Files
scummvm-cursorfix/engines/grim/emi/costume/emiluavar_component.cpp
2026-02-02 04:50:13 +01:00

56 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "common/textconsole.h"
#include "engines/grim/debug.h"
#include "engines/grim/emi/costume/emiluavar_component.h"
namespace Grim {
EMILuaVarComponent::EMILuaVarComponent(Component *p, int parentID, const char *name, Component *prevComponent, tag32 t) : Component(p, parentID, name, t) {
}
EMILuaVarComponent::~EMILuaVarComponent() {
}
void EMILuaVarComponent::init() {
}
int EMILuaVarComponent::update(uint time) {
return 0;
}
void EMILuaVarComponent::setKey(int val) {
Debug::debug(Debug::Lua, "LuaV component: setting %s to %d", _name.c_str(), val);
lua_pushnumber(val);
lua_setglobal(_name.c_str());
}
void EMILuaVarComponent::reset() {
}
void EMILuaVarComponent::draw() {
}
} // end of namespace Grim