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scummvm-cursorfix/engines/m4/burger/rooms/section5/room505.cpp
2026-02-02 04:50:13 +01:00

345 lines
9.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/burger/rooms/section5/room505.h"
#include "m4/burger/rooms/section5/section5.h"
#include "m4/burger/vars.h"
namespace M4 {
namespace Burger {
namespace Rooms {
const char *Room505::SAID[][4] = {
{ "WILBUR'S ROOM", nullptr, "500w001", nullptr },
{ "BATHROOM", nullptr, "500w001", nullptr },
{ "AUNT POLLY'S ROOM", nullptr, "500w001", nullptr },
{ "STAIRS", "505w001", "500w001", nullptr },
{ "STAIRWAY BORK", "505w003", "500w002", "500w002" },
{ "RAILING", "505w004", nullptr, "505w006" },
{ "WINDOW", "500w003", nullptr, "500w004" },
{ "CEILING FAN", "505w008", nullptr, nullptr },
{ "CHANDELIER", "505w009", nullptr, nullptr },
{ "VASE", "505w010", "505w011", "505w012" },
{ "PICTURE", "505w013", "500w005", "505w014" },
{ "PICTURE ", "505w015", "500w005", "505w014" },
{ "PICTURE ", "505w016", "500w005", "505w014" },
{ nullptr, nullptr, nullptr, nullptr }
};
const Section5Room::BorkPoint Room505::BORK[] = {
{ -1, -1 }, { 257, 255 }, { 266, 257 }, { 271, 250 }, { 292, 246 },
{ 317, 251 }, { 323, 256 }, { 338, 237 }, { 370, 227 }, { 348, 187 },
{ 332, 165 }, { 308, 161 }, { 282, 161 }, { 303, 175 }, { 325, 179 },
{ 374, 174 }, { 350, 172 }, { 327, 168 }, { 302, 167 }, { 282, 161 },
{ 303, 175 }, { 325, 179 }, { 374, 174 }, { 354, 175 }, { 330, 183 },
{ 317, 204 }, { 305, 217 }, { 284, 210 }, { 270, 227 }, { 255, 236 },
{ -1, -1 }, { -1, -1 }
};
const seriesPlayBreak Room505::PLAY1[] = {
{ 0, 3, "505_003a", 1, 100, -1, 0, 0, nullptr, 0 },
{ 4, -1, "505_003b", 1, 100, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
const seriesPlayBreak Room505::PLAY2[] = {
{ 0, 2, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
{ 3, -1, "505_003a", 1, 100, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
Room505::Room505() : Section5Room() {
Common::strcpy_s(_bork, "BORK");
Common::strcpy_s(_lookAt, "LOOK AT");
_borkHotspot.vocab = _bork;
_borkHotspot.verb = _lookAt;
_borkHotspot.prep = _bork;
_borkHotspot.feet_x = 339;
_borkHotspot.feet_y = 305;
_borkHotspot.facing = 11;
_borkHotspot.cursor_number = kArrowCursor;
_borkThreshold = 1600;
}
void Room505::init() {
Section5Room::init();
pal_cycle_init(112, 127, 6);
player_set_commands_allowed(false);
_G(flags)[V246] = 0;
switch (_G(game).previous_room) {
case KERNEL_RESTORING_GAME:
player_set_commands_allowed(true);
break;
case 502:
ws_demand_location(333, 271, 3);
_G(wilbur_should) = 1;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
case 506:
ws_demand_location(52, 349, 3);
ws_walk(328, 323, nullptr, -1, -1);
player_set_commands_allowed(true);
break;
case 507:
ws_demand_location(84, 308, 3);
ws_walk(328, 323, nullptr, -1, -1);
player_set_commands_allowed(true);
break;
case 509:
ws_demand_location(497, 311, 9);
ws_walk(328, 323, nullptr, -1, -1);
player_set_commands_allowed(true);
break;
case 510:
ws_demand_location(_G(flags)[V187], _G(flags)[V188], _G(flags)[V189]);
_G(wilbur_should) = 10001;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
default:
player_set_commands_allowed(true);
ws_demand_location(328, 323);
break;
}
if (_G(flags)[kStairsBorkState] == 5003) {
kernel_trigger_dispatch_now(7);
} else {
series_load("505bk01");
series_load("505bk01s");
_borkTable = BORK;
_borkState = 7;
_G(flags)[V186] = 1;
kernel_trigger_dispatch_now(4);
kernel_trigger_dispatch_now(2);
}
_initFlag = true;
Section5Room::init();
}
void Room505::daemon() {
switch (_G(kernel).trigger) {
case 1:
pal_fade_init(_G(kernel).first_fade, 255, 0, 30, _destTrigger);
break;
case 2:
if (_G(flags)[kStairsBorkState] == 5000) {
player_update_info();
if (_G(player_info).y > 280 && _G(player_info).y < 300) {
ws_walk(_G(player_info).x, _G(player_info).y, nullptr, -1, -1);
player_set_commands_allowed(false);
kernel_trigger_dispatch_now(6);
