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scummvm-cursorfix/engines/m4/burger/rooms/section1/room101.cpp
2026-02-02 04:50:13 +01:00

849 lines
23 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/burger/rooms/section1/room101.h"
#include "m4/burger/rooms/section1/section1.h"
#include "m4/burger/vars.h"
#include "m4/graphics/gr_series.h"
#include "m4/core/imath.h"
namespace M4 {
namespace Burger {
namespace Rooms {
static const seriesStreamBreak STREAM_BREAKS1[] = {
{ 0, nullptr, 2, 255, 4, 0, nullptr, 0 },
{ 5, nullptr, 2, 255, 4, 0, nullptr, 0 },
{ 14, nullptr, 2, 255, 4, 0, nullptr, 0 },
{ 16, nullptr, 1, 255, 11, 0, nullptr, 0 },
STREAM_BREAK_END
};
static const seriesStreamBreak STREAM_BREAKS2[] = {
{ 0, nullptr, 2, 255, 4, 0, nullptr, 0 },
{ 6, nullptr, 2, 255, 5, 0, nullptr, 0 },
{ 17, nullptr, 2, 255, 4, 0, nullptr, 0 },
{ 24, nullptr, 2, 255, 4, 0, nullptr, 0 },
{ 26, nullptr, 1, 255, 14, 0, nullptr, 0 },
STREAM_BREAK_END
};
static const seriesStreamBreak STREAM_BREAKS3[] = {
{ 0, nullptr, 2, 255, 4, 0, nullptr, 0 },
{ 5, nullptr, 2, 255, 4, 0, nullptr, 0 },
{ 14, nullptr, 2, 255, 4, 0, nullptr, 0 },
{ 16, nullptr, 1, 255, 17, 0, nullptr, 0 },
STREAM_BREAK_END
};
static const seriesStreamBreak STREAM_BREAKS4[] = {
{ 0, nullptr, 2, 255, 4, 0, nullptr, 0 },
{ 7, nullptr, 2, 255, 4, 0, nullptr, 0 },
{ 13, nullptr, 1, 255, 20, 0, nullptr, 0 },
STREAM_BREAK_END
};
static const seriesStreamBreak STREAM_BREAKS5[] = {
{ 0, "100_010", 1, 255, -1, 0, nullptr, 0 },
{ 19, "100_011", 1, 255, -1, 0, nullptr, 0 },
STREAM_BREAK_END
};
static const seriesStreamBreak STREAM_BREAKS6[] = {
{ 9, nullptr, 2, 255, 4, 0, nullptr, 0 },
{ 19, nullptr, 2, 255, 4, 0, nullptr, 0 },
{ 28, nullptr, 2, 255, 4, 0, nullptr, 0 },
{ 32, nullptr, 1, 255, 8, 0, nullptr, 0 },
STREAM_BREAK_END
};
static const seriesPlayBreak PLAY_BREAKS1[] = {
{ 0, 10, nullptr, 1, 255, -1, 0, 0, nullptr, 0 },
{ 11, -1, "101_004", 2, 255, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
static const seriesPlayBreak PLAY_BREAKS2[] = {
{ 0, 2, nullptr, 1, 255, -1, 0, 0, nullptr, 0 },
{ 3, -1, "102_038", 1, 100, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
static const seriesPlayBreak PLAY_BREAKS3[] = {
{ 0, 8, nullptr, 1, 255, -1, 0, 0, nullptr, 0 },
{ 9, -1, "101_002", 1, 100, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
static const seriesPlayBreak PLAY_BREAKS4[] = {
{ 0, 6, nullptr, 1, 255, -1, 0, 0, nullptr, 0 },
{ 7, 9, "101w005", 1, 255, -1, 0, 0, nullptr, 0 },
{ 10, -1, nullptr, 1, 255, kCHANGE_WILBUR_ANIMATION, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
static const char *SAID1[][4] = {
{ "BARBERSHOP", nullptr, "101W003", "101W003" },
{ "DOOR", "101W006", nullptr, nullptr },
{ "FIRE ESCAPE", "101W004", nullptr, nullptr },
{ "TOWN HALL", nullptr, "101W003", nullptr },
{ "ALLEY", nullptr, "101W003", nullptr },
{ "VERA'S DINER", nullptr, "101W003", nullptr },
{ "OLD BRIDGE", nullptr, "101W003", nullptr },
