Files
scummvm-cursorfix/engines/lastexpress/sound/slot.cpp
2026-02-02 04:50:13 +01:00

913 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "lastexpress/sound/slot.h"
#include "lastexpress/sound/sound.h"
#include "lastexpress/sound/subtitle.h"
#include "lastexpress/data/archive.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
Slot::Slot(SoundManager *soundMan, const char *filename, int typeFlags, int priority) {
_soundMan = soundMan;
_engine = _soundMan->_engine;
_engine->_soundMutex->lock();
memset(_name1, 0, sizeof(_name1));
memset(_name2, 0, sizeof(_name2));
_priority = priority;
setTag(typeFlags);
setType(typeFlags);
_soundMan->addSlot(this);
_engine->_soundMutex->unlock();
// From this point onwards there could be deadlocks between the main
// thread and the sound thread because of busy waits in getBuffer(),
// so we leave the mutex unlocked and let the insides of the function
// do their job...
getBuffer();
// This function will reacquire the mutex...
load(filename);
}
Slot::Slot(SoundManager *soundMan, int typeFlags, int priority) {
_soundMan = soundMan;
_engine = _soundMan->_engine;
_engine->_soundMutex->lock();
memset(_name1, 0, sizeof(_name1));
memset(_name2, 0, sizeof(_name2));
_priority = priority;
Common::strcpy_s(_name2, "NISSND?");
assignDirectVolume(kVolumeFull);
setTag(typeFlags);
setType(typeFlags);
_soundMan->addSlot(this);
_engine->_soundMutex->unlock();
// From this point onwards there could be deadlocks between the main
// thread and the sound thread because of busy waits in getBuffer(),
// so we leave the mutex unlocked and let the insides of the function
// do their job...
getBuffer();
}
Slot::Slot(SoundManager *soundMan, SaveSlot *soundEntry) {
_soundMan = soundMan;
_engine = _soundMan->_engine;
_engine->_soundMutex->lock();
memset(_name1, 0, sizeof(_name1));
memset(_name2, 0, sizeof(_name2));
setBlockCount(soundEntry->blockCount);
addStatusFlag(soundEntry->status);
setTag(_statusFlags);
strncpy(_name1, soundEntry->name1, 15);
strncpy(_name2, soundEntry->name2, 15);
Common::String subName = _name2;
subName.replace('.', '\0');
setSub(subName.c_str());
_time = soundEntry->time;
_fadeDelayCounter = soundEntry->fadeDelayCounter;
_unusedVar = soundEntry->unusedVar;
_character = soundEntry->character;
_delayedStartTime = _soundMan->getSoundDriver30HzCounter() + soundEntry->delayTicks;
_priority = soundEntry->priority;
_engine->_soundMutex->unlock();
// From this point onwards there could be deadlocks between the main
// thread and the sound thread because of busy waits in devirtualize(),
// so we must activate the mutex selectively when fetching or updating
// the class members...
if ((getStatusFlags() & kSoundFlagPlaying) != 0 &&
(getStatusFlags() & kSoundFlagMuteProcessed) == 0 &&
(getStatusFlags() & kSoundVolumeMask) != 0) {
removeStatusFlag(kSoundFlagPlaying);
addStatusFlag(kSoundFlagMute);
devirtualize();
}
_soundMan->addSlot(this);
}
Slot::~Slot() {
addStatusFlag(kSoundFlagCloseRequested);
while (true) {
bool mustWait = (getStatusFlags() & kSoundFlagClosed) == 0 &&
(_soundMan->getSoundDriverFlags() & kSoundDriverClearBufferProcessed) == 0 &&
(_soundMan->getSoundDriverFlags() & kSoundDriverInitState) != 0;
if (!mustWait)
break;
_engine->handleEvents(); // For good measure...
