Files
scummvm-cursorfix/engines/freescape/loaders/c64.cpp
2026-02-02 04:50:13 +01:00

52 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "freescape/freescape.h"
namespace Freescape {
byte *FreescapeEngine::decompressC64RLE(byte *buffer, int *size, byte marker) {
Common::MemoryReadWriteStream *tmp = new Common::MemoryReadWriteStream(DisposeAfterUse::NO);
// Format is: [ Byte, Marker, Length ] or [ Byte ]
for (int i = 0; i < *size - 1; ) {
if (buffer[i] == marker && i > 0) {
int length = buffer[i + 1];
byte value = buffer[i - 1];
if (length == 0)
tmp->writeByte(value);
for (int j = 0; j < length; j++) {
tmp->writeByte(value);
}
i += 2;
} else {
tmp->writeByte(buffer[i]);
i += 1;
}
}
*size = tmp->size();
byte *data = tmp->getData();
delete tmp;
return data;
}
} // namespace Freescape