Files
scummvm-cursorfix/engines/hpl1/engine/graphics/Animation.cpp
2026-02-02 04:50:13 +01:00

120 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/graphics/Animation.h"
#include "hpl1/engine/graphics/AnimationTrack.h"
#include "hpl1/engine/math/Math.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cAnimation::cAnimation(const tString &asName, const tString &asFile) : iResourceBase(asName, 0) {
msAnimName = "";
msFileName = asFile;
}
//-----------------------------------------------------------------------
cAnimation::~cAnimation() {
STLDeleteAll(mvTracks);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
float cAnimation::GetLength() {
return mfLength;
}
//-----------------------------------------------------------------------
void cAnimation::SetLength(float afTime) {
mfLength = afTime;
}
//-----------------------------------------------------------------------
cAnimationTrack *cAnimation::CreateTrack(const tString &asName, tAnimTransformFlag aFlags) {
cAnimationTrack *pTrack = hplNew(cAnimationTrack, (asName, aFlags, this));
mvTracks.push_back(pTrack);
return pTrack;
}
//-----------------------------------------------------------------------
cAnimationTrack *cAnimation::GetTrack(int alIndex) {
return mvTracks[alIndex];
}
//-----------------------------------------------------------------------
cAnimationTrack *cAnimation::GetTrackByName(const tString &asName) {
for (size_t i = 0; i < mvTracks.size(); ++i) {
if (asName == tString(mvTracks[i]->GetName())) {
return mvTracks[i];
}
}
return NULL;
}
//-----------------------------------------------------------------------
void cAnimation::ResizeTracks(int alNum) {
mvTracks.reserve(alNum);
}
//-----------------------------------------------------------------------
int cAnimation::GetTrackNum() {
return (int)mvTracks.size();
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
} // namespace hpl