}
_soundMan->removeSlot(this);
_engine->_soundMutex->lock();
if (_archive)
_engine->getArchiveManager()->closeHPF(_archive);
_engine->_soundMutex->unlock();
if (getSoundBuffer())
releaseBuffer();
if (getSubtitle()) {
_engine->_soundMutex->lock();
delete _subtitle;
_subtitle = nullptr;
_engine->_soundMutex->unlock();
}
if (getAssociatedCharacter()) {
if (getAssociatedCharacter() == kCharacterSteam) {
_soundMan->ambientAI(kAmbientSoundSteam);
} else if (getAssociatedCharacter() != kCharacterClerk) {
_engine->getLogicManager()->send(kCharacterCath, getAssociatedCharacter(), 2, 0);
}
}
}
void Slot::play() {
if ((_soundMan->getSoundDriverFlags() & kSoundDriverNISHasRequestedFade) != 0) {
if (getTag() != kSoundTagNIS && getTag() != kSoundTagLink && getTag() != kSoundTagConcert) {
int volume = getStatusFlags() & kSoundVolumeMask;
removeStatusFlag(kSoundVolumeMask);
assignDirectVolume(volume);
addStatusFlag((volume >> 1) + 1);
}
}
addStatusFlag(kSoundFlagPlayRequested);
}
void Slot::setFade(int volume) {
Common::StackLock lock(*_engine->_soundMutex);
if ((_statusFlags & kSoundFlagFading) == 0) {
int32 targetVolume = volume;
_statusFlags |= kSoundFlagVolumeChanging;
if (volume) {
if ((_soundMan->_soundDriverFlags & kSoundDriverNISHasRequestedFade) != 0) {
_volume = volume;
targetVolume = (volume >> 1) + 1;
}
_fadeTargetVolume = targetVolume;
} else {
_fadeTargetVolume = 0;
_statusFlags |= kSoundFlagFading;
}
}
}
void Slot::setVol(int volume) {
if (volume) {
if ((_soundMan->getSoundDriverFlags() & kSoundDriverNISHasRequestedFade) == 0 || getTag() == kSoundTagNIS || getTag() == kSoundTagLink) {
setStatusFlags(volume + (getStatusFlags() & ~kSoundVolumeMask));
} else {
setFade(volume);
}
} else {
assignDirectVolume(0);
addStatusFlag(kSoundFlagMuteRequested);
removeStatusFlag(kSoundVolumeMask);
removeStatusFlag(kSoundFlagVolumeChanging);
}
}
void Slot::setTag(int typeFlags) {
Slot *cacheSlot;
switch (typeFlags & kSoundTypeMask) {
case kSoundTypeNormal:
assignDirectTag(_soundMan->_curSoundSlotTag++);
break;
case kSoundTypeAmbient:
cacheSlot = _soundMan->_soundCache;
if (cacheSlot) {
do {
if (cacheSlot->getTag() == kSoundTagOldAmbient)
break;
cacheSlot = cacheSlot->getNext();
} while (cacheSlot);
if (cacheSlot)
cacheSlot->setFade(0);
}
cacheSlot = _soundMan->_soundCache;
if (cacheSlot) {
do {
if (cacheSlot->getTag() == kSoundTagAmbient)
break;
cacheSlot = cacheSlot->getNext();
} while (cacheSlot);
if (cacheSlot) {
cacheSlot->assignDirectTag(kSoundTagOldAmbient);
cacheSlot->setFade(0);
}
}
assignDirectTag(kSoundTagAmbient);
break;
case kSoundTypeMenu:
cacheSlot = _soundMan->_soundCache;
if (cacheSlot) {
do {
if (cacheSlot->getTag() == kSoundTagMenu)
break;
cacheSlot = cacheSlot->getNext();
} while (cacheSlot);
if (cacheSlot)
cacheSlot->assignDirectTag(kSoundTagOldMenu);
}
assignDirectTag(kSoundTagMenu);
break;
case kSoundTypeLink:
cacheSlot = _soundMan->_soundCache;
if (cacheSlot) {
do {
if (cacheSlot->getTag() == kSoundTagLink)
break;
cacheSlot = cacheSlot->getNext();
} while (cacheSlot);
if (cacheSlot)
cacheSlot->assignDirectTag(kSoundTagOldLink);
}
assignDirectTag(kSoundTagLink);
break;
case kSoundTypeIntro:
cacheSlot = _soundMan->_soundCache;
if (cacheSlot) {
do {
if (cacheSlot->getTag() == kSoundTagIntro)
break;
cacheSlot = cacheSlot->getNext();
} while (cacheSlot);
if (cacheSlot)
