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scummvm-cursorfix/engines/hpl1/engine/graphics/RenderObject2D.cpp
2026-02-02 04:50:13 +01:00

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2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/graphics/RenderObject2D.h"
#include "hpl1/engine/graphics/Material.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cRenderObject2D::cRenderObject2D(iMaterial *apMaterial, tVertexVec *apVtxVec, tUIntVec *apIdxVec,
ePrimitiveType aType, float afZ, cRect2f &aRect,
cMatrixf *apMtx, cVector3f *avTransform) {
mpMaterial = apMaterial;
mpVtxVec = apVtxVec;
mpIdxVec = apIdxVec;
mType = aType;
mpMtx = apMtx;
mpTransform = avTransform;
mfZ = afZ;
mRect = aRect;
mpCustomRenderer = NULL;
}
cRenderObject2D::cRenderObject2D(iMaterial *apMaterial, iRenderObject2DRenderer *apRenderer,
ePrimitiveType aType, float afZ) {
mpMaterial = apMaterial;
mpVtxVec = NULL;
mpIdxVec = NULL;
mType = aType;
mpMtx = NULL;
mpTransform = NULL;
mfZ = afZ;
mpCustomRenderer = apRenderer;
}
//-----------------------------------------------------------------------
cRenderObject2D::~cRenderObject2D() {
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
} // namespace hpl