92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_RESOURCE_IMAGE_H
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#define HPL_RESOURCE_IMAGE_H
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#include "hpl1/engine/resources/ResourceBase.h"
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#include "common/array.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/math/MathTypes.h"
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namespace hpl {
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class cFrameTexture;
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class cFrameBitmap;
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class iTexture;
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class cResourceImage : public iResourceBase {
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friend class cImageManager;
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public:
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cResourceImage(tString asName, cFrameTexture *apFrameTex,
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cFrameBitmap *apFrameBmp,
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cRect2l aRect,
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cVector2l avSrcSize, int alHandle);
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bool reload();
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void unload();
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void destroy();
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// Image specific
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int GetHeight() const { return mRect.h; }
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int GetWidth() const { return mRect.w; }
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cVector2l GetSize() const { return cVector2l(mRect.w, mRect.h); }
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cVector2l GetPosition() const { return cVector2l(mRect.x, mRect.y); }
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int GetSourceWidth() const { return mvSourceSize.x; }
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int GetSourceHeight() const { return mvSourceSize.y; }
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iTexture *GetTexture() const;
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cFrameTexture *GetFrameTexture() const { return mpFrameTexture; }
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cFrameBitmap *GetFrameBitmap() const { return mpFrameBitmap; }
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tVertexVec GetVertexVecCopy(const cVector2f &avPos, const cVector2f &avSize);
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const tVertexVec &GetVertexVec() { return mvVtx; }
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private:
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~cResourceImage();
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cFrameTexture *mpFrameTexture;
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cFrameBitmap *mpFrameBitmap;
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cVector2l mvSourceSize;
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cRect2l mRect;
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tVertexVec mvVtx;
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int mlHandle;
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};
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typedef Common::Array<cResourceImage *> tResourceImageVec;
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typedef tResourceImageVec::iterator tResourceImageVecIt;
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} // namespace hpl
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#endif // HPL_RESOURCE_IMAGE_H
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