73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GOT_DATA_DEFINES_H
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#define GOT_DATA_DEFINES_H
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#include "common/scummsys.h"
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#include "common/serializer.h"
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#include "got/data/actor.h"
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namespace Got {
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struct Header {
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long _offset = 0;
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long _length = 0;
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void load(Common::SeekableReadStream *src) {
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_offset = src->readUint32LE();
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_length = src->readUint32LE();
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}
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};
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//==========================================================================
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// Defines
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#define MAX_ACTORS 35
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#define MAX_ENEMIES 16
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#define STAMINA 20
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#define GOT_Z 44
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#define GOT_B 48
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#define TMP_SIZE 5800
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#define GAME1 (_G(area) == 1)
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#define GAME2 (_G(area) == 2)
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#define GAME3 (_G(area) == 3)
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#define APPLE_MAGIC 1
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#define LIGHTNING_MAGIC 2
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#define BOOTS_MAGIC 4
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#define WIND_MAGIC 8
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#define SHIELD_MAGIC 16
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#define THUNDER_MAGIC 32
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#define BOSS_LEVEL1 59
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#define BOSS_LEVEL2 60
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#define BOSS_LEVEL3 95
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#define ENDING_SCREEN 106
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#define DEMO_LEN 3600
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} // namespace Got
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#endif
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