borkStairs.play("505bk01", 0xbff, 0, 4, 6, 0, 100, 0, 0, 27, 31);
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_val4 = 3;
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kernel_trigger_dispatch_now(5);
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break;
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default:
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_G(kernel).continue_handling_trigger = true;
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break;
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}
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break;
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case 5:
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switch (_val4) {
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case 0:
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digi_play((imath_ranged_rand(1, 2) == 1) ? "505b001a" : "505b001b", 2);
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break;
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case 1:
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digi_play("505b002", 2);
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break;
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case 2:
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digi_play("505b003", 2);
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break;
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case 3:
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digi_play((imath_ranged_rand(1, 2) == 1) ? "505b004a" : "505b004b", 2);
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break;
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default:
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break;
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}
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break;
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case 6:
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_G(flags)[V206] = 5005;
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kernel_trigger_dispatch_now(5015);
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break;
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case 7:
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_fan = series_play("505fan", 0xbff, 0, -1, 6, -1);
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break;
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case kCHANGE_WILBUR_ANIMATION:
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switch (_G(wilbur_should)) {
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case 1:
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player_set_commands_allowed(false);
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ws_demand_location(333, 271, 3);
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ws_hide_walker();
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_G(wilbur_should) = 10001;
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series_play_with_breaks(PLAY1, "505wi01", 0xc00, kCHANGE_WILBUR_ANIMATION, 3);
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break;
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case 2:
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player_set_commands_allowed(false);
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ws_hide_walker();
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_destTrigger = 5006;
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kernel_timing_trigger(30, 1);
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series_play_with_breaks(PLAY2, "505wi02", 0xc00, -1, 3);
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break;
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case 3:
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_G(wilbur_should) = 2;
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wilbur_speech("500w054", kCHANGE_WILBUR_ANIMATION);
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break;
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default:
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_G(kernel).continue_handling_trigger = true;
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break;
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}
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break;
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default:
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_G(kernel).continue_handling_trigger = true;
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break;
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}
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}
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void Room505::pre_parser() {
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_G(kernel).trigger_mode = KT_DAEMON;
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if (player_said_any("WILBUR'S ROOM", "BATHROOM", "AUNT POLLY'S ROOM") &&
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!player_said_any("ENTER", "LOOK AT", "GEAR"))
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player_set_facing_hotspot();
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}
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void Room505::parser() {
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_G(kernel).trigger_mode = KT_DAEMON;
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const bool railingFlag = player_said("RAILING") && _G(flags)[kStairsBorkState] == 5003;
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if (player_said("LOOK AT", "STAIRS") && _G(flags)[kStairsBorkState] == 5003) {
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wilbur_speech("505w002");
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} else if (railingFlag && player_said("LOOK AT")) {
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wilbur_speech("505w005");
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} else if (railingFlag && player_said("GEAR")) {
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wilbur_speech("505w007");
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} else if (_G(walker).wilbur_said(SAID)) {
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// Already handled
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} else if (player_said("WILBUR'S ROOM") && player_said_any("GEAR", "ENTER", "LOOK AT")) {
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_destTrigger = 5010;
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kernel_trigger_dispatch_now(1);
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} else if (player_said("LOOK AT", "BATHROOM") || player_said("GEAR", "BATHROOM")) {
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_destTrigger = 5011;
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kernel_trigger_dispatch_now(1);
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} else if (player_said("LOOK AT", "AUNT POLLY'S ROOM") || player_said("GEAR", "AUNT POLLY'S ROOM")) {
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_destTrigger = 5013;
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kernel_trigger_dispatch_now(1);
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} else if (player_said("GEAR", "STAIRS")) {
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_G(wilbur_should) = 2;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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} else if (player_said("SOAPY WATER", "RAILING")) {
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_G(flags)[V196] = 1;
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player_set_commands_allowed(false);
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_G(wilbur_should) = 3;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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} else {
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return;
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}
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_G(player).command_ready = false;
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}
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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