166 lines
4.5 KiB
C++
166 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/spacebar/dialogs/start_dialog.h"
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#include "bagel/spacebar/baglib/bagel.h"
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#include "bagel/spacebar/baglib/button_object.h"
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#include "bagel/boflib/sound.h"
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#include "bagel/spacebar/dialogs/opt_window.h"
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#include "bagel/bagel.h"
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#include "bagel/spacebar/boflib/std_keys.h"
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namespace Bagel {
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namespace SpaceBar {
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struct ST_BUTTONS {
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const char *_pszName;
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const char *_pszUp;
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const char *_pszDown;
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const char *_pszFocus;
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const char *_pszDisabled;
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int _nLeft;
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int _nTop;
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int _nWidth;
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int _nHeight;
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int _nID;
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};
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static const ST_BUTTONS g_stStartButtons[NUM_START_BTNS] = {
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{ "Restore", "start1up.bmp", "start1dn.bmp", "start1gr.bmp", "start1gr.bmp", 110, 396, 120, 40, RESTORE_BTN },
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{ "Restart", "start2up.bmp", "start2dn.bmp", "start2up.bmp", "start2up.bmp", 238, 416, 120, 40, RESTART_BTN },
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{ "Quit", "start3up.bmp", "start3dn.bmp", "start3up.bmp", "start3up.bmp", 366, 436, 120, 40, QUIT_BTN }
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};
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CBagStartDialog::CBagStartDialog(const char *pszFileName, CBofWindow *pWin)
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: CBofDialog(pszFileName, pWin) {
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// Inits
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_lFlags &= ~BOFDLG_SAVEBACKGND;
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Common::fill(_buttons, _buttons + NUM_START_BTNS, (CBofBmpButton *)nullptr);
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}
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void CBagStartDialog::onInitDialog() {
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assert(isValidObject(this));
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CBofDialog::onInitDialog();
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setReturnValue(-1);
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// Halt all audio when user dies (and at start of game).
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CBofSound::stopSounds();
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// Save off the current game's palette
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_savePalette = CBofApp::getApp()->getPalette();
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// Insert ours
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CBofPalette *pPal = _pBackdrop->getPalette();
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CBofApp::getApp()->setPalette(pPal);
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// Build all our buttons
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for (int i = 0; i < NUM_START_BTNS; i++) {
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assert(_buttons[i] == nullptr);
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_buttons[i] = new CBofBmpButton;
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CBofBitmap *pUp = loadBitmap(buildSysDir(g_stStartButtons[i]._pszUp), pPal);
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CBofBitmap *pDown = loadBitmap(buildSysDir(g_stStartButtons[i]._pszDown), pPal);
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CBofBitmap *pFocus = loadBitmap(buildSysDir(g_stStartButtons[i]._pszFocus), pPal);
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CBofBitmap *pDis = loadBitmap(buildSysDir(g_stStartButtons[i]._pszDisabled), pPal);
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_buttons[i]->loadBitmaps(pUp, pDown, pFocus, pDis);
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_buttons[i]->create(g_stStartButtons[i]._pszName, g_stStartButtons[i]._nLeft, g_stStartButtons[i]._nTop, g_stStartButtons[i]._nWidth, g_stStartButtons[i]._nHeight, this, g_stStartButtons[i]._nID);
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_buttons[i]->show();
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}
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// Disable the restore button if there are no saved games
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CBagel *pApp = CBagel::getBagApp();
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if ((pApp != nullptr) && !g_engine->savesExist())
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_buttons[0]->setState(BUTTON_DISABLED);
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// Show System cursor
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CBagCursor::showSystemCursor();
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}
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void CBagStartDialog::onClose() {
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assert(isValidObject(this));
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CBagCursor::hideSystemCursor();
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// Destroy all buttons
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for (int i = 0; i < NUM_START_BTNS; i++) {
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delete _buttons[i];
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_buttons[i] = nullptr;
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}
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killBackground();
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CBofDialog::onClose();
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}
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void CBagStartDialog::onPaint(CBofRect *pRect) {
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assert(isValidObject(this));
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paintBackdrop(pRect);
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validateAnscestors();
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}
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void CBagStartDialog::onKeyHit(uint32 lKey, uint32 nRepCount) {
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assert(isValidObject(this));
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if (lKey == BKEY_ESC) {
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setReturnValue(QUIT_BTN);
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close();
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} else {
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CBofDialog::onKeyHit(lKey, nRepCount);
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}
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}
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void CBagStartDialog::onBofButton(CBofObject *pObject, int nFlags) {
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assert(isValidObject(this));
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assert(pObject != nullptr);
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if (nFlags != BUTTON_CLICKED)
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return;
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CBofBmpButton *pButton = (CBofBmpButton *)pObject;
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int nId = pButton->getControlID();
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if (nId == RESTORE_BTN) {
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CBagel *pApp = CBagel::getBagApp();
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if (pApp != nullptr) {
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CBagMasterWin *pWin = pApp->getMasterWnd();
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if ((pWin != nullptr) && pWin->showRestoreDialog(this)) {
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close();
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}
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}
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} else {
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setReturnValue(nId);
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close();
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}
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}
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} // namespace SpaceBar
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} // namespace Bagel
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