/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "freescape/sound.h" namespace Freescape { enum EclipseReleaseFlags { GF_ZX_DEMO_CRASH = (1 << 0), GF_ZX_DEMO_MICROHOBBY = (1 << 1), }; enum { kVariableEclipseAnkhs = 32, }; class EclipseEngine : public FreescapeEngine { public: EclipseEngine(OSystem *syst, const ADGameDescription *gd); void gotoArea(uint16 areaID, int entranceID) override; void borderScreen() override; void titleScreen() override; void drawInfoMenu() override; void drawIndicator(Graphics::Surface *surface, int xPosition, int yPosition, int separation); void drawSensorShoot(Sensor *sensor) override; void loadAssets() override; void loadAssetsDOSFullGame() override; void pressedKey(const int keycode) override; void releasedKey(const int keycode) override; uint32 _initialEnergy; uint32 _initialShield; int _soundIndexStartFalling; int _soundIndexEndFalling; bool _resting; int _lastThirtySeconds; int _lastFiveSeconds; int _lastSecond; void updateTimeVariables() override; void initDOS(); void initCPC(); void initZX(); void initC64(); void initAmigaAtari(); void loadAssetsZXFullGame() override; void loadAssetsCPCFullGame() override; void loadAssetsC64FullGame() override; void loadAssetsAtariFullGame() override; void loadAssetsCPCDemo() override; void loadAssetsZXDemo() override; void initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *infoScreenKeyMap, const char *target) override; void initGameState() override; void executePrint(FCLInstruction &instruction) override; void drawBackground() override; void drawDOSUI(Graphics::Surface *surface) override; void drawCPCUI(Graphics::Surface *surface) override; void drawC64UI(Graphics::Surface *surface) override; void drawZXUI(Graphics::Surface *surface) override; void drawAnalogClock(Graphics::Surface *surface, int x, int y, uint32 colorHand1, uint32 colorHand2, uint32 colorBack); void drawAnalogClockHand(Graphics::Surface *surface, int x, int y, double degrees, double magnitude, uint32 color); void drawCompass(Graphics::Surface *surface, int x, int y, double degrees, double magnitude, uint32 color); void drawEclipseIndicator(Graphics::Surface *surface, int x, int y, uint32 color1, uint32 color2); Common::String getScoreString(int score); void drawScoreString(int score, int x, int y, uint32 front, uint32 back, Graphics::Surface *surface); soundFx *load1bPCM(Common::SeekableReadStream *file, int offset); bool checkIfGameEnded() override; void endGame() override; void loadSoundsFx(Common::SeekableReadStream *file, int offset, int number) override; void playSoundFx(int index, bool sync) override; Common::Error saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave = false) override; Common::Error loadGameStreamExtended(Common::SeekableReadStream *stream) override; }; }