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scummvm-cursorfix/engines/hpl1/engine/input/Action.cpp
2026-02-02 04:50:13 +01:00

127 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/input/Action.h"
#include "hpl1/engine/system/low_level_system.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
iAction::iAction(tString asName) {
msName = asName;
mbBecameTriggerd = false;
mbIsTriggerd = false;
mfTimeCount = -1.0;
mbTriggerDown = false;
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
bool iAction::WasTriggerd() {
if (mbBecameTriggerd && !IsTriggerd()) {
mbBecameTriggerd = false;
return true;
}
return false;
}
//-----------------------------------------------------------------------
bool iAction::BecameTriggerd() {
if (!mbIsTriggerd && IsTriggerd()) {
mbIsTriggerd = true;
return true;
}
return false;
}
//-----------------------------------------------------------------------
bool iAction::DoubleTriggerd(float afLimit) {
if (!mbTriggerDown && IsTriggerd()) {
mbTriggerDown = true;
if (mfTimeCount < 0 || mfTimeCount > afLimit) {
mfTimeCount = 0;
return false;
} else {
mfTimeCount = 0;
mbIsTriggerd = true;
return true;
}
}
return false;
}
//-----------------------------------------------------------------------
void iAction::Update(float afTimeStep) {
UpdateLogic(afTimeStep);
if (!IsTriggerd()) {
mbIsTriggerd = false;
mbTriggerDown = false;
if (mfTimeCount >= 0)
mfTimeCount += afTimeStep;
} else {
mbBecameTriggerd = true;
}
}
//-----------------------------------------------------------------------
void iAction::UpdateLogic(float afTimeStep) {
}
//-----------------------------------------------------------------------
tString iAction::GetName() {
return msName;
}
//-----------------------------------------------------------------------
} // namespace hpl