74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_PERSONBASE_H
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#define CRAB_PERSONBASE_H
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#include "common/str.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace people {
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// What each type is, and what it does
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// neutral - peaceful person who will fight back on being attacked
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// hostile - person who will attack you on sight
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// coward - person who will flee on being attacked
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// immobile - person who cannot move but can be killed
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enum PersonType {
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PE_NEUTRAL,
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PE_HOSTILE,
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PE_COWARD,
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PE_IMMOBILE
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};
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// What each state is, and what it does
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// normal - person doing his default movement
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// fight - person fighting you
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// flee - person running away from you
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// ko - person is dead/knocked out
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// dying - play the dying animation
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enum PersonState {
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PST_NORMAL,
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PST_FIGHT,
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PST_FLEE,
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PST_KO,
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PST_DYING
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};
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PersonType stringToPersonType(const Common::String &val);
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PersonState stringToPersonState(const Common::String &val);
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} // End of namespace people
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_PERSONBASE_H
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