59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_MCMP_MGR_H
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#define GRIM_MCMP_MGR_H
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namespace Grim {
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class McmpMgr {
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private:
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struct CompTable {
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byte codec;
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int32 decompSize;
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int32 compSize;
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int32 offset;
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};
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CompTable *_compTable;
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int16 _numCompItems;
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int _curSample;
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Common::SeekableReadStream *_file;
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byte _compOutput[0x2000];
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byte *_compInput;
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int _outputSize;
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int _lastBlock;
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bool _uncompressedSingleBlock;
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public:
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McmpMgr();
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~McmpMgr();
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bool openSound(const char *filename, Common::SeekableReadStream *data, int &offsetData);
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int32 decompressSample(int32 offset, int32 size, byte **comp_final);
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};
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} // end of namespace Grim
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#endif
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