cacheSlot->assignDirectTag(kSoundTagOldMenu);
}
assignDirectTag(kSoundTagIntro);
break;
case kSoundTypeWalla:
cacheSlot = _soundMan->_soundCache;
if (cacheSlot) {
do {
if (cacheSlot->getTag() == kSoundTagWalla)
break;
cacheSlot = cacheSlot->getNext();
} while (cacheSlot);
if (cacheSlot) {
cacheSlot->assignDirectTag(kSoundTagOldWalla);
cacheSlot->setFade(0);
}
}
assignDirectTag(kSoundTagWalla);
break;
case kSoundTypeNIS:
cacheSlot = _soundMan->_soundCache;
if (cacheSlot) {
do {
if (cacheSlot->getTag() == kSoundTagNIS)
break;
cacheSlot = cacheSlot->getNext();
} while (cacheSlot);
if (cacheSlot)
cacheSlot->assignDirectTag(kSoundTagOldNIS);
}
assignDirectTag(kSoundTagNIS);
break;
default:
break;
}
}
void Slot::setType(int typeFlags) {
int effFlags = typeFlags;
if ((typeFlags & kSoundVolumeMask) == 0)
effFlags |= kSoundFlagMuteRequested;
if ((effFlags & kSoundFlagLooped) == 0)
effFlags |= kSoundFlagCloseOnDataEnd;
addStatusFlag(effFlags);
}
void Slot::setSub(const char *filename) {
Common::StackLock lock(*_engine->_soundMutex);
_subtitle = new Subtitle(_engine, filename, this);
if ((_subtitle->_status & kSubFlagStatusKilled) != 0) {
delete _subtitle;
_subtitle = nullptr;
} else {
_statusFlags |= kSoundFlagHasSubtitles;
}
}
bool Slot::getBuffer() {
int effPrio = 1000;
int count = 0;
Slot *cacheSlots;
Slot *chosenSlot;
if (getSoundBuffer()) {
return true;
}
if (_soundMan->_numActiveChannels >= 6) {
cacheSlots = _soundMan->_soundCache;
for (chosenSlot = nullptr; cacheSlots; cacheSlots = cacheSlots->getNext()) {
if ((cacheSlots->getStatusFlags() & kSoundFlagMute) == 0) {
if (cacheSlots->getPriority() + (int)(getStatusFlags() & kSoundVolumeMask) < effPrio) {
chosenSlot = cacheSlots;
effPrio = cacheSlots->getPriority() + (getStatusFlags() & kSoundVolumeMask);
}
}
}
if (getPriority() <= effPrio) {
return false;
} else {
if (chosenSlot)
chosenSlot->virtualize();
if (chosenSlot) {
while ((chosenSlot->getStatusFlags() & kSoundFlagMuteProcessed) == 0) {
_engine->handleEvents();
}
}
if (chosenSlot && chosenSlot->getSoundBuffer())
chosenSlot->releaseBuffer();
for (count = 0; _soundMan->_soundSlotChannels[count]; count++) {
if (count >= ARRAYSIZE(_soundMan->_soundSlotChannels) - 1) {
return false;
}
}
_soundMan->_soundSlotChannels[count] = this;
_soundMan->_numActiveChannels++;
setSoundBuffer(_engine->_soundMemoryPool + 0x16800 * count);
return true;
}
} else {
for (count = 0; _soundMan->_soundSlotChannels[count]; count++) {
if (count >= ARRAYSIZE(_soundMan->_soundSlotChannels) - 1) {
return false;
}
}
_soundMan->_soundSlotChannels[count] = this;
_soundMan->_numActiveChannels++;
setSoundBuffer(_engine->_soundMemoryPool + 0x16800 * count);
return true;
}
}
void Slot::releaseBuffer() {
Common::StackLock lock(*_engine->_soundMutex);
int count = 0;
int32 size = 0;
if (getSoundBuffer()) {
while ((size + _engine->_soundMemoryPool) != getSoundBuffer()) {
count++;
size += 0x16800;
if (size >= 0x87000)
return;
}
if (_soundMan->_soundSlotChannels[count]) {
_soundMan->_soundSlotChannels[count] = nullptr;
_soundMan->_numActiveChannels--;
setSoundBuffer(nullptr);
}
}
}
void Slot::virtualize() {
addStatusFlag(kSoundFlagMuteRequested);
}
void Slot::devirtualize() {
Slot *i;
int32 chunkSize;
int32 diff;
int32 pagesToRead;
_engine->_soundMutex->lock();
if ((_statusFlags & kSoundFlagMuteProcessed) != 0 && getBuffer()) {
