Files
scummvm-cursorfix/engines/freescape/games/eclipse/eclipse.h
2026-02-02 04:50:13 +01:00

109 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "freescape/sound.h"
namespace Freescape {
enum EclipseReleaseFlags {
GF_ZX_DEMO_CRASH = (1 << 0),
GF_ZX_DEMO_MICROHOBBY = (1 << 1),
};
enum {
kVariableEclipseAnkhs = 32,
};
class EclipseEngine : public FreescapeEngine {
public:
EclipseEngine(OSystem *syst, const ADGameDescription *gd);
void gotoArea(uint16 areaID, int entranceID) override;
void borderScreen() override;
void titleScreen() override;
void drawInfoMenu() override;
void drawIndicator(Graphics::Surface *surface, int xPosition, int yPosition, int separation);
void drawSensorShoot(Sensor *sensor) override;
void loadAssets() override;
void loadAssetsDOSFullGame() override;
void pressedKey(const int keycode) override;
void releasedKey(const int keycode) override;
uint32 _initialEnergy;
uint32 _initialShield;
int _soundIndexStartFalling;
int _soundIndexEndFalling;
bool _resting;
int _lastThirtySeconds;
int _lastFiveSeconds;
int _lastSecond;
void updateTimeVariables() override;
void initDOS();
void initCPC();
void initZX();
void initC64();
void initAmigaAtari();
void loadAssetsZXFullGame() override;
void loadAssetsCPCFullGame() override;
void loadAssetsC64FullGame() override;
void loadAssetsAtariFullGame() override;
void loadAssetsCPCDemo() override;
void loadAssetsZXDemo() override;
void initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *infoScreenKeyMap, const char *target) override;
void initGameState() override;
void executePrint(FCLInstruction &instruction) override;
void drawBackground() override;
void drawDOSUI(Graphics::Surface *surface) override;
void drawCPCUI(Graphics::Surface *surface) override;
void drawC64UI(Graphics::Surface *surface) override;
void drawZXUI(Graphics::Surface *surface) override;
void drawAnalogClock(Graphics::Surface *surface, int x, int y, uint32 colorHand1, uint32 colorHand2, uint32 colorBack);
void drawAnalogClockHand(Graphics::Surface *surface, int x, int y, double degrees, double magnitude, uint32 color);
void drawCompass(Graphics::Surface *surface, int x, int y, double degrees, double magnitude, uint32 color);
void drawEclipseIndicator(Graphics::Surface *surface, int x, int y, uint32 color1, uint32 color2);
Common::String getScoreString(int score);
void drawScoreString(int score, int x, int y, uint32 front, uint32 back, Graphics::Surface *surface);
soundFx *load1bPCM(Common::SeekableReadStream *file, int offset);
bool checkIfGameEnded() override;
void endGame() override;
void loadSoundsFx(Common::SeekableReadStream *file, int offset, int number) override;
void playSoundFx(int index, bool sync) override;
Common::Error saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave = false) override;
Common::Error loadGameStreamExtended(Common::SeekableReadStream *stream) override;
};
}