{ "HARDWARE STORE", "101W006b", "101W003", "101W003" },
{ "BANK", "101W007", "101W003", "101W003" },
{ "THEATRE", "101W008", "101W003", "101W003" },
{ "POLICE STATION", "101W009", "101W003", "101W003" },
{ "PET AND FEED STORE", "101W010", "101W003", "101W011" },
{ "FIRE STATION", "101W012", "101W003", "101W003" },
{ "FIRE HYDRANT", "101W013", "101W003", nullptr },
{ "PICKUP TRUCK", "101W015", "101W003", "101W016" },
{ nullptr, nullptr, nullptr, nullptr }
};
void Room101::init() {
_val1 = 255;
digi_stop(1);
digi_preload("101_001");
_G(kernel).call_daemon_every_loop = true;
if (_G(game).previous_room != 102)
door();
switch (_G(game).previous_room) {
case KERNEL_RESTORING_GAME:
// Do nothing
break;
case 102:
// Exiting barber shop
player_set_commands_allowed(false);
if (_G(flags)[V014]) {
_G(flags)[V014] = 0;
ws_demand_facing(_G(my_walker), 10);
ws_demand_location(_G(my_walker), 338, 265);
_G(wilbur_should) = 16;
} else {
ws_demand_facing(_G(my_walker), 4);
ws_demand_location(_G(my_walker), 264, 259);
_G(wilbur_should) = 10;
}
ws_hide_walker(_G(my_walker));
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
case 103:
// Returning from rooftop
player_set_commands_allowed(false);
ws_demand_facing(_G(my_walker), 1);
ws_demand_location(_G(my_walker), 197, 276);
ws_hide_walker(_G(my_walker));
_G(wilbur_should) = 6;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
case 104:
// From Town Hall
_G(wilbur_should) = 2;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
case 106:
// Leaving alley
_G(wilbur_should) = 3;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
case 134:
case 135:
// From Old Bridge
_G(wilbur_should) = 4;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
case 142:
// From Vera's Diner
_G(wilbur_should) = 5;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
default:
// Have been beamed down
ws_demand_location(_G(my_walker), 320, 271);
ws_demand_facing(_G(my_walker), 5);
if (_G(game).previous_section > 1) {
if (_G(flags)[kFirstTestPassed]) {
ws_demand_location(_G(my_walker), 280, 309);
ws_demand_facing(_G(my_walker), 8);
player_set_commands_allowed(false);
}
kernel_timing_trigger(60, 6);
}
break;
}
digi_play_loop("101_001", 3, 200, -1);
}
void Room101::daemon() {
if (player_commands_allowed() && _G(player).walker_visible && INTERFACE_VISIBLE) {
player_update_info(_G(my_walker), &_G(player_info));
if (_G(player_info).y > 374 && player_said("old bridge")) {
// Changing to Old Bridge
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, GOTO_OLD_BRIDGE);
_G(kernel).call_daemon_every_loop = false;
} else if (_G(player_info.y < 205) && player_said("town hall")) {
// Changing to Town Hall
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), 16, 255, 0, 30, GOTO_TOWN_HALL);
_G(kernel).call_daemon_every_loop = false;
}
}
switch (_G(kernel).trigger) {
case 1:
if (_val2 == 12) {
const int frame = imath_ranged_rand(8, 10);
series_play("101ha01", 3840, 0, 1, 6, 0, 100, 0, 0, frame, frame);
} else {
digi_preload("101_002");
