Files
scummvm-cursorfix/engines/got/sound.cpp
2026-02-02 04:50:13 +01:00

380 lines
8.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "got/sound.h"
#include "got/got.h"
#include "got/musicdriver_adlib.h"
#include "got/utils/file.h"
#include "common/config-manager.h"
#include "common/memstream.h"
#include "audio/mididrv.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/voc.h"
namespace Got {
static const byte SOUND_PRIORITY[] = {1, 2, 3, 3, 3, 1, 4, 4, 4, 5, 4, 3, 1, 2, 2, 5, 1, 3, 1};
static const char *MUSIC_MENU_DATA_FILENAME = "GOT.AUD";
Sound::Sound() {
for (int i = 0; i < 3; i++)
_bossSounds[i] = nullptr;
}
Sound::~Sound() {
delete[] _soundData;
for (int i = 0; i < ARRAYSIZE(_bossSounds); i++) {
delete[] _bossSounds[i];
}
if (_musicParser != nullptr) {
musicStop();
}
if (_musicDriver != nullptr) {
_musicDriver->setTimerCallback(nullptr, nullptr);
_musicDriver->close();
}
delete _musicParser;
delete _musicDriver;
delete[] _musicData;
}
void Sound::load() {
File f("DIGSOUND");
// Load index
for (int i = 0; i < 16; ++i)
_digiSounds[i].load(&f);
// Allocate memory and load sound data
_soundData = new byte[f.size() - 16 * 8];
f.read(_soundData, f.size() - 16 * 8);
// Initialize music.
// Check the type of music device that the user has configured.
MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_ADLIB);
MusicType deviceType = MidiDriver::getMusicType(dev);
// Initialize the appropriate driver.
switch (deviceType) {
case MT_ADLIB:
_musicDriver = new MusicDriver_Got_AdLib(MUSIC_TIMER_FREQUENCY_GAME);
break;
default:
// No support for music other than AdLib.
_musicDriver = new MusicDriver_Got_NULL(MUSIC_TIMER_FREQUENCY_GAME);
break;
}
// Initialize the parser.
_musicParser = new MusicParser_Got();
// Open the driver.
int returnCode = _musicDriver->open();
if (returnCode != 0) {
warning("Sound::load - Failed to open music driver - error code %d.", returnCode);
return;
}
// Apply user volume settings.
syncSoundSettings();
// Connect the driver and the parser.
_musicParser->setMusicDriver(_musicDriver);
_musicDriver->setTimerCallback(_musicParser, &_musicParser->timerCallback);
}
void Sound::setupBoss(const int num) {
if (_currentBossLoaded == num)
// Boss sounds are already loaded
return;
if (_currentBossLoaded) {
// Boss sounds have already been loaded. Delete them to avoid memory leak
for (int i = 0; i < 3; i++)
delete(_bossSounds[i]);
}
// Information concerning boss sounds is stored in _digiSounds 16 to 18, but the data is stored in _bossSounds
for (int i = 0; i < 3; ++i) {
Common::String resourceName = Common::String::format("BOSSV%d%d", num, i + 1);
File f(resourceName);
const int size = f.size();
_bossSounds[i] = new byte[size];
_digiSounds[16 + i]._length = size;
_digiSounds[16 + i]._offset = 0;
f.read(_bossSounds[i], size);
f.close();
}
_currentBossLoaded = num;
}
void Sound::playSound(const int index, const bool override) {
if (index >= NUM_SOUNDS)
return;
byte newPriority = SOUND_PRIORITY[index];
// If a sound is playing, stop it unless there is a priority override
if (soundPlaying()) {
if (!override && _currentPriority < newPriority)
return;
g_engine->_mixer->stopHandle(_soundHandle);
}
_currentPriority = newPriority;
Common::MemoryReadStream *stream;
if (index >= 16) {
// Boss sounds are not stored in the normal sound data, it's in 3 buffers in _bossSounds.