} else {
kernel_timing_trigger(15, 2);
}
}
break;
case 3:
player_update_info();
if (_G(player_info).y > 300) {
_borkState = _val3;
kernel_trigger_dispatch_now(4);
} else {
kernel_timing_trigger(15, 3);
}
break;
case 4:
switch (_borkState) {
case 4:
_G(flags)[V186] = 0;
_borkStairs.terminate();
_val3 = 5;
kernel_timing_trigger(imath_ranged_rand(240, 360), 3);
break;
case 5:
_G(flags)[V186] = 1;
_G(flags)[kStairsBorkState] = 5000;
_borkState = 6;
_borkStairs.play("505bk01", 0xbff, 0, 4, 6, 0, 100, 0, 0, 0, 2);
break;
case 6:
_val4 = 0;
kernel_trigger_dispatch_now(5);
kernel_trigger_dispatch_now(2);
_borkState = 7;
_borkStairs.play("505bk01", 0xbff, 0, 4, 6, 0, 100, 0, 0, 3, 9);
break;
case 7:
terminateMachineAndNull(_fan);
_borkState = 8;
_borkStairs[0] = series_play("505bk01", 0xbff, 0, 4, 6, 0, 100, 0, 0, 10, 24);
_borkStairs[1] = series_play("505bk01s", 0xc00, 0, 7, 6, 0, 100, 0, 0, 10, 24);
_val4 = 1;
kernel_trigger_dispatch_now(5);
break;
case 8:
_borkState = 9;
_borkStairs.play("505bk01", 0xbff, 0, 4, 6, 0, 100, 0, 0, 25, 24);
_val4 = 2;
kernel_trigger_dispatch_now(5);
break;
case 9:
_G(flags)[kStairsBorkState] = 5001;
_borkState = 4;
_borkStairs.play("505bk01", 0xbff, 0, 4, 6, 0, 100, 0, 0, 27, 31);
_val4 = 3;
kernel_trigger_dispatch_now(5);
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
break;
case 5:
switch (_val4) {
case 0:
digi_play((imath_ranged_rand(1, 2) == 1) ? "505b001a" : "505b001b", 2);
break;
case 1:
digi_play("505b002", 2);
break;
case 2:
digi_play("505b003", 2);
break;
case 3:
digi_play((imath_ranged_rand(1, 2) == 1) ? "505b004a" : "505b004b", 2);
break;
default:
break;
}
break;
case 6:
_G(flags)[V206] = 5005;
kernel_trigger_dispatch_now(5015);
break;
case 7:
_fan = series_play("505fan", 0xbff, 0, -1, 6, -1);
break;
case kCHANGE_WILBUR_ANIMATION:
switch (_G(wilbur_should)) {
case 1:
player_set_commands_allowed(false);
ws_demand_location(333, 271, 3);
ws_hide_walker();
_G(wilbur_should) = 10001;
series_play_with_breaks(PLAY1, "505wi01", 0xc00, kCHANGE_WILBUR_ANIMATION, 3);
break;
case 2:
player_set_commands_allowed(false);
ws_hide_walker();
_destTrigger = 5006;
kernel_timing_trigger(30, 1);
series_play_with_breaks(PLAY2, "505wi02", 0xc00, -1, 3);
break;
case 3:
_G(wilbur_should) = 2;
wilbur_speech("500w054", kCHANGE_WILBUR_ANIMATION);
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
}
void Room505::pre_parser() {
_G(kernel).trigger_mode = KT_DAEMON;
if (player_said_any("WILBUR'S ROOM", "BATHROOM", "AUNT POLLY'S ROOM") &&
!player_said_any("ENTER", "LOOK AT", "GEAR"))
player_set_facing_hotspot();
}
void Room505::parser() {
_G(kernel).trigger_mode = KT_DAEMON;
const bool railingFlag = player_said("RAILING") && _G(flags)[kStairsBorkState] == 5003;
if (player_said("LOOK AT", "STAIRS") && _G(flags)[kStairsBorkState] == 5003) {
wilbur_speech("505w002");
} else if (railingFlag && player_said("LOOK AT")) {
wilbur_speech("505w005");
} else if (railingFlag && player_said("GEAR")) {
wilbur_speech("505w007");
} else if (_G(walker).wilbur_said(SAID)) {
// Already handled
} else if (player_said("WILBUR'S ROOM") && player_said_any("GEAR", "ENTER", "LOOK AT")) {
_destTrigger = 5010;
kernel_trigger_dispatch_now(1);
} else if (player_said("LOOK AT", "BATHROOM") || player_said("GEAR", "BATHROOM")) {
_destTrigger = 5011;
kernel_trigger_dispatch_now(1);
} else if (player_said("LOOK AT", "AUNT POLLY'S ROOM") || player_said("GEAR", "AUNT POLLY'S ROOM")) {
_destTrigger = 5013;
kernel_trigger_dispatch_now(1);
} else if (player_said("GEAR", "STAIRS")) {
_G(wilbur_should) = 2;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
} else if (player_said("SOAPY WATER", "RAILING")) {
_G(flags)[V196] = 1;
player_set_commands_allowed(false);
_G(wilbur_should) = 3;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
} else {
return;
}
_G(player).command_ready = false;
}
} // namespace Rooms
} // namespace Burger
} // namespace M4