series_play("101ha01", 3840, 0, 21, 6, 0, 100, 0, 0, 11, 13);
}
break;
case 2:
// Finished gathering items from past tests
digi_stop(2);
unloadSounds();
player_set_commands_allowed(true);
ws_unhide_walker(_G(my_walker));
break;
case 4:
digi_play(Common::String::format("101_0%d", imath_ranged_rand(10, 17)).c_str(), 2, 255, -1);
break;
case 5:
digi_play("101_017", 2, 255, -1);
break;
case 6:
if (!_G(flags)[kFirstTestPassed]) {
// No tests passed yet
const uint idx = _G(flags)[kNEURO_TEST_COUNTER];
assert(idx < 8);
static const char *const NAMES[8] = {
"101w500", "101w500", "101w501", "101w502",
"101w503", "101w504", "101w505", "101w506"
};
_G(walker).wilbur_speech(NAMES[idx], 23);
} else if (!_G(flags)[kSecondTestPassed]) {
// Second test failed
if (_G(flags)[V242] <= 1) {
// Oh well, at least I passed the first test
_G(walker).wilbur_speech("101w520", 7);
} else if (_G(flags)[V249] && !_G(flags)[kKnowHowToNukeGerbils]) {
// I know how to nuke those mutant gerbils
_G(walker).wilbur_speech("101w522", 7);
_G(flags)[kKnowHowToNukeGerbils] = 1;
} else if (_G(flags)[V248] && !_G(flags)[kGerbilsAreNasty]) {
// Those mutant gerbils are nasty
_G(walker).wilbur_speech("101w521", 7);
_G(flags)[kGerbilsAreNasty] = 1;
} else {
// Sigh...
_G(walker).wilbur_speech("101w524", 7);
}
} else if (!_G(flags)[kThirdTestPassed]) {
// Third test failed
if (_G(flags)[V100] <= 1) {
_G(walker).wilbur_speech("101w530", 7);
} else if (!_G(flags)[V113] && !_G(flags)[kGetRidOfPerkins]) {
// Need to get rid of Perkins
_G(walker).wilbur_speech("101w531", 7);
_G(flags)[kGetRidOfPerkins] = 1;
} else if (_G(flags)[V113] && !_G(flags)[kNeedToFindBurger]) {
// Gotten rid of Perkins, need to find burger
_G(walker).wilbur_speech("101w533", 7);
_G(flags)[kNeedToFindBurger] = 1;
} else if (_G(flags)[V113] && _G(flags)[V100] >= 5 &&
!_G(flags)[kAmplifyMySenses]) {
// Amplify my senses? Hmmm..
_G(walker).wilbur_speech("101w534", 7);
_G(flags)[kAmplifyMySenses] = 1;
} else {
_G(walker).wilbur_speech("101w532", 7);
}
} else if (!_G(flags)[kFourthTestPassed]) {
// Fourth test failed
switch (_G(flags)[V185]) {
case 0:
case 1:
_G(walker).wilbur_speech("101w550", 7);
break;
case 2:
_G(walker).wilbur_speech("101w552", 7);
break;
default:
if (_G(flags)[V194] && !_G(flags)[ROOM101_FLAG19]) {
_G(walker).wilbur_speech("101w551", 7);
_G(flags)[ROOM101_FLAG19] = 1;
} else {
kernel_timing_trigger(60, 7);
}
break;
}
} else if (!_G(flags)[kFifthTestPassed]) {
// Fifth test failed
switch (_G(flags)[V153]) {
case 0:
case 1:
_G(walker).wilbur_speech("101w570", 7);
break;
case 2:
_G(walker).wilbur_speech("101w571", 7);
break;
default:
kernel_timing_trigger(60, 7);
break;
}
} else {
kernel_trigger_dispatch_now(7);
}
break;
case 7:
loadSounds();
ws_hide_walker(_G(my_walker));
if (_G(flags)[kSecondTestPassed] || _G(flags)[kFourthTestPassed])
series_load("101wi13s", -1, nullptr);
if (_G(flags)[kThirdTestPassed])
series_load("101wi12s", -1, nullptr);
if (_G(flags)[kFifthTestPassed])
series_load("101wi11s", -1, nullptr);
