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scummvm-cursorfix/engines/crab/people/personbase.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_PERSONBASE_H
#define CRAB_PERSONBASE_H
#include "common/str.h"
namespace Crab {
namespace pyrodactyl {
namespace people {
// What each type is, and what it does
// neutral - peaceful person who will fight back on being attacked
// hostile - person who will attack you on sight
// coward - person who will flee on being attacked
// immobile - person who cannot move but can be killed
enum PersonType {
PE_NEUTRAL,
PE_HOSTILE,
PE_COWARD,
PE_IMMOBILE
};
// What each state is, and what it does
// normal - person doing his default movement
// fight - person fighting you
// flee - person running away from you
// ko - person is dead/knocked out
// dying - play the dying animation
enum PersonState {
PST_NORMAL,
PST_FIGHT,
PST_FLEE,
PST_KO,
PST_DYING
};
PersonType stringToPersonType(const Common::String &val);
PersonState stringToPersonState(const Common::String &val);
} // End of namespace people
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_PERSONBASE_H