stream = new Common::MemoryReadStream(_bossSounds[index - 16], _digiSounds[index]._length);
} else {
// Normal digital sound
stream = new Common::MemoryReadStream(_soundData + _digiSounds[index]._offset, _digiSounds[index]._length);
}
// Play the new sound
Audio::AudioStream *audioStream = Audio::makeVOCStream(stream, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
g_engine->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, audioStream);
}
void Sound::playSound(const Gfx::GraphicChunk &src) {
if (soundPlaying())
g_engine->_mixer->stopHandle(_soundHandle);
// Play the new sound
Common::MemoryReadStream *stream = new Common::MemoryReadStream(
src._data, src._uncompressedSize);
Audio::AudioStream *audioStream = Audio::makeVOCStream(stream, Audio::FLAG_UNSIGNED,
DisposeAfterUse::YES);
g_engine->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, audioStream);
}
bool Sound::soundPlaying() const {
return g_engine->_mixer->isSoundHandleActive(_soundHandle);
}
void Sound::musicPlay(const char *name, bool override) {
if (_currentMusic == nullptr || strcmp(name, _currentMusic) || override) {
_musicParser->stopPlaying();
_musicParser->unloadMusic();
delete[] _musicData;
_currentMusic = name;
File file;
if (!strcmp(name, "MENU")) {
// Title menu music is embedded in the executable.
// It has been extracted and included with ScummVM.
if (!file.exists(MUSIC_MENU_DATA_FILENAME)) {
warning("Could not find %s", MUSIC_MENU_DATA_FILENAME);
return;
}
file.open(MUSIC_MENU_DATA_FILENAME);
// Title music uses an alternate timer frequency.
_musicDriver->setTimerFrequency(MUSIC_TIMER_FREQUENCY_TITLE);
} else {
file.open(name);
_musicDriver->setTimerFrequency(MUSIC_TIMER_FREQUENCY_GAME);
}
// Copy music data to local buffer and load it into the parser.
_musicData = new byte[file.size()];
file.read(_musicData, file.size());
if (!_musicParser->loadMusic(_musicData, file.size())) {
warning("Could not load music track %s", name);
return;
}
//debug("Playing music track %s", name);
_musicParser->startPlaying();
}
}
void Sound::musicPause() {
_musicParser->pausePlaying();
}
void Sound::musicResume() {
_musicParser->resumePlaying();
}
void Sound::musicStop() {
_musicParser->stopPlaying();
_currentMusic = nullptr;
}
bool Sound::musicIsOn() const {
return _musicParser->isPlaying();
}
const char *Sound::getMusicName(const int num) const {
const char *name = nullptr;
switch (_G(area)) {
case 1:
switch (num) {
case 0:
name = "SONG1";
break;
case 1:
name = "SONG2";
break;
case 2:
name = "SONG3";
break;
case 3:
name = "SONG4";
break;
case 4:
name = "WINSONG";
break;
case 5:
name = "BOSSSONG";
break;
default:
break;
}
break;
case 2:
switch (num) {
case 0:
name = "SONG21";
break;
case 1:
name = "SONG22";
break;
case 2:
name = "SONG23";
break;
case 3:
name = "SONG24";
break;
case 4:
name = "SONG35";
break;
case 5:
name = "SONG25";
break;
case 6:
name = "WINSONG";
break;
case 7:
name = "BOSSSONG";
break;
default:
break;
}
break;
case 3:
switch (num) {
case 0:
name = "SONG31";
break;
case 1:
name = "SONG32";
break;
case 2:
name = "SONG33";
break;
case 3:
name = "SONG34";
break;
case 4:
name = "SONG35";
break;
case 5:
name = "SONG36";
break;
case 6:
name = "WINSONG";
break;
case 7:
name = "BOSSSONG";
break;
default:
break;
}
break;
default:
break;
}
if (!name)
error("Invalid music");
return name;
}
void Sound::syncSoundSettings() {
g_engine->_mixer->muteSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getBool("sfx_mute") || ConfMan.getBool("mute"));
if (_musicDriver)
_musicDriver->syncSoundSettings();
}
void playSound(const int index, const bool override) {
_G(sound).playSound(index, override);
}
void playSound(const Gfx::GraphicChunk &src) {
_G(sound).playSound(src);
}
bool soundPlaying() {
return _G(sound).soundPlaying();
}
void musicPlay(const int num, const bool override) {
_G(sound).musicPlay(num, override);
}
void musicPlay(const char *name, const bool override) {
_G(sound).musicPlay(name, override);
}
void musicPause() {
_G(sound).musicPause();
}
void musicResume() {
_G(sound).musicResume();
}
void setupBoss(int num) {
_G(sound).setupBoss(num);
}
} // namespace Got