_machine1 = series_play("101wi14s", 0x101, 0, -1, 6, 0, 100, 0, 0, 0, -1);
_machine2 = series_stream_with_breaks(STREAM_BREAKS6, "101wi14", 6, 0x100, 2);
break;
case 8:
kernel_timing_trigger(1, 9);
break;
case 9:
daemon9();
if (_G(flags)[kSecondTestPassed] || _G(flags)[V250] ||
_G(flags)[V280] || _G(flags)[V002]) {
terminateMachineAndNull(_machine1);
terminateMachineAndNull(_machine2);
kernel_trigger_dispatch_now(10);
}
break;
case 10:
_machine1 = series_play("101wi13s", 0x101, 0, -1, 6, 0, 100, 0, 0, 0, -1);
_machine2 = series_stream_with_breaks(STREAM_BREAKS1, "101wi13", 6, 0x100, 2);
break;
case 11:
kernel_timing_trigger(1, 12);
break;
case 12:
daemon12();
if (_G(flags)[kSecondTestPassed]) {
if (_G(flags)[kThirdTestPassed] || _G(flags)[kPerkinsLostIsland] ||
_G(flags)[V080] || _G(flags)[V126]) {
terminateMachineAndNull(_machine1);
terminateMachineAndNull(_machine2);
kernel_timing_trigger(1, 13);
}
}
break;
case 13:
_machine1 = series_play("101wi12s", 0x101, 0, -1, 6, 0, 100, 0, 0, 0, -1);
_machine2 = series_stream_with_breaks(STREAM_BREAKS2, "101wi12", 6, 0x100, 2);
break;
case 14:
kernel_timing_trigger(1, 15);
break;
case 15:
daemon15();
if (_G(flags)[kThirdTestPassed] && (_G(flags)[kFourthTestPassed] || _G(flags)[V220])) {
terminateMachineAndNull(_machine1);
terminateMachineAndNull(_machine2);
kernel_timing_trigger(1, 16);
}
break;
case 16:
_machine1 = series_play("101wi13s", 0x101, 0, -1, 6, 0, 100, 0, 0, 0, -1);
_machine2 = series_stream_with_breaks(STREAM_BREAKS3, "101wi13", 6, 0x100, 2);
break;
case 17:
kernel_timing_trigger(1, 18);
break;
case 18:
daemon18();
if (_G(flags)[kFourthTestPassed]) {
if (_G(flags)[kFifthTestPassed] || _G(flags)[V220]) {
terminateMachineAndNull(_machine1);
terminateMachineAndNull(_machine2);
kernel_timing_trigger(1, 19);
}
}
break;
case 19:
_machine1 = series_play("101wi11s", 0x101, 0, -1, 6, 0, 100, 0, 0, 0, -1);
_machine2 = series_stream_with_breaks(STREAM_BREAKS4, "101wi11", 6, 0x100, 2);
break;
case 20:
daemon20();
break;
case 21:
digi_play("101_002", 2, 255, -1);
_G(wilbur_should) = 18;
series_play("101ha01", 3840, 0, kCHANGE_WILBUR_ANIMATION, 6, 0, 100, 0, 0, 14, -1);
break;
case 23:
player_set_commands_allowed(true);
break;
case 24:
if (_G(player_info).x < 218 || (_G(player_info).x < 349 && _G(player_info).y > 277)) {
kernel_trigger_dispatch_now(27);
} else {
digi_preload_stream_breaks(STREAM_BREAKS5);
series_stream_with_breaks(STREAM_BREAKS5, "101dt01", 6, 1024, 25);
}
break;
case 25:
_val1 -= 10;
if (_val1 > 0) {
digi_change_volume(2, _val1);
kernel_timing_trigger(3, 25);
} else {
digi_stop(1);
digi_unload_stream_breaks(STREAM_BREAKS5);
digi_stop(2);
digi_unload("100_013");
player_set_commands_allowed(true);
_val1 = 255;
}
break;
case 26:
door();
_G(walker).reset_walker_sprites();
digi_preload_stream_breaks(STREAM_BREAKS5);
series_stream_with_breaks(STREAM_BREAKS5, "101dt01", 6, 1, 25);
break;
case 27:
terminateMachineAndNull(_doorMachine);
Section1::updateWalker(226, 281, 8, 26);
