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scummvm-cursorfix/engines/icb/sound/direct_sound.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_DIRECT_SOUND_H__
#define ICB_DIRECT_SOUND_H__
#include "engines/icb/common/px_common.h"
#include "engines/icb/common/px_types.h"
namespace ICB {
class MusicManager;
class SpeechManager;
class FxManager;
#define MAX_FX 24 // 16 Sound Effects channels
extern SpeechManager *g_theSpeechManager;
extern FxManager *g_theFxManager;
extern bool8 g_TimerOn;
bool8 Init_Sound_Engine(); // Setup the sound engine
bool8 Close_Sound_Engine(); // Shutdown the sound engine
// This is called ten times a second on an internal timer
bool8 Poll_Sound_Engine(); // Updates the sound engine
} // End of namespace ICB
#endif //__DIRECT_SOUND_H__