Files
scummvm-cursorfix/engines/got/views/dialogs/options_menu.cpp
2026-02-02 04:50:13 +01:00

70 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "got/views/dialogs/options_menu.h"
#include "got/game/back.h"
#include "got/vars.h"
namespace Got {
namespace Views {
namespace Dialogs {
static const char *OPTIONS[] = {"Sound/Music", "Skill Level", "Save Game", "Load Game", "Die", "Turbo Mode", "Help", "Quit", nullptr};
OptionsMenu::OptionsMenu() : SelectOption("OptionsMenu", "Options Menu", OPTIONS) {
}
void OptionsMenu::selected() {
switch (_selectedItem) {
case 0:
addView("SetSound");
break;
case 1:
addView("SkillLevel");
break;
case 2:
g_engine->saveGameDialog();
break;
case 3:
g_engine->loadGameDialog();
break;
case 4:
g_events->send(GameMessage("THOR_DIES"));
break;
case 5:
addView("SelectSlow");
break;
case 6:
// Help
odinSpeaks(2008, -1);
break;
case 7:
addView("QuitGame");
break;
default:
break;
}
}
} // namespace Dialogs
} // namespace Views
} // namespace Got