break;
case kCHANGE_WILBUR_ANIMATION:
switch (_G(wilbur_should)) {
case 2:
player_set_commands_allowed(true);
ws_demand_location(_G(my_walker), 336, 184);
ws_demand_facing(_G(my_walker), 5);
ws_walk(_G(my_walker), 335, 195, nullptr, -1, 5);
break;
case 3:
player_set_commands_allowed(true);
ws_demand_location(_G(my_walker), 482, 208);
ws_demand_facing(_G(my_walker), 9);
ws_walk(_G(my_walker), 410, 218, nullptr, -1, 9);
break;
case 4:
player_set_commands_allowed(true);
ws_demand_location(_G(my_walker), 224, 373);
ws_demand_facing(_G(my_walker), 2);
ws_walk(_G(my_walker), 282, 342, nullptr, -1, 2);
break;
case 5:
player_set_commands_allowed(true);
ws_demand_location(_G(my_walker), 0, 288);
ws_demand_facing(_G(my_walker), 3);
ws_walk(_G(my_walker), 30, 288, nullptr, -1, 3);
break;
case 6:
_G(wilbur_should) = 7;
series_play_with_breaks(PLAY_BREAKS1, "101wi05", 0x100, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, -53);
break;
case 7:
ws_unhide_walker(_G(my_walker));
player_set_commands_allowed(true);
break;
case 8:
// Barbershop door open
_G(wilbur_should) = 9;
terminateMachineAndNull(_doorMachine);
series_play_with_breaks(PLAY_BREAKS2, "101wi01", 3072, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, 0);
break;
case 9:
// Fade out for switching to Barbershop
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1002);
break;
case 10:
_G(wilbur_should) = 11;
series_play_with_breaks(PLAY_BREAKS3, "101wi02", 0x100, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, -53);
break;
case 11:
case 18:
door();
ws_unhide_walker(_G(my_walker));
player_set_commands_allowed(true);
break;
case 14:
terminateMachineAndNull(_doorMachine);
_G(wilbur_should) = 15;
series_play_with_breaks(PLAY_BREAKS2, "101wi01", 3072, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, 0);
break;
case 15:
_G(wilbur_should) = 16;
digi_play("101h001", 1, 255, kCHANGE_WILBUR_ANIMATION);
break;
case 16:
_G(wilbur_should) = 17;
series_play_with_breaks(PLAY_BREAKS2, "101wi03", 3072, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, 0);
break;
case 17:
_G(wilbur_should) = 19;
_val2 = 12;
if (_G(flags)[V005]) {
const Common::String name = Common::String::format("101h003%c", 'a' + imath_ranged_rand(0, 5));
digi_play(name.c_str(), 1, 255, kCHANGE_WILBUR_ANIMATION);
} else {
digi_play("101h002", 1, 255, kCHANGE_WILBUR_ANIMATION);
_G(flags)[V005] = 1;
}
series_play("101ha01", 3840, 0, 1, 6, 0, 100, 0, 0, 0, 7);
break;
case 19:
_val2 = 13;
break;
case 20:
_G(wilbur_should) = 21;
series_play_with_breaks(PLAY_BREAKS4, "101wi04", 0x100, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, -53);
break;
case 21:
_G(wilbur_should) = 22;
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1003);
break;
case 22:
series_play("101wi04", 0x100, 0, -1, 10, -1, 100, 0, -53, 16, 16);
series_play("101wi04s", 0x100, 0, -1, 10, -1, 100, 0, -53, 16, 16);
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
break;
case kBurlEntersTown:
if (_G(flags)[kRoadOpened]) {
