813 lines
23 KiB
C++
813 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymap.h"
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#include "backends/keymapper/standard-actions.h"
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#include "common/translation.h"
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#include "freescape/freescape.h"
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#include "freescape/games/eclipse/eclipse.h"
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#include "freescape/language/8bitDetokeniser.h"
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namespace Freescape {
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EclipseEngine::EclipseEngine(OSystem *syst, const ADGameDescription *gd) : FreescapeEngine(syst, gd) {
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// These sounds can be overriden by the class of each platform
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_soundIndexStartFalling = -1;
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_soundIndexEndFalling = -1;
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_soundIndexNoShield = -1;
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_soundIndexNoEnergy = -1;
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_soundIndexFallen = -1;
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_soundIndexTimeout = -1;
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_soundIndexForceEndGame = -1;
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_soundIndexCrushed = -1;
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_soundIndexMissionComplete = -1;
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_maxEnergy = 27;
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_maxShield = 50;
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_initialEnergy = 16;
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_initialShield = 50;
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if (isDOS())
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initDOS();
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else if (isCPC())
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initCPC();
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else if (isC64())
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initC64();
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else if (isSpectrum())
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initZX();
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else if (isAmiga() || isAtariST())
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initAmigaAtari();
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_playerHeightNumber = 1;
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_playerHeightMaxNumber = 1;
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_playerWidth = 8;
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_playerDepth = 8;
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_stepUpDistance = 32;
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_playerStepIndex = 2;
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_playerSteps.clear();
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_playerSteps.push_back(2);
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_playerSteps.push_back(30);
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_playerSteps.push_back(60);
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_angleRotationIndex = 1;
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_angleRotations.push_back(5);
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_angleRotations.push_back(10);
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_angleRotations.push_back(15);
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_endArea = 1;
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_endEntrance = 33;
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_lastThirtySeconds = 0;
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_lastFiveSeconds = 0;
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_lastSecond = -1;
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_resting = false;
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}
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void EclipseEngine::initGameState() {
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FreescapeEngine::initGameState();
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_playerHeightNumber = 1;
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_gameStateVars[k8bitVariableEnergy] = _initialEnergy;
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_gameStateVars[k8bitVariableShield] = _initialShield;
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int seconds, minutes, hours;
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getTimeFromCountdown(seconds, minutes, hours);
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_lastThirtySeconds = seconds / 30;
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_lastFiveSeconds = seconds / 5;
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_resting = false;
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// Start playing music, if any, in any supported format
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playMusic("Total Eclipse Theme");
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}
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void EclipseEngine::loadAssets() {
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FreescapeEngine::loadAssets();
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Common::List<int> globalIds = _areaMap[255]->getEntranceIds();
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for (auto &it : _areaMap) {
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if (it._value->getAreaID() == 255)
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continue;
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it._value->addStructure(_areaMap[255]);
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if (isDemo()) {
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it._value->_name = " NOW TRAINING ";
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}
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for (auto &id : globalIds) {
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if (it._value->entranceWithID(id))
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continue;
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Object *obj = _areaMap[255]->entranceWithID(id);
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assert(obj);
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assert(obj->getType() == ObjectType::kEntranceType);
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// The entrance is not in the current area, so we need to add it
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it._value->addObjectFromArea(id, _areaMap[255]);
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}
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}
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_timeoutMessage = _messagesList[1];
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_noShieldMessage = _messagesList[0];
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//_noEnergyMessage = _messagesList[16];
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_fallenMessage = _messagesList[3];
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_crushedMessage = _messagesList[2];
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_areaMap[1]->addFloor();
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if (isSpectrum())
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_areaMap[1]->_paperColor = 1;
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if (!isDemo() && !isEclipse2()) {
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_areaMap[51]->addFloor();
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_areaMap[51]->_paperColor = 1;