if ((_statusFlags & kSoundFlagLooped) != 0) {
load(_name2);
_statusFlags &= ~kSoundFlagMute;
} else {
_archive = _engine->getArchiveManager()->openHPF(_name2);
if (_archive) {
_statusFlags |= kSoundFlagUnmuteRequested;
if ((_statusFlags & kSoundFlagPlaying) != 0) {
_statusFlags |= kSoundFlagPauseRequested;
} else {
_statusFlags |= kSoundFlagPaused;
}
if ((_statusFlags & kSoundFlagHeaderProcessed) == 0) {
_statusFlags |= kSoundFlagHeaderProcessed;
_engine->getArchiveManager()->readHPF(_archive, _soundBuffer, 1);
_engine->_soundMutex->unlock();
while ((getStatusFlags() & kSoundFlagPaused) == 0) {
_engine->handleEvents();
}
_engine->_soundMutex->lock();
_size = READ_LE_UINT32(&_soundBuffer[0]);
_blockCount = READ_LE_UINT32(&_soundBuffer[4]) - 1;
_blockCount -= _time;
}
_engine->_soundMutex->unlock();
while ((getStatusFlags() & kSoundFlagPaused) == 0) {
_engine->handleEvents();
}
_engine->_soundMutex->lock();
chunkSize = 739 * _time + 6;
_dataStart = _soundBuffer;
_dataEnd = (_dataStart + 0x16000);
_size = 0x16000;
_currentDataPtr = &_dataStart[chunkSize & 0x7FF];
_loadedBytes = chunkSize & 0xFFFF800;
diff = (_archive->size * MEM_PAGE_SIZE) - (chunkSize & 0xFFFF800);
if (diff <= 0x15800) {
pagesToRead = (diff + 2047) / MEM_PAGE_SIZE;
} else {
pagesToRead = 43;
_statusFlags |= (kSoundFlagCyclicBuffer | kSoundFlagHasUnreadData);
}
_engine->getArchiveManager()->seekHPF(_archive, chunkSize / MEM_PAGE_SIZE);
_engine->getArchiveManager()->readHPF(_archive, _soundBuffer, pagesToRead);
if (_archive->size <= _archive->currentPos) {
_engine->getArchiveManager()->closeHPF(_archive);
_statusFlags &= ~kSoundFlagHasUnreadData;
_archive = 0;
_loadedBytes = 4;
}
_loadedBytes += pagesToRead * MEM_PAGE_SIZE;
_currentBufferPtr = &_soundBuffer[pagesToRead * MEM_PAGE_SIZE];
_statusFlags &= ~(kSoundFlagMute | kSoundFlagPaused | kSoundFlagPauseRequested);
} else {
for (i = _soundMan->_soundCache; i; i = i->_next) {
if (i->_tag == kSoundTagNIS)
break;
}
if (i != this)
_statusFlags |= kSoundFlagCloseRequested;
}
}
}
_engine->_soundMutex->unlock();
}
bool Slot::load(const char *filename) {
Common::StackLock lock(*_engine->_soundMutex);
_archive = _engine->getArchiveManager()->openHPF(filename);
Common::strcpy_s(_name2, filename);
if (!_archive)
_archive = _engine->getArchiveManager()->openHPF("DEFAULT.SND");
if (_archive) {
if (_archive->size > 44 && (_statusFlags & kSoundFlagLooped) != 0) {
_engine->getArchiveManager()->closeHPF(_archive);
_archive = nullptr;
_statusFlags = kSoundFlagCloseRequested;
_loadedBytes = 5;
} else {
if (_soundBuffer) {
_dataStart = _soundBuffer;
_currentDataPtr = _soundBuffer + 6;
if (_archive->size > 44) {
_engine->getArchiveManager()->readHPF(_archive, _soundBuffer, 44);
_loadedBytes = 0x16000;
_size = 0x16000;
_statusFlags |= (kSoundFlagCloseOnDataEnd | kSoundFlagCyclicBuffer | kSoundFlagHasUnreadData);
_blockCount = (int32)READ_LE_UINT16(_soundBuffer + 4) - 1;
_dataEnd = _dataStart + 0x16000;
} else {
_engine->getArchiveManager()->readHPF(_archive, _soundBuffer, _archive->size);
_loadedBytes = _archive->size * MEM_PAGE_SIZE;
_engine->getArchiveManager()->closeHPF(_archive);
_archive = nullptr;
_loadedBytes = 6;
_blockCount = (int32)READ_LE_UINT16(_soundBuffer + 4);
_size = 739 * _blockCount;
_dataEnd = &_dataStart[_size + 6];
}
_currentBufferPtr = _dataStart;
_statusFlags |= kSoundFlagHeaderProcessed;
