/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/graphics/Animation.h" #include "hpl1/engine/graphics/AnimationTrack.h" #include "hpl1/engine/math/Math.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cAnimation::cAnimation(const tString &asName, const tString &asFile) : iResourceBase(asName, 0) { msAnimName = ""; msFileName = asFile; } //----------------------------------------------------------------------- cAnimation::~cAnimation() { STLDeleteAll(mvTracks); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- float cAnimation::GetLength() { return mfLength; } //----------------------------------------------------------------------- void cAnimation::SetLength(float afTime) { mfLength = afTime; } //----------------------------------------------------------------------- cAnimationTrack *cAnimation::CreateTrack(const tString &asName, tAnimTransformFlag aFlags) { cAnimationTrack *pTrack = hplNew(cAnimationTrack, (asName, aFlags, this)); mvTracks.push_back(pTrack); return pTrack; } //----------------------------------------------------------------------- cAnimationTrack *cAnimation::GetTrack(int alIndex) { return mvTracks[alIndex]; } //----------------------------------------------------------------------- cAnimationTrack *cAnimation::GetTrackByName(const tString &asName) { for (size_t i = 0; i < mvTracks.size(); ++i) { if (asName == tString(mvTracks[i]->GetName())) { return mvTracks[i]; } } return NULL; } //----------------------------------------------------------------------- void cAnimation::ResizeTracks(int alNum) { mvTracks.reserve(alNum); } //----------------------------------------------------------------------- int cAnimation::GetTrackNum() { return (int)mvTracks.size(); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PRIVATE METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- //----------------------------------------------------------------------- } // namespace hpl