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// Workaround for fixing some planar objects from area 9 that have null size
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Object *obj = nullptr;
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obj = _areaMap[9]->objectWithID(7);
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assert(obj);
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obj->_size = 32 * Math::Vector3d(3, 0, 2);
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obj = _areaMap[9]->objectWithID(8);
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assert(obj);
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obj->_size = 32 * Math::Vector3d(3, 0, 2);
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obj = _areaMap[9]->objectWithID(9);
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assert(obj);
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obj->_size = 32 * Math::Vector3d(3, 0, 2);
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}
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}
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bool EclipseEngine::checkIfGameEnded() {
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if (_gameStateControl == kFreescapeGameStatePlaying) {
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if (_hasFallen && _avoidRenderingFrames == 0) {
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_hasFallen = false;
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if (isDOS())
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playSoundFx(4, false);
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else
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playSound(_soundIndexStartFalling, false, _soundFxHandle);
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stopMovement();
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// If shield is less than 11 after a fall, the game ends
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if (_gameStateVars[k8bitVariableShield] > 15 + 11) {
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_gameStateVars[k8bitVariableShield] -= 15;
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return false; // Game can continue
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}
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if (!_fallenMessage.empty())
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insertTemporaryMessage(_fallenMessage, _countdown - 4);
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_gameStateControl = kFreescapeGameStateEnd;
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} else if (getGameBit(16)) {
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_gameStateControl = kFreescapeGameStateEnd;
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insertTemporaryMessage(_messagesList[4], INT_MIN);
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}
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FreescapeEngine::checkIfGameEnded();
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}
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return false;
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}
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void EclipseEngine::endGame() {
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FreescapeEngine::endGame();
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if (!_endGamePlayerEndArea)
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return;
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if (_gameStateControl == kFreescapeGameStateEnd) {
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removeTimers();
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if (getGameBit(16)) {
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if (_countdown > - 3600)
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_countdown -= 10;
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else
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_countdown = -3600;
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} else {
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if (_countdown > 0)
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_countdown -= 10;
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else
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_countdown = 0;
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}
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}
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if (_endGameKeyPressed && (_countdown == 0 || _countdown == -3600)) {
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if (isSpectrum())
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playSound(5, true, _soundFxHandle);
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_gameStateControl = kFreescapeGameStateRestart;
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}
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_endGameKeyPressed = false;
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}
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void EclipseEngine::initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *infoScreenKeyMap, const char *target) {
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FreescapeEngine::initKeymaps(engineKeyMap, infoScreenKeyMap, target);
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Common::Action *act;
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act = new Common::Action("SAVE", _("Save game"));
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act->setCustomEngineActionEvent(kActionSave);
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act->addDefaultInputMapping("s");
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infoScreenKeyMap->addAction(act);
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act = new Common::Action("LOAD", _("Load game"));
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act->setCustomEngineActionEvent(kActionLoad);
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act->addDefaultInputMapping("l");
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infoScreenKeyMap->addAction(act);
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act = new Common::Action("QUIT", _("Quit game"));
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act->setCustomEngineActionEvent(kActionEscape);
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if (isSpectrum())
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act->addDefaultInputMapping("1");
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else
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act->addDefaultInputMapping("ESCAPE");
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infoScreenKeyMap->addAction(act);
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act = new Common::Action("TOGGLESOUND", _("Toggle Sound"));
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act->setCustomEngineActionEvent(kActionToggleSound);
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act->addDefaultInputMapping("t");
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infoScreenKeyMap->addAction(act);
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act = new Common::Action("ROTL", _("Rotate Left"));
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act->setCustomEngineActionEvent(kActionRotateLeft);
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act->addDefaultInputMapping("q");
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engineKeyMap->addAction(act);
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act = new Common::Action("ROTR", _("Rotate Right"));
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act->setCustomEngineActionEvent(kActionRotateRight);
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act->addDefaultInputMapping("w");
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engineKeyMap->addAction(act);
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// I18N: Illustrates the angle at which you turn left or right.