memset(_dataEnd, 0, 739);
return true;
} else {
_size = _archive->size * MEM_PAGE_SIZE;
if (_size > 0x16000)
_statusFlags |= (kSoundFlagCyclicBuffer | kSoundFlagHasUnreadData);
_blockCount = (_size + 1018) / 739;
_statusFlags |= kSoundFlagMute;
_engine->getArchiveManager()->closeHPF(_archive);
_archive = nullptr;
_loadedBytes = 6;
return true;
}
}
} else {
_statusFlags = kSoundFlagCloseRequested;
}
return false;
}
void Slot::stream() {
Common::StackLock lock(*_engine->_soundMutex);
int32 numPages;
int32 numBytes;
if ((_statusFlags & kSoundFlagHasUnreadData) != 0) {
if (_soundBuffer) {
if ((_statusFlags & kSoundFlagMute) == 0) {
if (_archive) {
numPages = 739 * _time - _loadedBytes + _size - 2054;
if (numPages > _size)
numPages = 0;
numBytes = numPages / MEM_PAGE_SIZE;
if (numBytes > 16) {
if (_archive->size - _archive->currentPos <= numBytes) {
_statusFlags &= ~kSoundFlagHasUnreadData;
numBytes = _archive->size - _archive->currentPos;
}
while (numBytes > 0) {
_engine->getArchiveManager()->readHPF(_archive, _currentBufferPtr, 1);
_loadedBytes += 0x800;
if (_dataStart == _currentBufferPtr)
memcpy(_dataEnd, _currentBufferPtr, 0x800);
_currentBufferPtr += 0x800;
if (_currentBufferPtr > _dataEnd)
_currentBufferPtr = _dataStart;
if (_currentBufferPtr == _dataEnd)
_currentBufferPtr = _dataStart;
numBytes--;
}
if ((_statusFlags & kSoundFlagHasUnreadData) == 0) {
_engine->getArchiveManager()->closeHPF(_archive);
_archive = nullptr;
_loadedBytes |= 1;
}
}
}
}
}
}
}
bool Slot::update() {
Common::StackLock lock(*_engine->_soundMutex);
if ((_statusFlags & kSoundFlagClosed) != 0)
return false;
if ((_statusFlags & kSoundFlagDelayedActivate) != 0) {
if (_delayedStartTime <= _soundMan->_sound30HzCounter) {
_statusFlags |= kSoundFlagPlayRequested;
_statusFlags &= ~kSoundFlagDelayedActivate;
Common::String subName = _name2;
subName.replace('.', '\0');
setSub(subName.c_str());
}
} else {
if ((_soundMan->_soundDriverFlags & kSoundDriverNISHasRequestedFade) == 0 && (_statusFlags & kSoundFlagFixedVolume) == 0) {
if (_character > 0 && _character < 128) {
setVol(_engine->getLogicManager()->getVolume(_character));
}
}
if ((_statusFlags & kSoundFlagHasUnreadData) != 0 && (_statusFlags & kSoundFlagMute) == 0 && _soundBuffer)
stream();
}
return true;
}
int32 Slot::getStatusFlags() {
Common::StackLock lock(*_engine->_soundMutex);
return _statusFlags;
}
void Slot::setStatusFlags(int32 flags) {
Common::StackLock lock(*_engine->_soundMutex);
_statusFlags = flags;
}
void Slot::addStatusFlag(int32 flag) {
Common::StackLock lock(*_engine->_soundMutex);
_statusFlags |= flag;
}
void Slot::removeStatusFlag(int32 flag) {
Common::StackLock lock(*_engine->_soundMutex);
_statusFlags &= ~flag;
}
int32 Slot::getTag() {
Common::StackLock lock(*_engine->_soundMutex);
return _tag;
}
bool Slot::hasTag(int32 tag) {
Common::StackLock lock(*_engine->_soundMutex);
return _tag == tag;
}
void Slot::assignDirectTag(int32 tag) {
Common::StackLock lock(*_engine->_soundMutex);
_tag = tag;
}
int Slot::getAssociatedCharacter() {
Common::StackLock lock(*_engine->_soundMutex);
return _character;
}
void Slot::setAssociatedCharacter(int character) {
Common::StackLock lock(*_engine->_soundMutex);
_character = character;
}
int32 Slot::getTime() {
Common::StackLock lock(*_engine->_soundMutex);
return _time;
}
Slot *Slot::getNext() {
