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scummvm-cursorfix/engines/m4/burger/rooms/section1/room175.cpp
2026-02-02 04:50:13 +01:00

161 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/burger/rooms/section1/room175.h"
#include "m4/burger/rooms/section1/section1.h"
#include "m4/burger/core/play_break.h"
#include "m4/burger/vars.h"
#include "m4/graphics/gr_series.h"
namespace M4 {
namespace Burger {
namespace Rooms {
static const char *SAID[][4] = {
{ "WILBUR'S ROOM", nullptr, "175w001", nullptr },
{ "BATHROOM", nullptr, "175w001", nullptr },
{ "AUNT POLLY'S ROOM", "175w002", "175w001", "175w003" },
{ "STAIRS", "175w004", "175w001", nullptr },
{ "WINDOW", nullptr, nullptr, "175w005" },
{ "VASE", "175w006", "175w007", "175w008" },
{ "PICTURE", "175w012", "175w010", "175w011" },
{ "PICTURE ", "175w013", "175w010", "175w011" },
{ "PICTURE ", "175w014", "175w010", "175w011" },
{ "PICTURE ", "175w009", "176w010", "175w011" },
{ nullptr, nullptr, nullptr, nullptr }
};
static const seriesPlayBreak PLAY1[] = {
{ 0, 3, "175_002a", 1, 100, -1, 0, 0, nullptr, 0 },
{ 4, -1, "175_002b", 1, 100, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
static const seriesPlayBreak PLAY2[] = {
{ 0, 2, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
{ 3, -1, "175_002a", 1, 100, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
static const seriesPlayBreak PLAY3[] = {
{ 0, -1, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
void Room175::init() {
switch (_G(game).previous_room) {
case KERNEL_RESTORING_GAME:
break;
case 171:
ws_demand_location(331, 272, 3);
_G(wilbur_should) = 1;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
case 174:
ws_demand_location(150, 307, 3);
ws_walk(222, 307, nullptr, -1);
break;
case 176:
ws_demand_location(72, 348, 3);
ws_walk(170, 349, nullptr, -1);
break;
default:
ws_demand_location(327, 340, 5);
break;
}
digi_preload("175_001");
digi_play_loop("175_001", 2, 125);
series_play("175fan", 0xf00, 0, -1, 6, -1);
}
void Room175::daemon() {
switch (_G(kernel).trigger) {
case kCHANGE_WILBUR_ANIMATION:
switch (_G(wilbur_should)) {
case 1:
disable_player();
_G(wilbur_should) = 10001;
series_play_with_breaks(PLAY1, "175wi01", 0xc00, kCHANGE_WILBUR_ANIMATION, 3);
break;
case 2:
disable_player();
series_play_with_breaks(PLAY2, "175wi02", 0xc00, -1, 3);
disable_player_commands_and_fade_init(1018);
break;
case 3:
disable_player();
_G(wilbur_should) = 10001;
series_play_with_breaks(PLAY3, "175wi03", 0xc00, kCHANGE_WILBUR_ANIMATION, 3);
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
}
void Room175::pre_parser() {
if (!player_said_any("GEAR", "LOOK AT")) {
if (player_said("BATHROOM"))
player_set_facing_at(194, 301);
if (player_said("WILBUR'S ROOM"))
player_set_facing_at(126, 343);
}
}
void Room175::parser() {
_G(kernel).trigger_mode = KT_DAEMON;
if (_G(walker).wilbur_said(SAID)) {
// Already handled
} else if (player_said("GEAR", "STAIRS")) {
_G(wilbur_should) = 2;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
} else if (player_said_any("GEAR", "LOOK AT") && player_said("BATHROOM")) {
disable_player_commands_and_fade_init(1021);
} else if (player_said_any("GEAR", "LOOK AT") && player_said("WILBUR'S ROOM")) {
disable_player_commands_and_fade_init(1023);
} else {
return;
}
_G(player).command_ready = false;
}
} // namespace Rooms
} // namespace Burger
} // namespace M4