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act = new Common::Action("CHNGANGLE", _("Change Angle"));
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act->setCustomEngineActionEvent(kActionIncreaseAngle);
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act->addDefaultInputMapping("a");
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engineKeyMap->addAction(act);
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// I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs))
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act = new Common::Action("CHNGSTEPSIZE", _("Change Step Size"));
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act->setCustomEngineActionEvent(kActionChangeStepSize);
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act->addDefaultInputMapping("s");
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engineKeyMap->addAction(act);
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act = new Common::Action("TGGLHEIGHT", _("Toggle Height"));
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act->setCustomEngineActionEvent(kActionToggleRiseLower);
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act->addDefaultInputMapping("JOY_B");
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act->addDefaultInputMapping("h");
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engineKeyMap->addAction(act);
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act = new Common::Action("REST", _("Rest"));
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act->setCustomEngineActionEvent(kActionRest);
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act->addDefaultInputMapping("JOY_Y");
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act->addDefaultInputMapping("r");
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engineKeyMap->addAction(act);
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act = new Common::Action("FACEFRWARD", _("Face Forward"));
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act->setCustomEngineActionEvent(kActionFaceForward);
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act->addDefaultInputMapping("f");
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engineKeyMap->addAction(act);
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}
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void EclipseEngine::gotoArea(uint16 areaID, int entranceID) {
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debugC(1, kFreescapeDebugMove, "Jumping to area: %d, entrance: %d", areaID, entranceID);
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assert(_areaMap.contains(areaID));
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_currentArea = _areaMap[areaID];
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_currentArea->show();
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_currentAreaMessages.clear();
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_currentAreaMessages.push_back(_currentArea->_name);
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if (entranceID > 0)
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traverseEntrance(entranceID);
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else if (entranceID == -1)
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debugC(1, kFreescapeDebugMove, "Loading game, no change in position");
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else
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error("Invalid area change!");
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_lastPosition = _position;
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if (areaID == _startArea && entranceID == _startEntrance) {
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if (_pitch >= 180)
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_pitch = 360 - _pitch;
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playSound(_soundIndexStart, false, _soundFxHandle);
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if (isEclipse2()) {
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_gameStateControl = kFreescapeGameStateStart;
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_pitch = -10;
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}
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} if (areaID == _endArea && entranceID == _endEntrance) {
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_flyMode = true;
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if (isDemo())
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_pitch = 20;
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else
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_pitch = 10;
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} else {
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playSound(_soundIndexAreaChange, false, _soundFxHandle);
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}
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_gfx->_keyColor = 0;
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swapPalette(areaID);
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_currentArea->_usualBackgroundColor = isCPC() ? 1 : 0;
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if (isAmiga() || isAtariST())
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_currentArea->_skyColor = 15;
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resetInput();
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}
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void EclipseEngine::drawBackground() {
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clearBackground();
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_gfx->drawBackground(_currentArea->_skyColor);
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if (_currentArea && _currentArea->getAreaID() == 1) {
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if (ABS(_countdown) <= 15 * 60) // Last 15 minutes
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_gfx->drawBackground(5);
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if (ABS(_countdown) <= 10) // Last 10 seconds
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_gfx->drawBackground(1);
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float progress = 0;
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if (_countdown >= 0 || getGameBit(16))
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progress = float(_countdown) / _initialCountdown;
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uint8 color1 = 15;