Common::StackLock lock(*_engine->_soundMutex);
return _next;
}
void Slot::setNext(Slot *next) {
Common::StackLock lock(*_engine->_soundMutex);
_next = next;
}
int Slot::getPriority() {
Common::StackLock lock(*_engine->_soundMutex);
return _priority;
}
bool Slot::closeArchive() {
Common::StackLock lock(*_engine->_soundMutex);
bool hadArchive = false;
if (_archive) {
_engine->getArchiveManager()->closeHPF(_archive);
hadArchive = true;
}
_archive = nullptr;
return hadArchive;
}
void Slot::assignDirectVolume(int volume) {
Common::StackLock lock(*_engine->_soundMutex);
_volume = volume;
}
int Slot::getVolume() {
Common::StackLock lock(*_engine->_soundMutex);
return _volume;
}
void Slot::setChainedSound(Slot *chainedSound) {
Common::StackLock lock(*_engine->_soundMutex);
_chainedSound = chainedSound;
}
Subtitle *Slot::getSubtitle() {
Common::StackLock lock(*_engine->_soundMutex);
return _subtitle;
}
int32 Slot::getSize() {
Common::StackLock lock(*_engine->_soundMutex);
return _size;
}
void Slot::setSize(int32 size) {
Common::StackLock lock(*_engine->_soundMutex);
_size = size;
}
int32 Slot::getNumLoadedBytes() {
Common::StackLock lock(*_engine->_soundMutex);
return _loadedBytes;
}
void Slot::setNumLoadedBytes(int32 bytes) {
Common::StackLock lock(*_engine->_soundMutex);
_loadedBytes = bytes;
}
void Slot::advanceLoadedBytesBy(int32 loadedBytes) {
Common::StackLock lock(*_engine->_soundMutex);
_loadedBytes += loadedBytes;
}
byte *Slot::getDataStart() {
Common::StackLock lock(*_engine->_soundMutex);
return _dataStart;
}
void Slot::setDataStart(byte *dataStart) {
Common::StackLock lock(*_engine->_soundMutex);
_dataStart = dataStart;
}
byte *Slot::getDataEnd() {
Common::StackLock lock(*_engine->_soundMutex);
return _dataEnd;
}
void Slot::setDataEnd(byte *dataEnd) {
Common::StackLock lock(*_engine->_soundMutex);
_dataEnd = dataEnd;
}
void Slot::setDataEndByte(int32 pos, byte value) {
Common::StackLock lock(*_engine->_soundMutex);
_dataEnd[pos] = value;
}
void Slot::advanceDataEndBy(int32 size) {
Common::StackLock lock(*_engine->_soundMutex);
_dataEnd += size;
}
byte *Slot::getSoundBuffer() {
Common::StackLock lock(*_engine->_soundMutex);
return _soundBuffer;
}
void Slot::setSoundBuffer(byte *bufferPtr) {
Common::StackLock lock(*_engine->_soundMutex);
_soundBuffer = bufferPtr;
}
byte *Slot::getCurrentBufferPtr() {
Common::StackLock lock(*_engine->_soundMutex);
return _currentBufferPtr;
}
void Slot::advanceCurrentBufferPtrBy(int32 size) {
Common::StackLock lock(*_engine->_soundMutex);
_currentBufferPtr += size;
}
void Slot::setCurrentBufferPtr(byte *bufferPtr) {
Common::StackLock lock(*_engine->_soundMutex);
_currentBufferPtr = bufferPtr;
}
byte *Slot::getCurrentDataPtr() {
Common::StackLock lock(*_engine->_soundMutex);
return _currentDataPtr;
}
void Slot::setCurrentDataPtr(byte *dataPtr) {
Common::StackLock lock(*_engine->_soundMutex);
_currentDataPtr = dataPtr;
}
int32 Slot::getBlockCount() {
Common::StackLock lock(*_engine->_soundMutex);
return _blockCount;
}
void Slot::setBlockCount(int32 blockCount) {
Common::StackLock lock(*_engine->_soundMutex);
_blockCount = blockCount;
}
void Slot::setDelayedStartTime(int32 time) {
Common::StackLock lock(*_engine->_soundMutex);
_delayedStartTime = time;
}
char *Slot::getName2() {
Common::StackLock lock(*_engine->_soundMutex);
return _name2;
}
} // End of namespace LastExpress