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scummvm-cursorfix/engines/hpl1/engine/scene/SectorVisibility.h
2026-02-02 04:50:13 +01:00

184 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_SECTOR_VISIBILTY_H
#define HPL_SECTOR_VISIBILTY_H
#include "hpl1/engine/math/BoundingVolume.h"
#include "hpl1/engine/math/Frustum.h"
namespace hpl {
class cPortal;
class cSector;
class cPortalContainer;
class cSectorVisibilityContainer;
enum eSectorVisibilityType {
eSectorVisibilityType_BV,
eSectorVisibilityType_Frustum,
};
//----------------------------------------------------
/**
* Represent the visibility for one portal
*/
class cPortalVisibility {
public:
cPortalVisibility();
~cPortalVisibility();
cShadowVolumeBV mShadow;
cPortal *mpPortal;
bool mbNullShadow;
};
//----------------------------------------------------
/**
* Represent the visibility from one sector to another
* this may include several portals.
*/
class cPortalVisibilitySet {
friend class cSectorVisibilityContainer;
public:
cPortalVisibilitySet(cSectorVisibilityContainer *apContainer, cPortalVisibilitySet *apParent);
~cPortalVisibilitySet();
cPortalVisibilitySet *GetParent() { return mpParent; }
inline cPortalVisibility *GetVisibility(size_t alIdx) { return mvVisibility[alIdx]; }
inline size_t GetVisibilityNum() { return mvVisibility.size(); }
bool PortalExists(cPortal *apPortal);
int AddPortalVisibility(cPortal *apPortal);
private:
Common::Array<cPortalVisibility *> mvVisibility;
cPortalVisibilitySet *mpParent;
cSectorVisibilityContainer *mpContainer;
};
//----------------------------------------------------
/**
* Represent the visibility of one sector.
*/
class cSectorVisibility {
friend class cSectorVisibilityContainer;
public:
cSectorVisibility(cSectorVisibilityContainer *apContainer);
~cSectorVisibility();
bool PortalExists(cPortal *apPortal);
cPortalVisibilitySet *GetSetConnectingFromSector(cSector *apSector);
void AddVisibilitySet(cPortalVisibilitySet *apSet);
cSector *GetSector() const { return mpSector; }
bool IntersectionBV(cBoundingVolume *apBV);
private:
cSector *mpSector;
Common::Array<cPortalVisibilitySet *> mvVisibiltySets;
bool bStart;
cSectorVisibilityContainer *mpContainer;
};
typedef Common::StableMap<cSector *, cSectorVisibility *> tSectorVisibilityMap;
typedef tSectorVisibilityMap::iterator tSectorVisibilityMapIt;
//----------------------------------------------------
typedef Common::List<cPortalVisibilitySet *> tPortalVisibilitySetList;
typedef tPortalVisibilitySetList::iterator tPortalVisibilitySetListIt;
typedef Hpl1::Std::set<cSector *> tSectorSet;
typedef tSectorSet::iterator tSectorSetIt;
typedef cSTLMapIterator<cSectorVisibility *, tSectorVisibilityMap, tSectorVisibilityMapIt> tSectorVisibilityIterator;
/**
* Container of visibility of all the sectors.
*/
class cSectorVisibilityContainer {
public:
cSectorVisibilityContainer(eSectorVisibilityType aType);
~cSectorVisibilityContainer();
void SetFrustum(const cFrustum &aFrustum) { mFrustum = aFrustum; }
void SetBV(const cBoundingVolume &aBV) { mBoundingVolume = aBV; }
const cVector3f &GetOrigin() { return mvOrigin; }
void Compute(cPortalContainer *apContainer);
cPortalVisibilitySet *CreatePortalVisibiltySet(cPortalVisibilitySet *apParent);
cSectorVisibility *GetSectorVisibilty(cSector *apSector);
tSectorVisibilityIterator GetSectorIterator();
bool IntersectionBV(cBoundingVolume *apBV, cPortalVisibilitySet *apSet);
bool mbLog;
private:
void SearchSector(cSector *apSector, cPortalVisibilitySet *apParentSet, int alPortalIndex);
tString GetTabs();
// cPortalContainer *mpContainer;
tSectorSet m_setStartSectors;
tSectorVisibilityMap m_mapSectors;
eSectorVisibilityType mType;
tPortalVisibilitySetList mlstPortalVisibilty;
cVector3f mvOrigin;
cBoundingVolume mBoundingVolume;
cFrustum mFrustum;
int mlTabs;
};
//----------------------------------------------------
} // namespace hpl
#endif // HPL_SECTOR_VISIBILTY_H