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uint8 color2 = 10;
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if (isSpectrum() || isCPC() || isC64()) {
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color1 = 2;
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color2 = 10;
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} else if (isAmiga() || isAtariST()) {
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color1 = 8;
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color2 = 14;
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}
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_gfx->drawEclipse(color1, color2, progress);
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}
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}
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void EclipseEngine::titleScreen() {
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if (isDOS())
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playSoundFx(2, true);
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FreescapeEngine::titleScreen();
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}
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void EclipseEngine::borderScreen() {
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if (_border) {
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drawBorder();
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if (isDemo() && isCPC()) {
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drawFullscreenMessageAndWait(_messagesList[23]);
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drawFullscreenMessageAndWait(_messagesList[24]);
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drawFullscreenMessageAndWait(_messagesList[25]);
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} else if (isDemo() && isSpectrum()) {
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if (_variant & GF_ZX_DEMO_MICROHOBBY) {
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drawFullscreenMessageAndWait(_messagesList[23]);
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} else if (_variant & GF_ZX_DEMO_CRASH) {
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drawFullscreenMessageAndWait(_messagesList[9]);
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drawFullscreenMessageAndWait(_messagesList[10]);
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drawFullscreenMessageAndWait(_messagesList[11]);
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}
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} else {
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FreescapeEngine::borderScreen();
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}
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}
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}
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void EclipseEngine::drawInfoMenu() {
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PauseToken pauseToken = pauseEngine();
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if (_savedScreen) {
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_savedScreen->free();
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delete _savedScreen;
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}
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_savedScreen = _gfx->getScreenshot();
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uint32 color = 0;
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switch (_renderMode) {
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case Common::kRenderCGA:
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color = 1;
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break;
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case Common::kRenderZX:
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color = 6;
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break;
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default:
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color = 14;
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}
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uint8 r, g, b;
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_gfx->readFromPalette(color, r, g, b);
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uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
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Graphics::Surface *surface = new Graphics::Surface();
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surface->create(_screenW, _screenH, _gfx->_texturePixelFormat);
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surface->fillRect(Common::Rect(88, 48, 231, 103), black);
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surface->frameRect(Common::Rect(88, 48, 231, 103), front);
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surface->frameRect(Common::Rect(90, 50, 229, 101), front);
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drawStringInSurface("L-LOAD S-SAVE", 105, 56, front, black, surface);
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if (isSpectrum())
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drawStringInSurface("1-TERMINATE", 105, 64, front, black, surface);
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else
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drawStringInSurface("ESC-TERMINATE", 105, 64, front, black, surface);
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drawStringInSurface("T-TOGGLE", 128, 81, front, black, surface);
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drawStringInSurface("SOUND ON/OFF", 113, 88, front, black, surface);
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Texture *menuTexture = _gfx->createTexture(surface);
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Common::Event event;
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bool cont = true;
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while (!shouldQuit() && cont) {
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while (_eventManager->pollEvent(event)) {
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// Events
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switch (event.type) {
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case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
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if (event.customType == kActionLoad) {
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_gfx->setViewport(_fullscreenViewArea);
