92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_INVENTORY_H
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#define CRAB_INVENTORY_H
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#include "crab/item/ItemCollection.h"
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#include "crab/item/ItemSlot.h"
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#include "crab/ui/button.h"
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#include "crab/ui/ImageData.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace ui {
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class Inventory {
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// The background image and location
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ImageData _bg;
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// The equipment and storage space, stored according to the player character id
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pyrodactyl::item::ItemCollection _collection;
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// To draw the player stats
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// pyrodactyl::stat::StatDrawHelper helper;
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// The file where all the item information is stored
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Common::Path _itemfile;
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// Used to draw the money value
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Button _money;
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public:
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Inventory() {}
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~Inventory() {}
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void init(const Common::String &charId) {
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_collection.init(charId);
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}
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void loadItem(const Common::String &charId, const Common::String &name);
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void addItem(const Common::String &charId, pyrodactyl::item::Item &item);
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void delItem(const Common::String &charId, const Common::String &itemId);
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bool hasItem(const Common::String &charId, const Common::String &container, const Common::String &itemId);
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void load(const Common::Path &filename);
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void draw(pyrodactyl::people::Person &obj, const int &moneyVal);
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void handleEvents(const Common::String &string, const Common::Event &Event);
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void loadState(rapidxml::xml_node<char> *node);
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void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
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void itemFile(const Common::String &filename) {
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_itemfile = filename;
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}
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void setUI();
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};
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_INVENTORY_H
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