_G(kernel).continue_handling_trigger = true;
} else if (player_commands_allowed() && _G(player).walker_visible &&
INTERFACE_VISIBLE && !digi_play_state(1)) {
Section1::updateDisablePlayer();
digi_preload("100_013");
digi_play("100_013", 2, 255, -1);
kernel_timing_trigger(240, 24);
} else {
kernel_timing_trigger(60, kBurlEntersTown);
}
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
}
void Room101::pre_parser() {
const bool lookAt = player_said_any("look", "look at");
if (player_said("vera's diner") && !player_said_any("enter", "gear", "look", "look at"))
player_hotspot_walk_override_just_face(9);
if (player_said("alley") && !player_said_any("enter", "gear", "look", "look at"))
player_hotspot_walk_override_just_face(3);
_G(kernel).call_daemon_every_loop = player_said("ENTER", "OLD BRIDGE") ||
player_said("gear", "old bridge") ||
player_said("old bridge") ||
player_said("ENTER", "TOWN HALL") ||
player_said("gear", "town hall") ||
(lookAt && player_said("town hall"));
}
void Room101::parser() {
const bool lookFlag = player_said_any("look", "look at");
_G(kernel).trigger_mode = KT_DAEMON;
if (_G(walker).wilbur_said(SAID1)) {
// Nothing
} else if (player_said("ENTER", "DOOR") || player_said("gear", "door")) {
if (_G(flags)[V012] == 2) {
player_set_commands_allowed(false);
ws_hide_walker(_G(my_walker));
_G(wilbur_should) = 8;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
} else if (_G(flags)[V013]) {
ws_demand_location(_G(my_walker), 338, 265);
ws_demand_facing(_G(my_walker), 10);
ws_hide_walker(_G(my_walker));
player_set_commands_allowed(false);
_G(wilbur_should) = 14;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
} else {
player_set_commands_allowed(false);
ws_hide_walker(_G(my_walker));
_G(wilbur_should) = 8;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
}
} else if (player_said("ENTER", "FIRE ESCAPE") || player_said("gear", "fire escape")) {
player_set_commands_allowed(false);
_G(wilbur_should) = 20;
ws_hide_walker(_G(my_walker));
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
} else if (player_said("ENTER", "TOWN HALL") || player_said("gear", "town hall") ||
(lookFlag && player_said("town hall"))) {
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1004);
} else if (player_said("ENTER", "ALLEY") || player_said("gear", "alley") ||
(lookFlag && player_said("alley"))) {
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1006);
} else if (player_said("ENTER", "OLD BRIDGE") || player_said("gear", "old bridge") ||
(lookFlag && player_said("old bridge"))) {
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1008);
} else if (player_said("ENTER", "VERA'S DINER") || player_said("gear", "vera's diner") ||
(lookFlag && player_said("vera's diner"))) {
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1014);
} else if (inv_player_has(_G(player).verb) &&
player_said_any("alley", "town hall", "vera's diner", "old bridge")) {
_G(walker).wilbur_speech("101w003");
} else if (inv_player_has(_G(player).verb) && player_said("fire hydrant")) {
