202 lines
5.7 KiB
C++
202 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2006-2010 - Frictional Games
|
|
*
|
|
* This file is part of HPL1 Engine.
|
|
*/
|
|
|
|
#include "hpl1/engine/game/SaveGame.h"
|
|
|
|
#include "hpl1/engine/system/low_level_system.h"
|
|
|
|
namespace hpl {
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SAVE GAME DATA
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
// Serialize iSaveGame
|
|
kBeginSerializeBaseVirtual(iSaveData)
|
|
kSerializeVar(mlSaveDataId, eSerializeType_Int32)
|
|
kEndSerialize()
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SAVE GAME OBJECT
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
int iSaveObject::_mlGlobalIdCount = 0;
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
iSaveObject::iSaveObject() {
|
|
mlSaveObjectId = _mlGlobalIdCount++;
|
|
if (_mlGlobalIdCount < 0)
|
|
_mlGlobalIdCount = 0;
|
|
|
|
mbIsSaved = true;
|
|
}
|
|
|
|
iSaveObject::~iSaveObject() {
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
void iSaveObject::SaveToSaveData(iSaveData *apSaveData) {
|
|
apSaveData->mlSaveDataId = mlSaveObjectId;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
void iSaveObject::LoadFromSaveData(iSaveData *apSaveData) {
|
|
mlSaveObjectId = apSaveData->mlSaveDataId;
|
|
mpSaveData = apSaveData;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
void iSaveObject::SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) {
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SAVE GAME CONTAINER
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
cSaveObjectHandler::cSaveObjectHandler() {
|
|
}
|
|
|
|
cSaveObjectHandler::~cSaveObjectHandler() {
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
void cSaveObjectHandler::Add(iSaveObject *pObject) {
|
|
m_mapSaveObjects.insert(tSaveObjectMap::value_type(pObject->GetSaveObjectId(), pObject));
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
iSaveObject *cSaveObjectHandler::Get(int alId) {
|
|
tSaveObjectMapIt it = m_mapSaveObjects.find(alId);
|
|
if (it == m_mapSaveObjects.end()) {
|
|
Warning("Couldn't find save object with id %d\n", alId);
|
|
return NULL;
|
|
}
|
|
|
|
return it->second;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
cSaveObjectIterator cSaveObjectHandler::GetIterator() {
|
|
return cSaveObjectIterator(&m_mapSaveObjects);
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
void cSaveObjectHandler::SetUpAll(cGame *apGame) {
|
|
int lMaxId = 0;
|
|
|
|
tSaveObjectMapIt it = m_mapSaveObjects.begin();
|
|
for (; it != m_mapSaveObjects.end(); ++it) {
|
|
iSaveObject *pObject = it->second;
|
|
|
|
if (pObject->GetSaveObjectId() > lMaxId)
|
|
lMaxId = pObject->GetSaveObjectId();
|
|
|
|
pObject->SaveDataSetup(this, apGame);
|
|
}
|
|
|
|
iSaveObject::_mlGlobalIdCount = lMaxId;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
void cSaveObjectHandler::Clear() {
|
|
m_mapSaveObjects.clear();
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
size_t cSaveObjectHandler::Size() {
|
|
return m_mapSaveObjects.size();
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SAVE DATA CONTAINER
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
cSaveDataHandler::cSaveDataHandler() {
|
|
}
|
|
|
|
cSaveDataHandler::~cSaveDataHandler() {
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
void cSaveDataHandler::Add(iSaveData *pData) {
|
|
m_mapSaveData.insert(tSaveDataMap::value_type(pData->GetSaveCreatePrio(), pData));
|
|
}
|
|
|
|
cSaveDataIterator cSaveDataHandler::GetIterator() {
|
|
return cSaveDataIterator(&m_mapSaveData);
|
|
}
|
|
|
|
void cSaveDataHandler::Clear() {
|
|
m_mapSaveData.clear();
|
|
}
|
|
|
|
size_t cSaveDataHandler::Size() {
|
|
return m_mapSaveData.size();
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
void cSaveDataHandler::AddVoidPtr(void **apPtr) {
|
|
iSaveData **pDataPtr = (iSaveData **)apPtr;
|
|
Add(*pDataPtr);
|
|
}
|
|
void cSaveDataHandler::AddVoidClass(void *apClass) {
|
|
iSaveData *pData = (iSaveData *)(apClass);
|
|
Add(pData);
|
|
}
|
|
|
|
iContainerIterator *cSaveDataHandler::CreateIteratorPtr() {
|
|
return hplNew(cSaveDataIterator, (&m_mapSaveData));
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
} // namespace hpl
|