/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bagel/spacebar/dialogs/start_dialog.h" #include "bagel/spacebar/baglib/bagel.h" #include "bagel/spacebar/baglib/button_object.h" #include "bagel/boflib/sound.h" #include "bagel/spacebar/dialogs/opt_window.h" #include "bagel/bagel.h" #include "bagel/spacebar/boflib/std_keys.h" namespace Bagel { namespace SpaceBar { struct ST_BUTTONS { const char *_pszName; const char *_pszUp; const char *_pszDown; const char *_pszFocus; const char *_pszDisabled; int _nLeft; int _nTop; int _nWidth; int _nHeight; int _nID; }; static const ST_BUTTONS g_stStartButtons[NUM_START_BTNS] = { { "Restore", "start1up.bmp", "start1dn.bmp", "start1gr.bmp", "start1gr.bmp", 110, 396, 120, 40, RESTORE_BTN }, { "Restart", "start2up.bmp", "start2dn.bmp", "start2up.bmp", "start2up.bmp", 238, 416, 120, 40, RESTART_BTN }, { "Quit", "start3up.bmp", "start3dn.bmp", "start3up.bmp", "start3up.bmp", 366, 436, 120, 40, QUIT_BTN } }; CBagStartDialog::CBagStartDialog(const char *pszFileName, CBofWindow *pWin) : CBofDialog(pszFileName, pWin) { // Inits _lFlags &= ~BOFDLG_SAVEBACKGND; Common::fill(_buttons, _buttons + NUM_START_BTNS, (CBofBmpButton *)nullptr); } void CBagStartDialog::onInitDialog() { assert(isValidObject(this)); CBofDialog::onInitDialog(); setReturnValue(-1); // Halt all audio when user dies (and at start of game). CBofSound::stopSounds(); // Save off the current game's palette _savePalette = CBofApp::getApp()->getPalette(); // Insert ours CBofPalette *pPal = _pBackdrop->getPalette(); CBofApp::getApp()->setPalette(pPal); // Build all our buttons for (int i = 0; i < NUM_START_BTNS; i++) { assert(_buttons[i] == nullptr); _buttons[i] = new CBofBmpButton; CBofBitmap *pUp = loadBitmap(buildSysDir(g_stStartButtons[i]._pszUp), pPal); CBofBitmap *pDown = loadBitmap(buildSysDir(g_stStartButtons[i]._pszDown), pPal); CBofBitmap *pFocus = loadBitmap(buildSysDir(g_stStartButtons[i]._pszFocus), pPal); CBofBitmap *pDis = loadBitmap(buildSysDir(g_stStartButtons[i]._pszDisabled), pPal); _buttons[i]->loadBitmaps(pUp, pDown, pFocus, pDis); _buttons[i]->create(g_stStartButtons[i]._pszName, g_stStartButtons[i]._nLeft, g_stStartButtons[i]._nTop, g_stStartButtons[i]._nWidth, g_stStartButtons[i]._nHeight, this, g_stStartButtons[i]._nID); _buttons[i]->show(); } // Disable the restore button if there are no saved games CBagel *pApp = CBagel::getBagApp(); if ((pApp != nullptr) && !g_engine->savesExist()) _buttons[0]->setState(BUTTON_DISABLED); // Show System cursor CBagCursor::showSystemCursor(); } void CBagStartDialog::onClose() { assert(isValidObject(this)); CBagCursor::hideSystemCursor(); // Destroy all buttons for (int i = 0; i < NUM_START_BTNS; i++) { delete _buttons[i]; _buttons[i] = nullptr; } killBackground(); CBofDialog::onClose(); } void CBagStartDialog::onPaint(CBofRect *pRect) { assert(isValidObject(this)); paintBackdrop(pRect); validateAnscestors(); } void CBagStartDialog::onKeyHit(uint32 lKey, uint32 nRepCount) { assert(isValidObject(this)); if (lKey == BKEY_ESC) { setReturnValue(QUIT_BTN); close(); } else { CBofDialog::onKeyHit(lKey, nRepCount); } } void CBagStartDialog::onBofButton(CBofObject *pObject, int nFlags) { assert(isValidObject(this)); assert(pObject != nullptr); if (nFlags != BUTTON_CLICKED) return; CBofBmpButton *pButton = (CBofBmpButton *)pObject; int nId = pButton->getControlID(); if (nId == RESTORE_BTN) { CBagel *pApp = CBagel::getBagApp(); if (pApp != nullptr) { CBagMasterWin *pWin = pApp->getMasterWnd(); if ((pWin != nullptr) && pWin->showRestoreDialog(this)) { close(); } } } else { setReturnValue(nId); close(); } } } // namespace SpaceBar } // namespace Bagel