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_eventManager->purgeKeyboardEvents();
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loadGameDialog();
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_gfx->setViewport(_viewArea);
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} else if (event.customType == kActionSave) {
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_gfx->setViewport(_fullscreenViewArea);
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_eventManager->purgeKeyboardEvents();
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saveGameDialog();
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_gfx->setViewport(_viewArea);
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} else if (isDOS() && event.customType == kActionToggleSound) {
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playSound(_soundIndexMenu, false, _soundFxHandle);
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} else if ((isDOS() || isCPC() || isSpectrum()) && event.customType == kActionEscape) {
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_forceEndGame = true;
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cont = false;
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} else
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cont = false;
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break;
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case Common::EVENT_KEYDOWN:
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cont = false;
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break;
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case Common::EVENT_SCREEN_CHANGED:
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_gfx->computeScreenViewport();
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break;
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default:
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break;
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}
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}
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drawFrame();
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_gfx->drawTexturedRect2D(_fullscreenViewArea, _fullscreenViewArea, menuTexture);
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_gfx->flipBuffer();
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g_system->updateScreen();
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g_system->delayMillis(15); // try to target ~60 FPS
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}
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_savedScreen->free();
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delete _savedScreen;
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_savedScreen = nullptr;
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surface->free();
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delete surface;
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delete menuTexture;
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pauseToken.clear();
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}
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void EclipseEngine::pressedKey(const int keycode) {
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if (keycode == kActionIncreaseAngle) {
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changeAngle(1, true);
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} else if (keycode == kActionChangeStepSize) {
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changeStepSize();
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} else if (keycode == kActionToggleRiseLower) {
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if (_playerHeightNumber == 0)
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rise();
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else if (_playerHeightNumber == 1)
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lower();
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else
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error("Invalid player height index: %d", _playerHeightNumber);
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} else if (keycode == kActionRest) {
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if (_currentArea->getAreaID() == 1) {
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playSoundFx(3, false);
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if (_temporaryMessages.empty())
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insertTemporaryMessage(_messagesList[6], _countdown - 2);
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} else {
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_resting = true;
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if (_temporaryMessages.empty())
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insertTemporaryMessage(_messagesList[7], _countdown - 2);
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_countdown = _countdown - 5;
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}
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} else if (keycode == kActionFaceForward) {
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_pitch = 0;
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updateCamera();
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}
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}
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void EclipseEngine::releasedKey(const int keycode) {
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if (keycode == kActionRiseOrFlyUp)
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_resting = false;
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}
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void EclipseEngine::drawAnalogClock(Graphics::Surface *surface, int x, int y, uint32 colorHand1, uint32 colorHand2, uint32 colorBack) {
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// These calls will cover the pixels of the hardcoded clock image
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drawAnalogClockHand(surface, x, y, 6 * 6 - 90, 12, colorBack);
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drawAnalogClockHand(surface, x, y, 7 * 6 - 90, 12, colorBack);
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drawAnalogClockHand(surface, x, y, 41 * 6 - 90, 11, colorBack);
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drawAnalogClockHand(surface, x, y, 42 * 6 - 90, 11, colorBack);
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drawAnalogClockHand(surface, x, y, 0 * 6 - 90, 11, colorBack);
