52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BAGEL_MFC_GFX_PALETTE_MAP_H
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#define BAGEL_MFC_GFX_PALETTE_MAP_H
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#include "graphics/palette.h"
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namespace Bagel {
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namespace MFC {
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namespace Gfx {
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/**
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* Simple wrapper over Graphics::PaletteLookup
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*/
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class PaletteMap {
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private:
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uint32 *_map;
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size_t _srcPalCount;
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public:
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PaletteMap(const Graphics::Palette &src,
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const Graphics::Palette &dest);
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~PaletteMap();
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void map(const byte *src, byte *dest, size_t len);
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};
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} // namespace Gfx
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} // namespace MFC
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} // namespace Bagel
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#endif
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