_G(walker).wilbur_speech("101w014");
} else if (lookFlag && player_said("barbershop")) {
_G(walker).wilbur_speech(_G(flags)[V013] ? "101w002" : "101w001");
} else {
return;
}
_G(player).command_ready = false;
}
void Room101::door() {
_doorMachine = series_play("101door", 3840, 0, -1, 10, -1, 100, 0, -53, 0, 0);
}
void Room101::loadSounds() {
digi_preload("101_010");
digi_preload("101_011");
digi_preload("101_012");
digi_preload("101_013");
digi_preload("101_014");
digi_preload("101_015");
digi_preload("101_016");
digi_preload("101_017");
}
void Room101::unloadSounds() {
digi_unload("101_010");
digi_unload("101_011");
digi_unload("101_012");
digi_unload("101_013");
digi_unload("101_014");
digi_unload("101_015");
digi_unload("101_016");
digi_unload("101_017");
}
void Room101::daemon9() {
_G(flags)[V019] = 1;
_G(flags)[V017] = 1;
if (_G(flags)[V021] == 10032)
_G(flags)[V001] = 12;
if (_G(flags)[V021] == 10033)
_G(flags)[V013] = 1;
_G(flags).set_boonsville_time(600);
}
void Room101::daemon12() {
if (_G(flags)[V250] || _G(flags)[kSecondTestPassed])
inv_give_to_player("BLOCK OF ICE");
if (_G(flags)[V280] || _G(flags)[kSecondTestPassed])
inv_give_to_player("PANTYHOSE");
if (_G(flags)[V002]) {
inv_give_to_player("PHONE BILL");
inv_give_to_player("WHISTLE");
_G(flags)[V079] = 0;
_G(flags)[V080] = 1;
}
_G(flags).set_boonsville_time(2400);
}
void Room101::daemon15() {
if (_G(flags)[V002] || !_G(flags)[V126] || _G(flags)[kThirdTestPassed]) {
inv_give_to_player("PHONE BILL");
inv_give_to_player("WHISTLE");
_G(flags)[V079] = 0;
_G(flags)[V080] = 1;
} else {
_G(flags)[V079] = 1;
_G(flags)[V080] = 0;
}
if (_G(flags)[V126] || _G(flags)[kThirdTestPassed]) {
inv_give_to_player("CARROT JUICE");
_G(flags)[V088] = 1;
_G(flags)[V091] = 1;
} else {
_G(flags)[V088] = 0;
_G(flags)[V091] = 0;
}
if (_G(flags)[V113] || _G(flags)[kThirdTestPassed]) {
_G(flags).set_boonsville_time(6001);
_G(flags)[V000] = 1002;
_G(flags)[V001] = 0;
inv_move_object("MONEY", NOWHERE);
_G(flags)[V039] = 1;
_G(flags)[kRoadOpened] = 1;
inv_give_to_player("DEED");
_G(flags)[kPerkinsLostIsland] = 1;
} else {
_G(flags)[V000] = 1000;
if (_G(flags)[V021] == 10032)
_G(flags)[V001] = 12;
_G(flags)[V039] = 0;
_G(flags)[kRoadOpened] = 0;
_G(flags)[kTourBusAtDiner] = 0;
}
_G(flags)[V063] = 0;
_G(flags)[V092] = 0;
if (_G(flags)[kThirdTestPassed])
_G(flags).set_boonsville_time(6600);
}
void Room101::daemon18() {
if (_G(flags)[V220] || _G(flags)[kFourthTestPassed]) {
inv_give_to_player("laxative");
inv_give_to_player("amplifier");
_G(flags)[kDrumzFled] = 1;
_G(flags)[kTourBusAtDiner] = 1;
_G(flags).set_boonsville_time(19200);
}
}
void Room101::daemon20() {
if (_G(flags)[V177] || _G(flags)[kFifthTestPassed]) {
inv_move_object("KEYS", 138);
inv_give_to_player("JAWZ O' LIFE");
_G(flags)[V046] = 0;
}
_G(flags)[kPoliceState] = 0;
_G(flags)[kPoliceCheckCtr] = 0;
_G(flags).set_boonsville_time(22800);
}
} // namespace Rooms
} // namespace Burger
} // namespace M4