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int seconds, minutes, hours;
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getTimeFromCountdown(seconds, minutes, hours);
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hours = 7 + 2 - hours; // It's 7 o-clock when the game starts
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minutes = 59 - minutes;
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seconds = 59 - seconds;
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drawAnalogClockHand(surface, x, y, hours * 30 - 90, 11, colorHand1);
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drawAnalogClockHand(surface, x, y, minutes * 6 - 90, 11, colorHand1);
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drawAnalogClockHand(surface, x, y, seconds * 6 - 90, 11, colorHand2);
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}
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void EclipseEngine::drawAnalogClockHand(Graphics::Surface *surface, int x, int y, double degrees, double magnitude, uint32 color) {
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const double degtorad = (M_PI * 2) / 360;
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double w = magnitude * cos(degrees * degtorad);
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double h = magnitude * sin(degrees * degtorad);
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surface->drawLine(x, y, x+(int)w, y+(int)h, color);
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if (isC64()) {
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surface->drawLine(x+1, y, x+1+(int)w, y+(int)h, color);
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}
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}
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void EclipseEngine::drawCompass(Graphics::Surface *surface, int x, int y, double degrees, double magnitude, uint32 color) {
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const double degtorad = (M_PI * 2) / 360;
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double w = magnitude * cos(-degrees * degtorad);
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double h = magnitude * sin(-degrees * degtorad);
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int dx = 0;
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int dy = 0;
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// Adjust dx and dy to make the compass look like a compass
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if (degrees == 0 || degrees == 360) {
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dx = 1;
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dy = 2;
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} else if (degrees > 0 && degrees < 90) {
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dx = 2;
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dy = 1;
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} else if (degrees == 90) {
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dx = 2;
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dy = 1;
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} else if (degrees > 90 && degrees < 180) {
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dx = 2;
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dy = -1;
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} else if (degrees == 180) {
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dx = 1;
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dy = 2;
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} else if (degrees > 180 && degrees < 270) {
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dx = -2;
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dy = -1;
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} else if (degrees == 270) {
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dx = 2;
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dy = 1;
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} else if (degrees > 270 && degrees < 360) {
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dx = -2;
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dy = 1;
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}
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surface->drawLine(x, y, x+(int)w, y+(int)h, color);
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surface->drawLine(x - dx, y - dy, x+(int)w, y+(int)h, color);
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surface->drawLine(x + dx, y + dy, x+(int)w, y+(int)h, color);
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surface->drawLine(x - dx, y - dy, x+(int)-w, y+(int)-h, color);
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surface->drawLine(x + dx, y + dy, x+(int)-w, y+(int)-h, color);
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}
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// Copied from BITMAP::circlefill in engines/ags/lib/allegro/surface.cpp
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void fillCircle(Graphics::Surface *surface, int x, int y, int radius, int color) {
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int cx = 0;
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int cy = radius;
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int df = 1 - radius;
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int d_e = 3;
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int d_se = -2 * radius + 5;
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do {
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surface->hLine(x - cy, y - cx, x + cy, color);
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if (cx)
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surface->hLine(x - cy, y + cx, x + cy, color);
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if (df < 0) {
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df += d_e;
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d_e += 2;
|
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d_se += 2;
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} else {
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|
if (cx != cy) {
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surface->hLine(x - cx, y - cy, x + cx, color);
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|
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if (cy)
|
|
surface->hLine(x - cx, y + cy, x + cx, color);
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}
|
|
|
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df += d_se;
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d_e += 2;
|
|
d_se += 4;
|
|
cy--;
|
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}
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|
|
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cx++;
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|
|
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} while (cx <= cy);
|
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}
|
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void EclipseEngine::drawEclipseIndicator(Graphics::Surface *surface, int x, int y, uint32 color1, uint32 color2) {
|
|
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
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|
|
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// These calls will cover the pixels of the hardcoded eclipse image
|
|
surface->fillRect(Common::Rect(x, y, x + 50, y + 20), black);
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|
|
|
float progress = 0;
|
|
if (_countdown >= 0)
|
|
progress = float(_countdown) / _initialCountdown;
|
|
|
|
int difference = 14 * progress;
|
|
|
|
fillCircle(surface, x + 7, y + 10, 7, color1); // Sun
|
|
fillCircle(surface, x + 7 + difference, y + 10, 7, color2); // Moon
|
|
}
|
|
|
|
void EclipseEngine::drawIndicator(Graphics::Surface *surface, int xPosition, int yPosition, int separation) {
|
|
if (_indicators.size() == 0)
|
|
return;
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
if (isSpectrum() || isC64()) {
|
|
if (_gameStateVars[kVariableEclipseAnkhs] <= i)
|
|
continue;
|
|
} else if (_gameStateVars[kVariableEclipseAnkhs] > i)
|
|
continue;
|
|
surface->copyRectToSurface(*_indicators[0], xPosition + separation * i, yPosition, Common::Rect(_indicators[0]->w, _indicators[0]->h));
|
|
}
|
|
}
|
|
|
|
void EclipseEngine::drawSensorShoot(Sensor *sensor) {
|
|
Math::Vector3d target;
|
|
float distance = 5;
|
|
int axisToSkip = -1;
|
|
|
|
if (sensor->_axis == 0x1 || sensor->_axis == 0x2)
|
|
axisToSkip = 0;
|
|
|
|
if (sensor->_axis == 0x10 || sensor->_axis == 0x20)
|
|
axisToSkip = 2;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
for (int j = 0; j < 3; j++) {
|
|
if (i == j) {
|
|
target = sensor->getOrigin();
|
|
if (i != axisToSkip)
|
|
target.setValue(i, target.getValue(i) + distance);
|
|
|
|
_gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea);
|
|
|
|
target = sensor->getOrigin();
|
|
|
|
if (i != axisToSkip)
|
|
target.setValue(i, target.getValue(i) - distance);
|
|
|
|
_gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea);
|
|
} else {
|
|
target = sensor->getOrigin();
|
|
if (i != axisToSkip)
|
|
target.setValue(i, target.getValue(i) + distance);
|
|
|
|
if (j != axisToSkip)
|
|
target.setValue(j, target.getValue(j) + distance);
|
|
|
|
_gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea);
|
|
|
|
target = sensor->getOrigin();
|
|
if (i != axisToSkip)
|
|
target.setValue(i, target.getValue(i) + distance);
|
|
|
|
if (j != axisToSkip)
|
|
target.setValue(j, target.getValue(j) - distance);
|
|
|
|
_gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea);
|
|
|
|
target = sensor->getOrigin();
|
|
|
|
if (i != axisToSkip)
|
|
target.setValue(i, target.getValue(i) - distance);
|
|
|
|
if (j != axisToSkip)
|
|
target.setValue(j, target.getValue(j) - distance);
|
|
|
|
_gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea);
|
|
|
|
target = sensor->getOrigin();
|
|
if (i != axisToSkip)
|
|
target.setValue(i, target.getValue(i) - distance);
|
|
|
|
if (j != axisToSkip)
|
|
target.setValue(j, target.getValue(j) + distance);
|
|
|
|
_gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void EclipseEngine::drawScoreString(int score, int x, int y, uint32 front, uint32 back, Graphics::Surface *surface) {
|
|
Common::String scoreStr = Common::String::format("%07d", score);
|
|
|
|
if (isDOS() || isCPC() || isSpectrum()) {
|
|
scoreStr = shiftStr(scoreStr, 'Z' - '0' + 1);
|
|
if (_renderMode == Common::RenderMode::kRenderEGA || isSpectrum()) {
|
|
drawStringInSurface(scoreStr, x, y, front, back, surface);
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
// Start in x,y and draw each digit, from left to right, adding a gap every 3 digits
|
|
int gapSize = isC64() ? 8 : 4;
|
|
|
|
for (int i = 0; i < int(scoreStr.size()); i++) {
|
|
drawStringInSurface(Common::String(scoreStr[i]), x, y, front, back, surface);
|
|
x += 8;
|
|
if ((i - scoreStr.size() + 1) % 3 == 1)
|
|
x += gapSize;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void EclipseEngine::updateTimeVariables() {
|
|
if (isEclipse2() && _gameStateControl == kFreescapeGameStateStart) {
|
|
executeLocalGlobalConditions(false, true, false);
|
|
_gameStateControl = kFreescapeGameStatePlaying;
|
|
}
|
|
|
|
if (_gameStateControl != kFreescapeGameStatePlaying)
|
|
return;
|
|
// This function only executes "on collision" room/global conditions
|
|
int seconds, minutes, hours;
|
|
getTimeFromCountdown(seconds, minutes, hours);
|
|
|
|
|
|
if (_lastFiveSeconds != seconds / 5) {
|
|
_lastFiveSeconds = seconds / 5;
|
|
executeLocalGlobalConditions(false, false, true);
|
|
}
|
|
|
|
if (_lastThirtySeconds != seconds / 30) {
|
|
_lastThirtySeconds = seconds / 30;
|
|
|
|
if (!_resting && _gameStateVars[k8bitVariableEnergy] > 0) {
|
|
_gameStateVars[k8bitVariableEnergy] -= 1;
|
|
}
|
|
|
|
if (_gameStateVars[k8bitVariableShield] < _maxShield) {
|
|
_gameStateVars[k8bitVariableShield] += 1;
|
|
}
|
|
}
|
|
|
|
if (isEclipse() && isSpectrum() && _currentArea->getAreaID() == 42) {
|
|
if (_lastSecond != seconds) { // Swap ink and paper colors every second
|
|
_lastSecond = seconds;
|
|
int tmp = _gfx->_inkColor;
|
|
_gfx->_inkColor = _gfx->_paperColor;
|
|
_gfx->_paperColor = tmp;
|
|
}
|
|
}
|
|
}
|
|
|
|
void EclipseEngine::executePrint(FCLInstruction &instruction) {
|
|
uint16 index = instruction._source - 1;
|
|
debugC(1, kFreescapeDebugCode, "Printing message %d", index);
|
|
if (index > 127) {
|
|
index = _messagesList.size() - (index - 254) - 2;
|
|
drawFullscreenMessageAndWait(_messagesList[index]);
|
|
return;
|
|
}
|
|
insertTemporaryMessage(_messagesList[index], _countdown - 2);
|
|
}
|
|
|
|
Common::Error EclipseEngine::saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave) {
|
|
return Common::kNoError;
|
|
}
|
|
|
|
Common::Error EclipseEngine::loadGameStreamExtended(Common::SeekableReadStream *stream) {
|
|
return Common::kNoError;
|
|
}
|
|
|
|
} // End of namespace Freescape
|